Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Ahonen on 19-09-2010, 23:09:29

Title: About the M4A3
Post by: Ahonen on 19-09-2010, 23:09:29
The M4A3 (75) W was featured in a news update prior to the last patch, but wasn't included in it.
Was it because it wasn't present on any of the current maps?

Any chance to see it in 2.3?

Thanks in advance.
Title: Re: About the M4A3
Post by: Ts4EVER on 19-09-2010, 23:09:33
That tank was made for post normandy maps.
Title: Re: About the M4A3
Post by: Ahonen on 19-09-2010, 23:09:57
That tank was made for post normandy maps.

Ah, I guessed right then.
Thanks for the fast answer too.
Title: Re: About the M4A3
Post by: Neighbor Kid on 20-09-2010, 05:09:03
the M4 and the M4A1 found in normandy with americans, and the M4, M4A1, and M4A4 were with the british/ canadians
Title: Re: About the M4A3
Post by: THeTA0123 on 20-09-2010, 14:09:53
That tank was made for post normandy maps.
Post-normandy maps? ???
Title: Re: About the M4A3
Post by: siben on 20-09-2010, 14:09:41
That tank was made for post normandy maps.
Post-normandy maps? ???

Probably Buldge or some post AUG 44 map
Title: Re: About the M4A3
Post by: THeTA0123 on 20-09-2010, 14:09:15
Half the shermans of the amis where M4A1's

SURELY zie other ones are the M4A3

Title: Re: About the M4A3
Post by: djinn on 20-09-2010, 14:09:57
They make models when need be, right? So wich chipper-head joker demanded a post-Normandy sherman, and one not painted for the Bulge, no less?

OMG, anyone
Title: Re: About the M4A3
Post by: Flippy Warbear on 20-09-2010, 14:09:05
Existing ones can be just reskinned.
Title: Re: About the M4A3
Post by: Ts4EVER on 20-09-2010, 14:09:26
They make models when need be, right? So wich chipper-head joker demanded a post-Normandy sherman, and one not painted for the Bulge, no less?

OMG, anyone

Pfft, Toddel makes 15 skins in one evening while having sex....
Title: Re: About the M4A3
Post by: MaJ.P.Bouras on 20-09-2010, 16:09:22
They make models when need be, right? So wich chipper-head joker demanded a post-Normandy sherman, and one not painted for the Bulge, no less?

OMG, anyone

Pfft, Toddel makes 15 skins in one evening while having sex....

TODDEL DESIGNED THE M4A1 IN A CAVE! USING AN IBM 486 !

I think i just have a new meme
Title: Re: About the M4A3
Post by: Alakazou on 20-09-2010, 18:09:35
Toddel make the M4A1 two times faster than chuck norris :)
Title: Re: About the M4A3
Post by: THeTA0123 on 20-09-2010, 18:09:29
Toddel make the M4A1 two times faster than chuck norris :)
now you are talking bull****
Title: Re: About the M4A3
Post by: djinn on 20-09-2010, 18:09:43
... Jack Bauer?
Title: Re: About the M4A3
Post by: Neighbor Kid on 23-09-2010, 21:09:05
i think it would be cool to see the M4 sherman not just the M4A1 as it did fight in normandy and in the african campaigns. just saying. the brits have two tanks the M4A1 and the M4A4.. i mean yea they were already there and made considering the M4A1 could be reused for normandy reskined for americans. but i thik seeing the M4 woudl be cool.. not too much of  a difference though.. lets go look at pictures.. http://www.gizmology.net/images/m4.gif  this is the M4 regular no A and a number it had the same engine as the M4A1 the R975. same gun. probably difference in the  gun sights pending the years such as early and late M4A1. but taking this and throwing it into the desert with the sand skirts on the tracks in front and perhaps keeping them for the normandy front and have some spawn with out them perhaps would be cool too variation like the random spawning tank in Fh1. thats what Fh can do once they have all shermans in,. if they go with the pacific they can have the M4A2 if they make that and the M4A3 random spawn.. if they go with other maps for american then can have the M4, the M4A1, and the M4A3 random spawn.. they can also have the M4A1 76 and the M4A3 76( not the E8) random spawn and like wise could go for the M4A1 E8 and M4A3E8.. just thoughts.. it would add to Fh.. as it always does.  but throwing the original M4 for desert and normandy, and ardennes front and beyond would be cool.

http://www.jtrhobby.ca/store/images/tm35190.jpg  the peice above the tracks that cove them is what i was calling track skirts.. or sand thingie mabobers..  the desert M4A1 has them so i was see this one having them both for normandy beyond and back in africa.  or italy if that ever pops up.
Title: Re: About the M4A3
Post by: THeTA0123 on 23-09-2010, 21:09:47
as well as 105mm shermans  ;)
Or Sherman jumbo's

Do want
Title: Re: About the M4A3
Post by: Flippy Warbear on 23-09-2010, 21:09:19
After reading Neighbor Kid's message, I must say that american vehicle and weapon naming system stinks.
Title: Re: About the M4A3
Post by: THeTA0123 on 23-09-2010, 21:09:08
Aye.....

British and germans had far more simple names..

Well   the germans sometimes
Title: Re: About the M4A3
Post by: Slayer on 23-09-2010, 21:09:11
Is random spawning possible in FH2?
Title: Re: About the M4A3
Post by: sn00x on 23-09-2010, 22:09:51
i actually think it aint.. iirc they didnt bring that from 1942
Title: Re: About the M4A3
Post by: Toddel on 23-09-2010, 22:09:58
We decided to use the M4a3 in Bulge maps at first. You have to be patiend people. We are working hard and doing more process as you imagine. :-X
Title: Re: About the M4A3
Post by: Slayer on 23-09-2010, 23:09:19
i actually think it aint.. iirc they didnt bring that from 1942
Mmm, that makes neighbor kid´s suggestion kind of obsolete, then.
Title: Re: About the M4A3
Post by: sn00x on 24-09-2010, 00:09:23
unfortunatly i think so :-\
Title: Re: About the M4A3
Post by: VonMudra on 24-09-2010, 00:09:49
i actually think it aint.. iirc they didnt bring that from 1942
Mmm, that makes neighbor kid´s suggestion kind of obsolete, then.

This has been known of for years now guys :P
Title: Re: About the M4A3
Post by: Ts4EVER on 24-09-2010, 00:09:30
Random spawning of vehicles works, it's how the AA Brens on Mersa Matruh keep changing positions.
Title: Re: About the M4A3
Post by: sn00x on 24-09-2010, 00:09:45
he means 1 spawn 2 diff type of tanks
Title: Re: About the M4A3
Post by: Ts4EVER on 24-09-2010, 00:09:02
he means 1 spawn 2 diff type of tanks

Easy, just set up two dummy flags with fast cap time and small cap radius. Set the cap zones under two different spawnpoints. When one dummy flag is capped, the other becomes uncappable. Each of the flags has a different vehicle attached to it. Then it is only a question of where the first people spawn :D
Title: Re: About the M4A3
Post by: sn00x on 24-09-2010, 00:09:02
but then its not random anymore
Title: Re: About the M4A3
Post by: Neighbor Kid on 24-09-2010, 03:09:28
yea i slightly agree the naming system of american stuff is rtarded but what can you do....  i dont understand what part of my suggestion is obsolete? the random spawning? i think it would work well considering the americans and british used a tremendous amount of shermans.. and all there variations
Title: Re: About the M4A3
Post by: sn00x on 24-09-2010, 03:09:37
i am quite sure no one here disagrees with you, except bf2 engine, wich dosnt support 1 objectspawner to spawn 2 different tanks
Title: Re: About the M4A3
Post by: Natty on 24-09-2010, 06:09:04
random spawning is not possible, and not needed. A flag spawns a tank and there is no need for that tank to sometimes be another tank. If the mapper wanted the other tank to spawn, he would place that.  :-\
Title: Re: About the M4A3
Post by: Mayhemic.MAD on 24-09-2010, 13:09:01
random spawning is not possible, and not needed. A flag spawns a tank and there is no need for that tank to sometimes be another tank. If the mapper wanted the other tank to spawn, he would place that.  :-\
Sorry I can´t follow you here. Randomness in the sense of a human perceiving it as random is quite possible and already used in this mod like Ts4EVER explained.
What if the mapper wanted no fixed vehicle positions ? How can you speak for all mappers that they don´t want this?
These are exactly the things I would try to realize.
Like it is now it gets boring to see always exactly the same routes players take at round start. Everyone is running for the position he knows the best vehicles to spawn instead of looking around a bit first to check out the situation.
I mean this is not a E-Sports game like CS its important to always start with the same situation, but rather it already is and should be even more a new experience each time you play it because the huge amount of vehicles and large maps and players always lead to new situations. Only the round start is always the same and I think a bit of "randomness" could help to make each round even more unique.
Title: Re: About the M4A3
Post by: sn00x on 24-09-2010, 15:09:43
we are not talking about random spawn positions? :P
Title: Re: About the M4A3
Post by: azreal on 24-09-2010, 15:09:17
Ok let me explain what we have and don't have.

Situation #1: There are two vehicle spawn points. Python code will dictate whether tank A spawns at position A or B. This is entirely possible and used in the mod.

Situation #2: Python code dictates whether tank A or tank B should spawn at only one position. This isn't possible to date.
Title: Re: About the M4A3
Post by: Natty on 24-09-2010, 16:09:21
Everyone is running for the position he knows the best vehicles to spawn instead of looking around a bit first to check out the situation.
I mean this is not a E-Sports game like CS its important to always start with the same situation, but rather it already is and should be even more a new experience each time you play it (??) because the huge amount of vehicles and large maps and players always lead to new situations. Only the round start is always the same and I think a bit of "randomness" could help to make each round even more unique.
"look around a bit"?  ;D no.. I dont understand the comparison to "e-sports" games either. Do you really think that players want to walk around on the map and just "hang out"?... Battlefield is all about knowing where to spawn, with what kit and when. Just having randomly spawning assets makes no sense at all.
If I spawn in the mainbase in a map, I do it because I want a certain vehicle there, if I want an armoured car but I get there and there is a truck, I would think the mapper was a moron.

64 players in these maps always create new situations, this is a static game, the dynamics come from player behaviour, not faked and badly implemented simulations of "reality".
Title: Re: About the M4A3
Post by: Mayhemic.MAD on 24-09-2010, 16:09:09
Do you really think that players want to walk around on the map and just "hang out"?...
Where did I say something like that ?

Battlefield is all about knowing where to spawn, with what kit and when.
..and it always depends on whats happening around you on the battlefield. Sure you know the basic routes the enemy must take but still you always have to adapt to the current situation. So nothing static there.
That´s just what I ment by my E-sports comparison. It´s actually the people who play E-Sports who do not want anything that changes because each and every round must be exact the same (and with mirrored balance).

If I spawn in the mainbase in a map, I do it because I want a certain vehicle there, if I want an armoured car but I get there and there is a truck, I would think the mapper was a moron.
I was merely suggesting to mix the spawn locations of these vehicles, not to exchange vehicles with other ones.
All you had to do eg. would be too look around to find out on which of the 10 spawn locations in main your APC spawns.

64 players in these maps always create new situations, this is a static game, the dynamics come from player behaviour, not faked and badly implemented simulations of "reality".
I don´t know what you mean by static game when you say yourself that the players always create new situations and there is dynamic coming from players (and from the number of vehicles and multiple routes you an take). I think the same and that´s why I wrote "new experience everytime you play it"..

And thanks to azreal for the clarification. I thought if one is possible the other should be too.
Title: Re: About the M4A3
Post by: Slayer on 24-09-2010, 17:09:35
This has been known of for years now guys :P
Well, I was sure about no random kit spawning, but I wasn't so sure about vehicles. Besides, I'm not learnng every game asset by heart, I have better stuff to do ;)
All you had to do eg. would be too look around to find out on which of the 10 spawn locations in main your APC spawns.
Don't you think this would be incredibly annoying? Wasting time for such trivia while your army is out in the field needing that APC badly?
Title: Re: About the M4A3
Post by: Mayhemic.MAD on 24-09-2010, 17:09:19
Don't you think this would be incredibly annoying? Wasting time for such trivia while your army is out in the field needing that APC badly?

That´s what the game is all about when a map is running. Adapting to changing situations.
You realize there is some need somewhere for attack or defense, so you check the situation and then figure out the best way as a tradeof between the time you have, to still be of any help, and the risk you think you can take.
At least for me, in most such situations I am far away from main base and you can´t count on the APC being at the spawn when you need it anyway. So I take whatever is closest (empty enemy jeep could be closer) or I walk if nothing is near.

Well, what I want to say is that during the whole duration of a map you can only deploy such fixed tactics in the first  spawn wave. Then you need to be flexible anyway.

That´s just the way I see it and it´s something I would not mind if it changed. I always found games with "random" generated content to be a cool thing, like the Dungeons in Diablo I and II.
Title: Re: About the M4A3
Post by: Natty on 24-09-2010, 17:09:26
random generated RPG levels can not be compared to a multiplayer FPS games levels.

What does it add to the game, you running around the mainbase playing "find the tank"?
Players dont want to hop in the nearest vehicle, they want to get the vehicle they get at the flag they clicked on to spawn at. A bunch of dudes running around searching for vehicles would just make it more annoying to get in to the real game, which is the action on the battlefield.

What is next, being forced to drink water, or freeze to death?
Title: Re: About the M4A3
Post by: MaJ.P.Bouras on 24-09-2010, 18:09:23
Being in the desert you are suddedly feeling weird and your vision starts to get blurry...You take out your water can drink once and you are back on your feet XD

Or

Normandy,Before going to battle eating a meal.
Title: Re: About the M4A3
Post by: HappyFunBall on 24-09-2010, 18:09:17
Grinding anti-tank levels!
Title: Re: About the M4A3
Post by: azreal on 24-09-2010, 18:09:37
Natty is right. If you apply this concept to everything, it not only makes more work for the mapper, but is just annoying. He's right in that, when I spawn at the airfield, I wanna know exactly where the plane is each time.

However...you'll get better results when you apply the random spawning to static guns. A pak40 that spawns in a different location between 5 possible spots keeps attacks/defense extremely dynamic and can be fun.
Title: Re: About the M4A3
Post by: Natty on 24-09-2010, 18:09:47
Yes, or mobile guns, which is even better since then the players can move them to a position he likes.
Title: Re: About the M4A3
Post by: Mayhemic.MAD on 24-09-2010, 19:09:44
Players dont want to hop in the nearest vehicle, they want to get the vehicle they get at the flag they clicked on to spawn at. A bunch of dudes running around searching for vehicles would just make it more annoying to get in to the real game, which is the action on the battlefield.
Ok, we seem to have a different understanding about what people want when they play FH2. Aren´t you involved in BF:Heroes development ? This sounds more like what I would expect from those players. Maybe you are mixing things up a bit.

Natty is right. If you apply this concept to everything, it not only makes more work for the mapper, but is just annoying. He's right in that, when I spawn at the airfield, I wanna know exactly where the plane is each time.

However...you'll get better results when you apply the random spawning to static guns. A pak40 that spawns in a different location between 5 possible spots keeps attacks/defense extremely dynamic and can be fun.
Of course I didn´t mean to realize this for everything. the planes need to stay at airport of course and not appear on a spot intended for a jeep.
What I tried to achieve was to make the Devs move FH2 more and more away from the games we had the last years by experimenting more with such things.
The random positions for defensive weapons are something that just adds to the game and increases the replay value. You surely don´t want to remove that because people might complain that they are running around and playing "search the MG" because its not where he used it last time.
The same for the mobile guns, I bet they won´t be changed to static ones because a few might not like the randomness ? I mean seeing that players like them, why not expand this concept ?

Somehow I think we are on the same level with this, it´s just that Natty seems to like exaggerating and bashing suggestions sometimes ;D
Title: Re: About the M4A3
Post by: djinn on 24-09-2010, 19:09:32
Ooh, I'd lo-ove dynamic spawning At guns!
Title: Re: About the M4A3
Post by: Ts4EVER on 24-09-2010, 19:09:09
PEB used to have random static mgs IIRC.
Title: Re: About the M4A3
Post by: djinn on 24-09-2010, 20:09:55
Yer, that would be cool in most maps: bipod mgs on windows randomly placed to cover the same axis of advance.

Would make up for not being able to window-deploy bipod mgs.

But we are going OT.

A question about the m4a3. How was that tank an advancement over the round edged m4a1, especially in a side hit?
Title: Re: About the M4A3
Post by: Slayer on 24-09-2010, 20:09:03
PEB used to have random static mgs IIRC.
Yes, and you were f***ed when it spawned in a location with a (very) limited field of fire.
Title: Re: About the M4A3
Post by: djinn on 24-09-2010, 21:09:13
He-ey! The beauty of the draw. Don't be h8ing.

I personally am all for diversity in FH2's gameplay: random positioning 'tracers work both ways' - you surprise the enemy, but you get spots with varying degrees of advantage, binoc airstrike and auto-planes.
These are good for variety. With an already solid gameplay, these things give the game uber replayability, to know the game doesnt just follow a single technique. But lets leave this for a thread I will make soon

About my question on the ?Sherman III?
Title: Re: About the M4A3
Post by: phillip on 24-09-2010, 21:09:35
imo somewhat random flag locations could be interesting in changing the gameplay.  A map where the flags are in different locations can seem like a completely different map. 

ex  if you changed the Goodwood.Cagny flags from East/West to Church/Train station, it would play differently.  Moar variety.  more surprise.  You would have less things like players memorizing flag zones. "Oh it went gray, the guy must be hiding over in that corner"  Even if the flags zones just move marginally it could make the maps a little different.
Title: Re: About the M4A3
Post by: Natty on 24-09-2010, 21:09:03
Somehow I think we are on the same level with this, it´s just that Natty seems to like exaggerating and bashing suggestions sometimes ;D

argueing, not bashing  :) I am almost certain that there isnt another FPS game that offers the same variety of vehicles, weapons and maps that FH2 does. If you know of one, please tell me which it is.
We offer an armada of vehicles, wide selection of kits each packed with toys, pickup kits, stationary weapons. You say you are "bored" to find all these hundreds of items in the same place each time you play?  :-\ That we should scramble around them just for the fun of searching for them, like you would look for the egg on easter.
Most players like that the conditions are as they expect when playing a game, because playing is about winning over the enemy. This is not a simulation, it is not a RPG, it is not an MMO, it is not a reenactment. It is a shooter. You grab the gear and head for the enemy, nothing more, nothing less.
Im always argueing against suggestions that are based on how the game is being visualized. How you imagine it would be cool with hundreds of allies storming omaha beach, or sneaking around behind enemy lines, or setting up ambushes, or being out of ammo as the mortar shells rain down, or being frozen in a fox-hole, or hiding in a bush as a german patrol passes you, or looking for a tank in an abandoned barn.

This is dreaming, movie-stuff, it is not how a game is made. The "live roleplaying game" is not a factor added by design. You can add that yourself by playing in a tournament, or a squad that does that. You can bring that to the game yourself, but it will not be added by us.

We supply the tools, you experience it as you wish. you are doing the exact same thing in fh2 as in BFH: spawn, run, shoot, cap, fly, drive. that's it. That's the core mechanics of all battlefield games.
Title: Re: About the M4A3
Post by: Smiles on 24-09-2010, 23:09:50
Agreed. Though i loved playing the seemlimgly useless attack map Omaha beach (a).  8)
Title: Re: About the M4A3
Post by: Neighbor Kid on 25-09-2010, 21:09:57
He-ey! The beauty of the draw. Don't be h8ing.

I personally am all for diversity in FH2's gameplay: random positioning 'tracers work both ways' - you surprise the enemy, but you get spots with varying degrees of advantage, binoc airstrike and auto-planes.
These are good for variety. With an already solid gameplay, these things give the game uber replayability, to know the game doesnt just follow a single technique. But lets leave this for a thread I will make soon

About my question on the ?Sherman III?

The Sherman III is the M4A2
M4     -Sherman  I
M4A1 -Sherman II
M4A2 -Sherman III
M4A3 -Sheman IV
M4A4 -Sherman V

and to me the only difference between the M4A1 and the M4A3 is the engine and hull design. the A1 is rounded and the A3 is a flat angled surface.
Title: Re: About the M4A3
Post by: VonMudra on 25-09-2010, 21:09:45
Yer, that would be cool in most maps: bipod mgs on windows randomly placed to cover the same axis of advance.

Would make up for not being able to window-deploy bipod mgs.

But we are going OT.

A question about the m4a3. How was that tank an advancement over the round edged m4a1, especially in a side hit?

It was a simplification of manufacturing, the round edges were harder to make ;)
Title: Re: About the M4A3
Post by: silian on 26-09-2010, 12:09:32
Yer, that would be cool in most maps: bipod mgs on windows randomly placed to cover the same axis of advance.

Would make up for not being able to window-deploy bipod mgs.

But we are going OT.

A question about the m4a3. How was that tank an advancement over the round edged m4a1, especially in a side hit?

It was a simplification of manufacturing, the round edges were harder to make ;)

Not really, casting the hull is would be as difficult as welding it, plus it's will be stronger structurally.
Title: Re: About the M4A3
Post by: THeTA0123 on 26-09-2010, 13:09:13
Yer, that would be cool in most maps: bipod mgs on windows randomly placed to cover the same axis of advance.

Would make up for not being able to window-deploy bipod mgs.

But we are going OT.

A question about the m4a3. How was that tank an advancement over the round edged m4a1, especially in a side hit?

It was a simplification of manufacturing, the round edges were harder to make ;)

Not really, casting the hull is would be as difficult as welding it, plus it's will be stronger structurally.
Actually IIRC a welded hull is stronger.

Plus repairing a welded hull is easier then a casted one
Title: Re: About the M4A3
Post by: C.Abrams on 10-06-2011, 03:06:59
M4A3 Sherman
Armament:       1 - 76.2mm long gun
                           1 - 0.3" coaxial MG
                           1 -0.3" MG in hull
                           1 - 0.5" MG AA
Engine:              Ford GAAIII, V-8 gas, 500 hp
Speed:              29 mph
Range:              100 miles
Crew;                 5
Weight:             32 tons

This was the most developed of all the Sherman variants.
It had a long 76mm main gun and HVSS (horizontal volute
spring suspension). The numerical superiority of the M4
made it a war winner even though it had many drawbacks
in armor and firepower. Although mechanically reliable,
it had a high silhouette and the gasoline engines were
dangerously flammable.
Title: Re: About the M4A3
Post by: Neighbor Kid on 10-06-2011, 04:06:22
we see the M4A 75mm and the jumbos what about the M4A3 76 or E8's?
Title: Re: About the M4A3
Post by: G.Drew on 10-06-2011, 05:06:01
M4A3 Sherman
Armament:       1 - 76.2mm long gun
                           1 - 0.3" coaxial MG
                           1 -0.3" MG in hull
                           1 - 0.5" MG AA
Engine:              Ford GAAIII, V-8 gas, 500 hp
Speed:              29 mph
Range:              100 miles
Crew;                 5
Weight:             32 tons

This was the most developed of all the Sherman variants.
It had a long 76mm main gun and HVSS (horizontal volute
spring suspension). The numerical superiority of the M4
made it a war winner even though it had many drawbacks
in armor and firepower. Although mechanically reliable,
it had a high silhouette and the gasoline engines were
dangerously flammable.
That would be the M4a3E8(76). And really REALLY dont worth reviving this thread.
Title: Re: About the M4A3
Post by: THeTA0123 on 10-06-2011, 20:06:40
we see the M4A 75mm and the jumbos what about the M4A3 76 or E8's?
Easy eigths can come in a late war map. Remagen and such, along with pershings
Title: Re: About the M4A3
Post by: Neighbor Kid on 11-06-2011, 03:06:58
we see the M4A 75mm and the jumbos what about the M4A3 76 or E8's?
Easy eigths can come in a late war map. Remagen and such, along with pershings

um im sure they made the fight by buldge.. didnt they?
Title: Re: About the M4A3
Post by: Rustysteel on 11-06-2011, 03:06:39
Yes they did make it for the bulge.
Title: Re: About the M4A3
Post by: Paythoss on 11-06-2011, 08:06:30
At last 8th and 37th battalions of 4th Armored Division was equipped with early M4A3 Easy Eight . So i still wait to see that beautiful  tank on some maps from BoB ... like "Patton to the rescue for Bastogne" ?  ;D
(http://img204.imageshack.us/img204/1691/easyeight.jpg)
Title: Re: About the M4A3
Post by: THeTA0123 on 11-06-2011, 10:06:33
you guys are right!

Sherman E8 please!

Title: Re: About the M4A3
Post by: Paavopesusieni on 11-06-2011, 10:06:40
Yeah that is something I would like to see.
Title: Re: About the M4A3
Post by: Ts4EVER on 11-06-2011, 10:06:01
Would they be all that different from the M4A3 in gameplay terms? The armor doesn't seem to be much thicker or anything.
Title: Re: About the M4A3
Post by: THeTA0123 on 11-06-2011, 10:06:02
Would they be all that different from the M4A3 in gameplay terms? The armor doesn't seem to be much thicker or anything.
E8 shermans had much faster and smoother terrain crossing capacity. So look upon it as a faster Sherman M4A3

Also the Grand majority of E8 shermans came with 76mm guns. A few came with 75mm guns, but like 80% of them had the 76mm
Title: Re: About the M4A3
Post by: Ts4EVER on 11-06-2011, 10:06:27
Yeah but still, the difference in gameplay would be minor.
Title: Re: About the M4A3
Post by: Flippy Warbear on 11-06-2011, 11:06:26
And the fact is we already have a lot of different shermans that are not even being used...
Title: Re: About the M4A3
Post by: THeTA0123 on 11-06-2011, 11:06:53
And the fact is we already have a lot of different shermans that are not even being used...
MOAR SHERMANS!
MOAR panzer IVS!

 ;D

a huge advantage of the E8 was the shock dampening effects. This allowed for much more accurate firing on the move
but i doubt that can be implented in FH2
Title: Re: About the M4A3
Post by: Flippy Warbear on 11-06-2011, 11:06:26
Sure I wouldnt mind an Easy Eight, 105mm Sherman and so on, but I hope to see as many variants of the T-34 as we have variants of the Sherman.  ;D
Title: Re: About the M4A3
Post by: THeTA0123 on 11-06-2011, 11:06:18
Sure I wouldnt mind an Easy Eight, 105mm Sherman and so on, but I hope to see as many variants of the T-34 as we have variants of the Sherman.  ;D
Seconded!
Title: Re: About the M4A3
Post by: Neighbor Kid on 11-06-2011, 13:06:40
ive been asking to get an E8 since way back in the day of FH1...  you have the A3E8 and the A1E8.. to give it a purpose besides the fact that it did show up in the bulge and in numbers.. is to make it slightly faster or maybe not as bouncy when going over bumpy land? the suspension was vastly improved with wider tracks for less ground pressure.
Title: Re: About the M4A3
Post by: THeTA0123 on 11-06-2011, 14:06:20
The most important part was indeed that the E8 had serious shock reducing capabilities. Also a SHerman E8 could pretty much attain speeds on rough terrains simular to on Roads.
Title: Re: About the M4A3
Post by: Josh094 on 11-06-2011, 14:06:53
Just another means of roasting allied tankers if you ask me.  ;)
Title: Re: About the M4A3
Post by: Anlushac11 on 13-06-2011, 04:06:16
About the cast hull Shermans...

The cast hull Shermans came about because the Army approached some of the locomotive manufacturers such as Alco who had the experience and equipment to cast large heavy one piece steel objects.

The only Country that had the skill to cast steel with the same quality as rolled homogenous armor plate was the British. The cast hull Shermans had roughly same thickness armor but not as high a quality of armor.

Title: Re: About the M4A3
Post by: Neighbor Kid on 13-06-2011, 05:06:20
Anlushac where have you been I havent seen you in forever!
Title: Re: About the M4A3
Post by: THeTA0123 on 13-06-2011, 09:06:24
About the cast hull Shermans...

The cast hull Shermans came about because the Army approached some of the locomotive manufacturers such as Alco who had the experience and equipment to cast large heavy one piece steel objects.

The only Country that had the skill to cast steel with the same quality as rolled homogenous armor plate was the British. The cast hull Shermans had roughly same thickness armor but not as high a quality of armor.


The early M4 types had this, but this was something fixed gradually
Title: Re: About the M4A3
Post by: th_battleaxe on 15-06-2011, 13:06:15
Sure I wouldnt mind an Easy Eight, 105mm Sherman and so on, but I hope to see as many variants of the T-34 as we have variants of the Sherman.  ;D
Seconded!
Want!! +1 for MOAR T-34
Title: Re: About the M4A3
Post by: Mud Buddha on 15-06-2011, 13:06:19


The only Country that had the skill to cast steel with the same quality as rolled homogenous armor plate was the British.


Weird then that all their WWII tanks look bolted together. :)
Title: Re: About the M4A3
Post by: Butcher on 15-06-2011, 14:06:16
i always wondered why the brits didnt use sloped armour. and especially on the cromwell you see vertical bolted steel plates. however, the cromwell was a design made in 1942/43 and by then even the germans started to copy the concept of sloped armour form the russians (in their new designs).
if you look at the turret of a crusader Mark III you see that it is sloped - so that aspect of tank design must have been pretty well known for the brits.
yet churchill and cromwell remained unsloped. - the churchill however was designed in 1940 (where german tanks also used unsloped armour), but what about the cromwell?

on topic: i am all for that "easy eight" sherman but i think a sherman 105 should have priority because it would affect gameplay more imo.
Title: Re: About the M4A3
Post by: Lightning on 15-06-2011, 14:06:34
The Cromwell design is actually largely from 1941.
Title: Re: About the M4A3
Post by: THeTA0123 on 15-06-2011, 18:06:16
The Cromwell design is actually largely from 1941.
^this

The Cromwell came from the Centaur wich in turn came from the cavalier. All of these tanks used an armor layout like the KV, PZIV and such.

Actually, the lower hull plate should be able to withstand a shot from PZIV and stug gun. as this is 70mm sloped armour. But the above hull and turret is a diffrent story
Title: Re: About the M4A3
Post by: Josh094 on 15-06-2011, 23:06:53
Yeah, the Cromwell was designed during the early Africa campaign but didn't enter service until 1944.
Title: Re: About the M4A3
Post by: THeTA0123 on 16-06-2011, 10:06:26
Ye the problem was the engine always. Wich was fixed with the cromwell. The cromwell was very fast and had great terrain crossing capability though.However the switching to the 75mm gun proved to be later a mistake.

Just like with the churchill in italy, 50% 6PDR and 50% 75mm was a great combination.
Title: Re: About the M4A3
Post by: Flippy Warbear on 16-06-2011, 22:06:53
This aint no Cromwell thread. Buzz off.