Author Topic: DJ Barnys AI Smoke Grenade  (Read 3722 times)

Offline Shears

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DJ Barnys AI Smoke Grenade
« on: 17-04-2012, 03:04:50 »
Hi guys,

Im after Barnys  AI smoke grenade mod but the gamefront link doesnt seem to work can
anybody provide an alternate link and allso any comments on the mod I would
be interested to hear.

Thanks

Stewy

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #1 on: 17-04-2012, 22:04:31 »
Here it is.

http://www.moddb.com/members/dj-barney/addons/beta-ai-smokescreen-grenade

I'm looking at other methods of tricking the AI into being blinded by smoke at the moment. The method in the download may turn out to be viable but according to testing of the original SatNav solution apparently there are a number of bugs. Those could be ironed out but I think it more likely that a combination of Python and a trigger in the smoke-nades/smoke shells/commander-smoke combined with a radius would be more viable. I'm looking for a Python coder.

Offline Shears

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Re: DJ Barnys AI Smoke Grenade
« Reply #2 on: 19-04-2012, 07:04:08 »
Thanks for the link ill DL it and try it out.

EDIT" same problem got to moddb ok but when clicked on download
sent to gamefront. when at gamefront page crashes and no download
is there an alternate link other than to gamefront?"EDIT

Dont know if its just my pc config but all the gamefront links
in the Download section seem to be broken.

Can anyone confirm this ?

Im particulary interested in the Gold Beach Map if its still around.

Allso for anybody interested a great way to enable / dissable Mods and Modified
maps is with the Generic Mod Enabler.
Once you setup the folder structure you can switch from stock FH2 to
Single player Modified Maps with the click of a button then revert to
stock FH2 without the worry of backups ect.
I highly recomend checking it out.

DOWNLOAD http://www.users.on.net/~jscones/software/


Stewy
« Last Edit: 19-04-2012, 07:04:32 by Shears »

Offline Shears

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Re: DJ Barnys AI Smoke Grenade
« Reply #3 on: 23-04-2012, 02:04:06 »
got the gamefront problem solved , used firefox insteard of ie8

Ai smoke mod
there is a readme but no install instructions
I assume you just copy the files from the zip folder to the fh2 dir ??

 

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #4 on: 23-04-2012, 11:04:30 »
Find the AN8 Smoke Grenade directory in the Server Weapons ZIP archive - you'll see the one ... top of the FH directory. Replace the files of the same name and copy the directory in there as well.

Offline RommelBr

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Re: DJ Barnys AI Smoke Grenade
« Reply #5 on: 06-05-2012, 01:05:27 »

   DJ Barney, is not this code on which you were seeking.
     
Quote
aiCheats.code TheAllSeeingEyeOfTheAIProgrammer

   Although I found that code for the work you have to type exactly like this one above.

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #6 on: 06-05-2012, 21:05:17 »

   DJ Barney, is not this code on which you were seeking.
     
Quote
aiCheats.code TheAllSeeingEyeOfTheAIProgrammer

   Although I found that code for the work you have to type exactly like this one above.

Yes, that shows all the bot states and ray casting ? This is amusing. I reckon I'm subconsciously thinking about the solution here. Could take AGES ... but ya never know. So anyone out there, don't worry about stealing my fire if ya get a solution. It's all good. This whole process keeps throwing out good ideas for me in all dimensions  8)

Offline MaxP

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Re: DJ Barnys AI Smoke Grenade
« Reply #7 on: 01-05-2018, 22:05:28 »
Hi guys. I've implemented the smoke screen, working for AI bots.
You can see the current realization here: https://www.youtube.com/watch?v=ez9QSLDrSnA
If the FH2 modders will be interested, I can give them the tweak.

Offline ctbear

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Re: DJ Barnys AI Smoke Grenade
« Reply #8 on: 02-05-2018, 09:05:20 »
Hi guys. I've implemented the smoke screen, working for AI bots.
You can see the current realization here: https://www.youtube.com/watch?v=ez9QSLDrSnA
If the FH2 modders will be interested, I can give them the tweak.
This is amazing, you should post on PR forum as well, it will be a great game-changing element for both mods in coop mode.

Offline MaxP

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Re: DJ Barnys AI Smoke Grenade
« Reply #9 on: 02-05-2018, 17:05:21 »
This is amazing, you should post on PR forum as well, it will be a great game-changing element for both mods in coop mode.
Of course I can do that, but I don't think the PR devs are really interested in sp/coop improving.
I remember when the patch 1.5 came out, it had many sp/coop improvements, and many people asking something like "What? Cooperative? Don't spend your time, we need bug fixes and good multiplayer"...

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #10 on: 02-05-2018, 17:05:49 »
Hi guys. I've implemented the smoke screen, working for AI bots.
You can see the current realization here: https://www.youtube.com/watch?v=ez9QSLDrSnA
If the FH2 modders will be interested, I can give them the tweak.

If it really is working .... first Abba getting together ... then this ! |Congratulations ! Djinn will be dancing around the room, he was pestering me to get this working for months, lol  ;D. So I guess this would need extensive beta testing in sp/coop games, unless you've already done that. Presumably this also works with vehicles if its the same pass through bullet hull (or whatever its called). Just in case someone actually came up with a possible way of doing this in Python. See end of page here.

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #11 on: 02-05-2018, 17:05:58 »
This is amazing, you should post on PR forum as well, it will be a great game-changing element for both mods in coop mode.
Of course I can do that, but I don't think the PR devs are really interested in sp/coop improving.
I remember when the patch 1.5 came out, it had many sp/coop improvements, and many people asking something like "What? Cooperative? Don't spend your time, we need bug fixes and good multiplayer"...

Don't let that worry you. Some of the MP people always say that. The PR sp/coop team are fully committed.

Offline MaxP

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Re: DJ Barnys AI Smoke Grenade
« Reply #12 on: 02-05-2018, 18:05:31 »
Presumably this also works with vehicles
Of course, and it also works with laser targeted weapons - when the vehicle launches the smoke, it blocks the view to vehicle LaserTarget template, so the LT weapons can't lock at it.
Unfortunately, I coludn't make the tank defence system like "Arena" for T-90.
The main idea was to use the SatNav mesh for blocking AT-missiles, but in BF2 we can see the strange behaviour: the ATGM missiles (not LG) passes through the mesh, and destroy it (?). So, there appears a "hole" in a smoke screen, that was created by several smoke grenades.
Of course, this is not actual for FH2, just for info ))

I'm not using the python, and I suppose that the code can be improved.
The implementation was made while adapting the napalm bombs for my mod - it gave me some ideas.
As the napalm bombs in PR are implemented with some python stuff, I think the FH2 modders can do the same with the smoke grenades, 'cause, as I've seen, it has the similar spawners behaviour.

Quote
So I guess this would need extensive beta testing in sp/coop games, unless you've already done that.
Not so long. For about 5000+ hours of total playing time ))
« Last Edit: 02-05-2018, 19:05:50 by MaxP »

Offline Michael Z Freeman

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Re: DJ Barnys AI Smoke Grenade
« Reply #13 on: 02-05-2018, 21:05:12 »
Interesting, sounds very promising. Have you posted about this in the BFSP forums as that's the "hub" for all BF2 mods that have any bots action in them ?

Offline jan_kurator

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Re: DJ Barnys AI Smoke Grenade
« Reply #14 on: 02-05-2018, 21:05:17 »
That's interesting. What mod are you working on?

This is amazing, you should post on PR forum as well, it will be a great game-changing element for both mods in coop mode.
Of course I can do that, but I don't think the PR devs are really interested in sp/coop improving.
I remember when the patch 1.5 came out, it had many sp/coop improvements, and many people asking something like "What? Cooperative? Don't spend your time, we need bug fixes and good multiplayer"...
FH2's singleplayer mode could use some fixes. And there is no one working on it at the moment.