Author Topic: Tanksystem Update  (Read 15930 times)

Offline Lightning

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Re: Tanksystem Update
« Reply #90 on: 11-11-2013, 15:11:27 »
And considering the panther gun vs sherman side is a very extreme case (IRL 124mm@500m versus 38-45mm sherman side), I do think the new settings are still conservative, maybe the minimum damage should be enhanced.
Oh dear, the Sherman side armour is 40mm indeed, not 60mm. I don't have the internal developer version installed, so I can only look at the text files in the online repository. And those text files only list the materials used, not where they are used. I just assumed 60mm would be the side without checking.

So 40mm is mat 126 and the damagemod for 330 126 is 15.75. The correct values for the Sherman side armour are:

Damage at 0m: 1968 hp to side.
Damage at 300m: 1370 hp to side.
Damage at 600m: 772 hp to side.

So since distance modifier is linear, you lose 2.0 hp of damage per metre, so beyond 484m you will need 2 shots.

Offline Musti

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Re: Tanksystem Update
« Reply #91 on: 11-11-2013, 15:11:55 »
I don't think that tank fights need to be scaled down to last longer. It was fun when they didn't. Besides, what about poor AT gunners? Tanks might start surviving 2-3 shots, but Pak 40 won't...unless magical deflect happens.
Agree, It worked before, why shouldn't it work now?
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Offline hitm4k3r

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Re: Tanksystem Update
« Reply #92 on: 11-11-2013, 16:11:56 »
It has nothing to do with scaling to make tank fights last longer. It has something to do with the scale of the game engine wich is not 1:1 to real live. And no, handheld AT weapons will not take 3 shots as in 2.45. All of them are fixed right now especialy Panzerfaust 30 and Panzerschreck.

Pak 40 performs pretty damn good aswell. It is time that people gain some trust again, when even vocal opponents of the 2.45 tanking system took part in the tests and gave feedback. There is alot more stuff around the corner in terms of tanking, not only in favor of the axis assets but also of the allied assets.


 

Offline katakulli

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Re: Tanksystem Update
« Reply #93 on: 11-11-2013, 17:11:27 »
not only in favor of the axis assets but also of the allied assets.
Any example ?
Basically, axis bias has removed. Glad its being noticed.

Offline mopskind

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Re: Tanksystem Update
« Reply #94 on: 11-11-2013, 19:11:52 »
Jackson vs Kingtiger i hope!

Offline hitm4k3r

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Re: Tanksystem Update
« Reply #95 on: 11-11-2013, 19:11:20 »
I will let it up to a dev to give you some information but the Jackson vs. KT is certainly one of them.  ;)

Offline kingtiger1891

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Re: Tanksystem Update
« Reply #96 on: 11-11-2013, 22:11:15 »
I understand it's scaled down but what scale are we talking about? Panther gun still has 89mm penetration at 2000m and I bet it can go through sherman side at 3000m. Scale has no role to play here, at least not in this case. I can accept the "scale down" in more marginal cases such as panther cant one shot the 76mm side of Jumbo beyond certain distance, but not this one. Besides, it's true that not every tank IRL explode to one penetration, yet this cant justify 100% survival beyond certain distance.

Offline jan_kurator

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Re: Tanksystem Update
« Reply #97 on: 11-11-2013, 22:11:52 »
We can't please everyone.

Offline THeTA0123

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Re: Tanksystem Update
« Reply #98 on: 11-11-2013, 23:11:46 »
I understand it's scaled down but what scale are we talking about? Panther gun still has 89mm penetration at 2000m and I bet it can go through sherman side at 3000m. Scale has no role to play here, at least not in this case. I can accept the "scale down" in more marginal cases such as panther cant one shot the 76mm side of Jumbo beyond certain distance, but not this one. Besides, it's true that not every tank IRL explode to one penetration, yet this cant justify 100% survival beyond certain distance.
Then you agree that this also must applied to german tanks aswel right? Because we went down that road and only 2 persons on this forum came up with the attitude of "allied tanks should be 1s1k but german tanks should not"

I can perfectly understand your opinion, and its all fine by me if it is applied to EVERYTHING. Not like...making stupid expections by myths and shit.


Like.."German tanks had shells with explosive fillers and allies did not! this gives perfect justification to make allied tanks 1s1k and german tanks not"

I think this new tank system is a great thing. Yeah there could be some things that MIGHT be better but alot of stuff could have come way worse.

I rather have a good running  reliable (unrusted :p )Opel Astra then a BMW that is breaking down every 15 seconds
« Last Edit: 11-11-2013, 23:11:32 by THeTA0123 »
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Offline jan_kurator

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Re: Tanksystem Update
« Reply #99 on: 11-11-2013, 23:11:01 »
I can perfectly understand your opinion, and its all fine by me if it is applied to EVERYTHING. Not like...making stupid expections by myths and shit.
This. People use to believe in 'legends', when it comes to data and statistics german armor isn't really that superior anymore. Of course it is greater in many aspect but it isn't so good that people think.

Offline hitm4k3r

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Re: Tanksystem Update
« Reply #100 on: 12-11-2013, 12:11:47 »
And to be more clear. We don't go through all the tanks and think "How can we make ze german tankz  ztronger?" It is a long process of research, checking different sources in terms of armor capabilities and penetration tables for different gunes and their different kinds of ammunition. You have to check different sources and compare them, take battle reports into account and after that you can still get long discussions because people have a different opinion about different aspects. And on top of it you have a limited game engine.

It's gonna be a big improvement, that's for sure.

Offline |7th|Nighthawk

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Re: Tanksystem Update
« Reply #101 on: 12-11-2013, 13:11:44 »
People already complaining before it is released? Seriously?
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Offline jan_kurator

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Re: Tanksystem Update
« Reply #102 on: 12-11-2013, 13:11:35 »
People already complaining before it is released? Seriously?
Surprised? You change something - it's bad, you don't change anything - it's even worse. You will leak some information - people complain. You won't leak a thing - they complain even more.

Offline DaWorg!

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Re: Tanksystem Update
« Reply #103 on: 12-11-2013, 13:11:57 »
But majority seems to be happy and non-complaining  ;D
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Offline TASSER

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Re: Tanksystem Update
« Reply #104 on: 12-11-2013, 15:11:01 »
But majority seems to be happy and non-complaining  ;D

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