Author Topic: Meuse River: FH2 Update  (Read 23336 times)

Offline Dukat

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Re: Meuse River: FH2 Update
« Reply #90 on: 15-05-2011, 22:05:08 »
Looks ten times better than the old Meuse River Line. I like the huge amount of bridges. The old one had so few bridges, it was always a tough fight to get over the only bridge. I'm looking forward to this.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline :| Hi

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Re: Meuse River: FH2 Update
« Reply #91 on: 15-05-2011, 23:05:57 »
Ahhh. Makes me wish I had time to beta-test! Gotta wait 3 weeks before I can do that though  :-\

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline McCloskey

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Re: Meuse River: FH2 Update
« Reply #92 on: 16-05-2011, 00:05:40 »
mhmm, map looks delious... I wonder how those planes are going to work out tho

Offline TheRevoluzer

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Re: Meuse River: FH2 Update
« Reply #93 on: 16-05-2011, 00:05:05 »
Is it just me or does it remind anyone else of a map in Company of heroes.

vire river?

Offline Wulfburk

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Re: Meuse River: FH2 Update
« Reply #94 on: 16-05-2011, 01:05:05 »
great! awesome guys!

Nice to see KT on it, hope we also have lots of Jagdpanthers! and by the way the german uniform is looking perfect!

Offline KevinWad

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Re: Meuse River: FH2 Update
« Reply #95 on: 16-05-2011, 04:05:22 »
So I'm assuming that there are a lot of bridges on this map cause you can't cross the river by water?  ;)

Offline Kev4000

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Re: Meuse River: FH2 Update
« Reply #96 on: 16-05-2011, 04:05:14 »
What you guys talking about the map being small?
Those are just technical details, just not obvious to the untrained eye. Map is about the same size as Totalize, which is also 2x2km, but Totalize also has about only 1/3 is in bounds. Works just fine. Villers and Goodwood are 1x1km, but utilize most of it.

What I like about Meuse, is you can choose to attack the center for some dense tactical fighting, or flank around the woods to strategically change the course of the map. The map is a pinnacle of gameplay design, where you decide the type of action you desire.

Offline :| Hi

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Re: Meuse River: FH2 Update
« Reply #97 on: 16-05-2011, 04:05:11 »
Its a great map, definitely my favorite bulge map  :)

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline DLFReporter

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Re: Meuse River: FH2 Update
« Reply #98 on: 16-05-2011, 07:05:05 »
You cant blame em - map doesnt pop. I'm sure its better in action. But its not... Well... Photogenic

I beg to differ, this map is photogenic as any map in FH2. It feels cold and plays hot, just like a battle in the snow.
And what about the details?! I mean Jan, look at that screenshot of the GMC... I see tons of details in that pic alone and you haven't seen 1/100 of the map. It's huge and even the buildings have details inside of them.
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Offline jan_kurator

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Re: Meuse River: FH2 Update
« Reply #99 on: 16-05-2011, 09:05:56 »
after everything you guys said, I believe that this map is awesome but I came to the conclusion that these sreenshots just don't reflect the beauty of it for me (for example when I saw villers sreenshots I fapped like a creazy)... need to wait and see it ingame.  :P
and what I forgot to write is that I really like the minimap, maybe town "lacks details" at a glance (I mainly meant a little bit empty looking courtyards and gardens in that town but ok, it is winter and ppl do not keep their stuff outside), but whole landscape looks really nice, and yes, it is well detailed and areas outside the town looks like great hunting grounds for jagdpanthers and jagdpanzer  ;D

Offline cannonfodder

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Re: Meuse River: FH2 Update
« Reply #100 on: 16-05-2011, 11:05:06 »
Nice one Fenring. Looks great... :)

Offline RAnDOOm

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Re: Meuse River: FH2 Update
« Reply #101 on: 16-05-2011, 11:05:43 »
Very nice update. Looking forward for the map.

But im sorry to push this again but have you guys totally forgot about the MoDDB website. It has not been update for over a month now.

Very bad PR from the mod that won the Mod of the Year award.

Just a heads up....

Offline Fenring

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Re: Meuse River: FH2 Update
« Reply #102 on: 16-05-2011, 14:05:18 »
Hi,

Thanks for your feedback.

I just want to explain some things about the lack of object density on this map.

Its a large 1024x2 sized map with planes, a map of this size uses double amount of system and video memory like a 512x2 sized map does (all normandy maps are 512x2 except totalize and cobra). A large heightfield/terrain, double size colormap, double size detailmaps, double size lightmaps needs more vegitation etc.

Thus a smaller map can load more objects and textures before you hit the roof, also keep in mind that the normandy and bulge textures are lot more higher resolution (looks nicer espcially on bigger monitors but uses more memory) than vanilla bf2 and the north africa release.

Here is where bf2's engines age really hurts what we can do.
  • Its a 32bit application, meaning that it cannot allocate more than at the very most 1,5-2gb of memory to keep with backward compability of 32-bit operating systems. 64-bit systems manages more but these are not standard by a long shot. Meuse River still uses a total of 1.6gb of RAM on my windows 7 system. Same as totalize and cobra. The map must also be optimized to use at the most 500mb of video ram to keep system requierments within resonable limits. Last check i did it used 490mb of video ram.

  • bf2 uses only 1 cpu core, the number of objects (draw calls) in a level/scene have a huge impact on the cpu but not the gpu. Most people today have at least 2 core cpu's with quads becoming more and more common. We cannot use this extra processing power and it becomes a bottleneck to how complex levels we can make while still maintaining the performance. So you can choose between having many objects and low viewdistance and large viewdistance and fewer objects (to simplify it).

    So this is in a sense a strictly gameplay decision, I wanted to make a big map with a town/city in the middle and planes, i have to sacrifice visual detail to get a higher viewdistance.

For russia we are optimizing our textures to make it use less memory (no detail sheets) and we also made lots of optimizations to the bulge/hurtegen maps compared to normandy.

About the map itself: It has lots of height variation and veritical gameplay making it differ quite a lot from both north africa and normandy. Its sort of in between, not so much cover and grass as normandy but not as open as north africa.

Vehicle layout for the Germans:
1x Panther Ausf. G
1x Jagdpanther
1x Hetzer
2x Panzer IV (+2 spawnable and reinforcements)
1x King Tiger
1x Jagdpanzer IV
sdkfz 251D on mainbases and spawns
1x Kubelwagen
1x Nebelwerfer
1x Mortar position
4x Flakvierilings (in mainbase and on outer flags, dug down)
1x Opel Blitz with Flak38
1x FW190 with bombs (only reinforcement when 1 team has all flags)

Vehicle layout for the US:
1x M36 Jackson
1x m24 Chaffe
2x Sherman M4A3 Condor (+2 spawnable and reinforcements)
1x Sherman M4A3E2 "Jumbo"
1x Rocket Willys jeep
1x M2A2 Howitzer
1x Mortar position
4x Anti air (in mainbase and on outer flags, dug down)
M3 Half tracks at spawns and main bases
1x M3 Half-track with AA
1x P51 with bombs (only reinforcement when 1 team has all flags)


Offline evhgear

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Re: Meuse River: FH2 Update
« Reply #103 on: 16-05-2011, 14:05:45 »
Did I've read M36 Jackson  :o ;D
Did I've read Rocket Willis Jeep  :o

Thats sounds magical for my hears  ;D

For the Shermans A3 and Jumbo, does one of this have 76mm gun or they all have the 75mm ?

Offline THeTA0123

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Re: Meuse River: FH2 Update
« Reply #104 on: 16-05-2011, 14:05:27 »
DO I READ ROCKET WILLIES?


i was about to say german bias but NOW=

http://www.youtube.com/watch?v=awA2RJpqxzg&feature=related

ROCKET willies!   I mean!  ROCKET willies!
Why not toss out all allied tanks and replace them with rocket willies! PLEASE!

Also=Any Pak 40's? 76mm M5? 57mm M1 anti tank guns?
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