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Modding
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gavrant
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FH2 Modding Q&A
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Topic: FH2 Modding Q&A (Read 143619 times)
Fenring
Developer
Posts: 107
Retired FH2 developer
Re: FH2 Modding Q&A
«
Reply #45 on:
27-07-2009, 16:07:29 »
Just rename your ordinary fh2 to fh2_pub and then fh2_ed to fh2 when you want to edit.
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[F|H]Deek_101
FH-Betatester
Posts: 184
F|H Veteran
Re: FH2 Modding Q&A
«
Reply #46 on:
28-07-2009, 00:07:00 »
ah that's works cheers!
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Nerdsturm
Jr. Member
Posts: 590
Re: FH2 Modding Q&A
«
Reply #47 on:
31-07-2009, 20:07:44 »
I was making a map for FH2 and I'm having a problem in the BF2 Editor where it doesn't show any choices for teams in the level setting window. Is there something special I need to do to assign teams? I already imported all the mapping stuff to the editor I think.
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azreal
Guest
Re: FH2 Modding Q&A
«
Reply #48 on:
31-07-2009, 20:07:59 »
just do it manually in the init.con file.
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Nerdsturm
Jr. Member
Posts: 590
Re: FH2 Modding Q&A
«
Reply #49 on:
01-08-2009, 16:08:10 »
If I change it in the init.con and it doesn't show up in the editor is that a problem? For that matter besides the language settings(which i also can't see) does it even really matter in game since the flags and such are set seperately?
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Torenico
Masterspammer
Posts: 5.632
¡Viva la Revolución!
Re: FH2 Modding Q&A
«
Reply #50 on:
15-08-2009, 00:08:11 »
Have you downloaded the FH2 Spawners?
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Nerdsturm
Jr. Member
Posts: 590
Re: FH2 Modding Q&A
«
Reply #51 on:
15-08-2009, 01:08:22 »
Ah yeah that was the issue. Thanks.
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kettcar
Developer
Posts: 605
Mapper / News Journalist
Re: FH2 Modding Q&A
«
Reply #52 on:
10-09-2009, 11:09:09 »
"EditorMemory.dll: all aloc attemps failed for size 742500555"
and im nearly sure, to install all ok
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pheeph
Jr. Member
Posts: 173
Re: FH2 Modding Q&A
«
Reply #53 on:
13-09-2009, 07:09:23 »
I'm trying to rework my Boot Camp map so it can use the content from FH 2.2
Right now, I'm trying to figure out if any of the U.S. pickup kits have grappling hooks. Also, I want to know if the .50 cal machine gun is available as an object spawner.
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kettcar
Developer
Posts: 605
Mapper / News Journalist
Re: FH2 Modding Q&A
«
Reply #54 on:
13-09-2009, 12:09:56 »
here a pic of the error i have when starting up the editor. have someone any ideas what it is?
editor works fine with vanilla
i use AMD X2 5000+
8600GT / 4GB RAM
Windows XP 32 bit
«
Last Edit: 13-09-2009, 12:09:57 by kettcar
»
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azreal
Guest
Re: FH2 Modding Q&A
«
Reply #55 on:
13-09-2009, 21:09:22 »
are you loading up FH2 or a level?
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pheeph
Jr. Member
Posts: 173
Re: FH2 Modding Q&A
«
Reply #56 on:
13-09-2009, 21:09:26 »
another question I like to ask is do the pickup kits respawn or do they have to be object spawners in order to do that?
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azreal
Guest
Re: FH2 Modding Q&A
«
Reply #57 on:
13-09-2009, 22:09:26 »
object spawners. anything the player interacts with (kits, vehicles, static guns) must be placed as an object spawner. Otherwise if you drag it onto your map, it will be added to the staticobjects.con file and crash your map.
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kettcar
Developer
Posts: 605
Mapper / News Journalist
Re: FH2 Modding Q&A
«
Reply #58 on:
13-09-2009, 23:09:02 »
Quote from: azreal on 13-09-2009, 21:09:22
are you loading up FH2 or a level?
loading up FH2
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pheeph
Jr. Member
Posts: 173
Re: FH2 Modding Q&A
«
Reply #59 on:
14-09-2009, 00:09:25 »
are there any up-to-date object spawners I can download for this version of FH2?
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FH2 Modding Q&A