Author Topic: Singleplayer in Forgotten Hope 2.46 - 2.48  (Read 26446 times)

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #75 on: 29-05-2014, 17:05:21 »
Is the test result should be different in co-op multiplayer mode?
I prefer SP over MP by far. By the way, is SP more stable than COOP?
The differences between SP and local coop (the one you can start in the game) are very small in 2.46. Besides the mentioned additional (but somewhat confusing) options for coop, I noticed that AI tends to create fewer but larger squads in coop, which is good, while in SP bots are usually evenly distributed between 9 squads. In the previous releases, there were some bugs affecting only coop, but they should be ironed out by now. Other differences you may notice only if you start modding singleplayer.

On the other hand, dedicated coop (on a standalone coop server) seems to be less stable. It's affected by unique bugs, like occasional doubled and tripled gun firing animations and sounds, or crashes on Brest on Linux coop servers. Also, I don't like the way in which squads are manipulated in dedicated coop.


I've also witnessed random CTDs in SP, especially ... quite frequently in Meuse. Seems somewhat vehicle related, either fighting or cruising.
Could somebody else confirm crashes on Meuse? It's one of the "18 golden maps", rather extensively tested, and I don't remember any CTDs on it. But I must admit that I mostly test on foot, don't like armor :) Note, it's better to do testing in the windowed mode (the launcher -> Options -> Video -> the "Windowed Mode" checkbox), then the game will perhaps show an error message which may contain some tips for the devs.

Offline aserafimov

  • Developer
  • ******
  • Posts: 177
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #76 on: 29-05-2014, 19:05:01 »
I have had several crashes(3) on Meuse, but unfortunately I was not in windowed mode.
The last one was when I just leave from the M3A1 half-track.
« Last Edit: 29-05-2014, 19:05:31 by aserafimov »

Offline nysä

  • Sr. Member
  • ****
  • Posts: 2.119
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46
« Reply #77 on: 30-05-2014, 02:05:49 »
gavrant - I tried the Windowed Mode, CTD on Meuse but no error message. One thing that I've noticed, the CTD mostly occurs right next to the Farm. Similarly, Operation Goodwood usually crashes close to Grentheville.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #78 on: 30-05-2014, 23:05:52 »
Quote from: gavrant
Changes in 2.47
  • Omaha Beach: got brand new singleplayer and coop.
  • Gold Beach: ported some multiplayer tweaks (added the Stuart Recce and commander artillery for the British, the MP34 replaced the MP40 in the German assault kit) + polishing gameplay tweak.
  • Villers Bocage: an attempt to fix CTDs. Please test this map. If these changes prove to be a remedy, we'll port them to other unstable maps too.
  • Fixed vehicle passengers not shooting at enemies.
  • Decreased mortars' accuracy in the hands of AI by ~25-30%.

One tip for Omaha:
You may experience a severe drop in performance in the first few minutes of the beach assault. That's because of the 15 MGs and 10 artillery pieces shooting at the same time. Don't worry, it will become calmer soon, one way or another :)

EDIT: And be patient, the beach assault is not an easy ride, but it's supposed to be so.
« Last Edit: 30-05-2014, 23:05:51 by gavrant »

Offline blarg

  • Newbie
  • *
  • Posts: 23
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #79 on: 30-05-2014, 23:05:20 »
I got those crashes on Meuse too - usually near Farm, but I had no error messages either.

I just noticed 2.47 was just posted...

*scurries away to download...*

Offline nysä

  • Sr. Member
  • ****
  • Posts: 2.119
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #80 on: 30-05-2014, 23:05:11 »
.
« Last Edit: 02-03-2019, 08:03:39 by nysä »

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #81 on: 30-05-2014, 23:05:22 »
Do all these crashes on Meuse and Gold Beach happen when you share a vehicle with bots? If yes, shout "Get out" before leaving the vehicle, as a temporal anti-CTD measure.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #82 on: 30-05-2014, 23:05:52 »
Huzzah! Need to get my full broadband internet next week to try this patch, but I really like what I see.

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #83 on: 31-05-2014, 07:05:14 »
Falaise is one of the maps that crashes, but it is hard for me to come up with a Normandy Commonwealth map that does not crash  :-\ . Apart from that, how do I run a dedicated COOP server and automatically join it as soon as I enter FH2? I had the shortcut properly modified but since we have the launcher, I cannot enter the game directly anymore. Any help would be dearly appreciated. Thank you!

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #84 on: 31-05-2014, 14:05:36 »
Ksl, because of the GameSpy shutdown, FH2 now ships our own server binaries. Try running start-fh2.sh, you can find it right in the BF2 directory.

Offline Tuco

  • Jr. Member
  • **
  • Posts: 423
  • FH lurker since 2005
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #85 on: 01-06-2014, 00:06:51 »
Man playing Omaha on the American side is crazy.
Never had such a tough time trying to take a flag. 1 flag.
If you have to shoot, shoot, dont talk.

Offline Stubbfan

  • Developer
  • ******
  • Posts: 523
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #86 on: 01-06-2014, 00:06:28 »
Sounds like it is just like we supposed to then :)

Offline Tuco

  • Jr. Member
  • **
  • Posts: 423
  • FH lurker since 2005
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #87 on: 01-06-2014, 17:06:02 »
Sounds like it is just like we supposed to then :)

Not complaining, just stating i know which map i'm going to pick the German side 99.9% of the time.  ;)
If you have to shoot, shoot, dont talk.

Offline Stubbfan

  • Developer
  • ******
  • Posts: 523
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #88 on: 01-06-2014, 18:06:15 »
And i'll pick the american side. I like a good ol´challenge :)

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Singleplayer in Forgotten Hope 2.46 and 2.47
« Reply #89 on: 01-06-2014, 19:06:32 »
The StuG in Pointe Du Hoc 32 SP gets stopped by a bocage and the bots cant move it. Also applies for the Hanomag.