I mean, the map is almost a perfect mirror.
The allies have advantages in weapons and *number* of tanks.
The only disadvantage I can see is that the church is closer to axis and is easy to defended, while the farm closer to allies is easily taken...
And this is the perfect example why it is hard to balance the map. Even though everything seems to be balanced, 148 German wins out of 183 Rounds speak for themself.
While there are many other aspects that can bring us to balance a map the win/loose ratio is a important factor.
But it is time consuming to do it. We have around 40 maps to look after. To balance a map you have to play it frequently to find out what are the issues that are causing the imbalance. The solution might be a easy one like changing ticket numbers, bleed speed, or number of flags needed to start the bleed. Unfortunatly many times it is much more complicated. While the easy fix already is a time consuming task, the hard way can end in a frustrating issue.
We are trying to make broken maps better and with 2.45 you will most likely get more overworked maps than ever. Still we might note be able to fix all of them and even fixed maps have to be proven to work on a full server again.