Author Topic: FH2 Zombies(ReleasE)  (Read 32176 times)

Offline Havick

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FH2 Zombies(ReleasE)
« on: 15-11-2010, 22:11:41 »
Hello and welcome to the FH2:Zombies minimod release thread!
The goal of this mod was to allow you to have fun killing, and being killed by zombies,
and I hope you enjoy it; here is a short rundown of the mod.

Requirements
FH 2.3
BF 1.5


Mod site: http://fh2zombies.forummotion.com/


Download Link: http://www.filefront.com/17519272/FH2ZombieRC2Final.rar

I have a server up for the mod 24/7

NOTE: CURRENT BUILD IS NOT BUILT FOR PVP only PVE

To play alone start a local server, set the max players to 1, and the bots to your desired level

Maps

Anctoville 16
Type - Survival
Special notes - The church can not be recapped by the zombies once the
survivors cap it.
Vehicles - M3 Grant
Victory - Killing 1500 zombies

Brest 64
Type - Assault
Special notes - Push, and zombies can not recap the flags.
Vehicles - Jeep W/.50,M4a1(76),M4a1(75),M5
Victory - Capping the Harbor flag

Crete 64
Type - Escape
Special notes - stay out of the grayed area on the minimap as it is out of bounds for the survivor team.
Vehicle - Ju52
Victory - Capping the escape flag

Lebisey 16
Type - Assault
Special notes - Push, and Zombies can not retake flags.
Vehicles - M3 Grant
Victory - Capping Lebisey HQ flag

Goodwood 16
Type - Survival
Vehicles - None
Special notes -  None
Victory - Killing 1500 zombies

Totalize 64
Type - Escape
Vehicles - Train
Special notes - Stay out of the gray area on the minimap, you can only move on the train tracks.
Victory - Capping the escape flag

Port en Bessin 16
Type - Survival
Vehicles - None
Special notes - Flag closest to survivor main can not be recapped by zombies
Victory - Killing 1500 zombies

Ramelle 64
Type - Assault
Vehicles - Tiger  M3 Grant
Special notes - Adjusted pushmode, All of flags are required to cap the final flag.
Victory - Capping Zombie reinforcements flag

Wake Island 64 (FH2 Conversion originally by Mr Ben)(AI by WCCP)
Type - Assault
Vehicles - P47 W/Rockets,P51 W/Bombs,C47,M2a1,M3 Grant
Special notes - Push; Rifleman and ammo kits have Parachutes, you will need them.
Victory - Capping the Northern Village flag


Each mode is meant to be a little different from the others and each have a different "Backstory"
Survival - You and a few other squads are holding out in an area with a relativly light zombie population
Escape - You and your squad are the last ones left in an area completely over run you must escape the area to somewhere safer if you wish to live
Assault - You and many other squads are assaulting areas held by zombies, in an attempt to make a safe zone for civilians

There are also a few changes to the vehicles
The M3 Grant is Olive drab and has a Flamethrower turret.
Tiger has a special "Anubis" skin.

There are also a few kit and weapon tweaks here and there that I will let you find out on your own.
As well as a few easter eggs spread around somewhere.

Installation is simple.  Place the folder in your Mods folder and make a desktop shortcut ( to make a shortcut copy the BF2 shortcut(not the fh2 one)
and add  +modPath mods/FH2Zombie to the target box(see picture)
After you make the Desktop shortcut there is an .ico in the Mod folder for you to use so you can tell the difference between FH2 and FH2 Zombies.
http://img143.imageshack.us/img143/9330/64657983.png

Please report any bugs to the thread in the modding forum.

Credits
Havocide - Most of the mod and bug squashing
Lupin - Sounds and skins
Josh094 - Skins
Mr. Ben - Wake Island FH2 conversion
FH2hi/friends - Beta testing.


If you get a bug with the tanktracks, do the following

Remove the files-directories in /my documents/battlefield 2/cache and /my documents/battlefield 2/mods/bf2/cache and /my documents/battlefield 2/mods/fh2/cache. Tip: The FHToolbox has a tool to do this for you!

Edit: To give instructions incase of tanktrack glitch
Edit2: Added link to the mods forums
« Last Edit: 18-11-2010, 02:11:32 by Havick »
"Quote from: Torenico on Today at 06:34:49
PR has "surprise"..
Ever walked around Korengal and got ambushed by a squad of Talibans?
Well, thats Surprise."

"Yeah like "Holy shit, something is happening!"
Ts4EVER"

Offline IrishReloaded

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Re: FH2 Zombies(ReleasE)
« Reply #1 on: 15-11-2010, 22:11:50 »
downloading then testing it.
Sounds very cool: Trainaction on Totalize :D
Also the Grant sounds cool.

I'll give a complete statement tomorow.

edit: Downloding wiht 140kb/s ??? strange server this filefront tonight

Offline Alakazou

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Re: FH2 Zombies(ReleasE)
« Reply #2 on: 15-11-2010, 23:11:47 »
downloading it. ;D

Offline Havick

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Re: FH2 Zombies(ReleasE)
« Reply #3 on: 15-11-2010, 23:11:04 »
I personally am alot happier with this version than the version I released for 2.26, I just feel this one is higher quality and alot less rushed.
"Quote from: Torenico on Today at 06:34:49
PR has "surprise"..
Ever walked around Korengal and got ambushed by a squad of Talibans?
Well, thats Surprise."

"Yeah like "Holy shit, something is happening!"
Ts4EVER"

Offline IrishReloaded

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Re: FH2 Zombies(ReleasE)
« Reply #4 on: 15-11-2010, 23:11:16 »
its so fucking funny :D
And i love the athmosphere at ramelle. really gouhl.
Only bugs: tank tracks dissapearing, bots dying, because they run into red zone.

And an espesially LOL to the tiger, very good job  ;D


Keep on working nice job, its worth downloading and playing

Offline Alakazou

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Re: FH2 Zombies(ReleasE)
« Reply #5 on: 15-11-2010, 23:11:51 »
Someone want to play it online ?

Offline Havick

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Re: FH2 Zombies(ReleasE)
« Reply #6 on: 16-11-2010, 00:11:20 »
its so fucking funny :D
And i love the athmosphere at ramelle. really gouhl.
Only bugs: tank tracks dissapearing, bots dying, because they run into red zone.

And an espesially LOL to the tiger, very good job  ;D


Keep on working nice job, its worth downloading and playing

If the tank tracks are disappearing you may be having shader issues, the only time i've had that happen is when I installed BGF and FH2 tracks were borked, as were camo nets.
"Quote from: Torenico on Today at 06:34:49
PR has "surprise"..
Ever walked around Korengal and got ambushed by a squad of Talibans?
Well, thats Surprise."

"Yeah like "Holy shit, something is happening!"
Ts4EVER"

Offline Alakazou

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Re: FH2 Zombies(ReleasE)
« Reply #7 on: 16-11-2010, 00:11:55 »
I love fatman :)

Offline SiCaRiO

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Re: FH2 Zombies(ReleasE)
« Reply #8 on: 16-11-2010, 03:11:25 »
youtube videos plz!! =]

Offline GuinNess

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Re: FH2 Zombies(ReleasE)
« Reply #9 on: 16-11-2010, 13:11:53 »
Oh that sounds funny, I'm going to test this too  ;D

Offline GuinNess

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Re: FH2 Zombies(ReleasE)
« Reply #10 on: 16-11-2010, 19:11:07 »
It would be cool if we could test it one evening all together?

Offline Josh094

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Re: FH2 Zombies(ReleasE)
« Reply #11 on: 16-11-2010, 19:11:17 »
I'm up for that.


Offline Alakazou

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Re: FH2 Zombies(ReleasE)
« Reply #12 on: 16-11-2010, 20:11:16 »
me too.

Offline Alakazou

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Re: FH2 Zombies(ReleasE)
« Reply #13 on: 17-11-2010, 00:11:11 »
I think you need a forum because, your mini-mod have potential and it will be nice if people can help you with bug and suggestion. I know, not many people play it, but if we improve it, I'm pretty sure people will play it.

Offline Bravo3945

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Re: FH2 Zombies(ReleasE)
« Reply #14 on: 17-11-2010, 00:11:44 »
Yay the zombie mod downloading hope to see some guys on!