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Messages - 0utlaw

Pages: 1 2 [3] 4 5 ... 10
31
Modding / Re: two questions about modding
« on: 05-12-2015, 17:12:04 »
The water color issue happened to me also back when i had an ati gcard, but after i upgraded to nvidia that problem went away.

32
Modding / Re: changing the shaders client
« on: 23-11-2015, 17:11:53 »
pc upgrades may help you play fh2 without any lag

33
Modding / Re: What have you modded recently?
« on: 18-11-2015, 18:11:28 »
oh ok, thanks for the info, didnt know that.  :)

34
trust me fellas, i have a long list of maps that i will bring over to fh2. 

 ;D

Are there some news?  ;)

The latest news is that these maps were recently added to the 762 cmp server, so those may be played there with many other custom/tournament maps. As far as my work, I havent started anything new just yet, as im continuing to enhance the ports already created which will be very nice when finished. Afterwards, i will start to port more pacific/eastern theatre maps as planned.

35
Modding / Re: What have you modded recently?
« on: 18-11-2015, 17:11:52 »
mudzin the forums stated you can not receive pms so i posted this here for you.

Hi Have you looked into this already?

yeah im looking into the map already, but so far im not sure what the problem is, as ive never had this issue. im slowly taking apart the map to help narrow the cause, so ill let you know if i find anything.

36
Modding / Re: What have you modded recently?
« on: 09-11-2015, 17:11:41 »
mudzin if you want to, send me the unpacked map version, and ill take a look to see if it does the same to me in the editor. if not, it may be a problem within your files.

37
Gaming / Re: The good old times!
« on: 24-09-2015, 19:09:24 »
last big box - diablo 2

last small box - bf2142

but i havent bought anything new in years.

38
Gaming / Re: Arma Iront Front
« on: 23-07-2015, 03:07:32 »
Anything on the new engines will 'look' good. My concern always is the gameplay and amount of content provided.

39
ok, thanks for the info  :)

40
Modding / Re: FH2 Modding Q&A
« on: 20-07-2015, 17:07:45 »
have you tried to delete the secondary terrain in the editor?

41
The faustpatrone was more common then you think, as it was cheaper and simpler to manufacture then the Panzerfaust. Also it was alot lighter,  3.1 KG vs 5.2 KG

what will be the in game difference between these besides the name and model?

42
Gaming / Re: Project Reality Mod
« on: 04-06-2015, 19:06:48 »

 Can you go into more detail?

No more enemy spotted abuse or no more spotting entirely?


Well no more having the ability to spot an enemy, then teammates can view the enemy movements on the minimap. Although I used this feature since bf2 was released, I've always hated it was there. BF1942 only the player spotting would flash on the minimap, which was better imo. Did not feel as much of a ingame hack as BF2. Even markers placed by commanders/squadleaders that all teammates can view on the minimap would be good enough too. I think pr did very well by pulling away from bf2 features than FH2 has so far.


but this is a pr thread, so i wont go off topic anymore here

43
Gaming / Re: Project Reality Mod
« on: 04-06-2015, 07:06:31 »
standalone
mumble
completely removing bf2 spot system

do it!  ;D

44
Suggestions / Re: Hawkins
« on: 26-05-2015, 21:05:23 »
nice, thnx

45
Suggestions / Hawkins
« on: 26-05-2015, 20:05:11 »
Used some hawkins mines today, but noticed there is no team warning marker like other AT mines or S mines. Is that by design or something missed? thanks.

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