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Messages - DutchGuyMike

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1
Singleplayer and Coop / Re: A tip to slightly improve FPS
« on: 19-10-2021, 19:10:19 »
Yah, well... that usually happens with a higher refresh rate (above 60-70) :D

Another tip might be to put the game a few Hz below what the desktop Hz (refresh rate) is,
in Battlefield 2 it makes the frames sync up better to what is going on/depicting it visually.

My monitor is capable of 144hz but I locked it to 120 on the desktop and 112hz in the game itself.

Also, some monitors are locked to 60Hz (officially) but they can often be forced into 75hz,
but it will require a dedicated graphics card and usage of the Nvidia control panel/AMD variant.

2
impressive !

It's a shame bf2 bot aren't that smart and are just following the shortest path.
It would be more epic to have "pack" of enemies instead of a line/column
Yeah.. that is why I play with quite a lot of bots - so they often look as if they are in a pack/group.
I also made the priority for bots to stay in cover higher, which makes battles look a lot more real!

The reason they are in a column, as seen in the video, is because they just started to move out of the base and piecemeal the AI were going into the tanks and started to move out, hence a column formation formed.

All I ever wanted was a WW2-themed game in which you can fully play the German side,
and to just have fun using a variety of weapons and vehicles (combined warfare) at once.

I used to play Heroes & Generals to get my WW2 fix, but it's a very mediocre game (and I don't really like PvP),
Forgotten Hope 2 delivers all I ever wanted - as a child, especially! Even just listening to a battle is great for me!

Not to mention that the game can be modified to your taste, which really enhances my personal enjoyment of it.

:D

And on a side note, I like that the bots stay on given "paths" (mostly), because it prevents them from scattering all over the map which the AI has a tendency to do in other games and it makes battle feel more intense. At least in my perspective, the bots aren't THAT horrible, it could have been much worse (especially default AI).

3
After figuring out how to allow more vehicles in a map/remove respawn timers/customize stuff it really makes the game unlike any other game out there (Battlefield, Heroes & Generals are sort of similar in mechanics and sheer amount/scale but Forgotten Hope 2 is just better in every way than those games, at least to me.. heh).

Love the cinematic look when the columns advance!

https://www.youtube.com/watch?v=g6Rfmhv9mb4

4
The game play is pretty 'frenzied' but it's great. Almost seems like a Napoleonic era slugging match.
Hey!

Indeed, it is quite frenzied and fun! I was considering making a sub-mod for Forgotten Hope where I'd increase the vehicle count on each map (within reason/balance) and slightly change weapon handling to make it more fair for when you'd fight against bots, but I am not sure anyone would be interested in it (since such a sub-mod would require a good amount of time in order to be made properly, and I am not sure if the developers are even "ok" with sub-mods).

5
I can't really think of any game that gives this kind of gameplay, in this manner... ?
Iron Front came close but the troop numbers were too little, and there were too few vehicles around (IMO)

Oh, and messing with the game files you can give yourself pretty much any weapon or vehicle you want, quite easily. However, this is only for singleplayer! i also did an edit in which I made the StG44 behave more like it does in other "shooter games", giving it considerably less recoil when aim/zoom firing, which feels great!

https://www.youtube.com/watch?v=5NFIaEKroDM

What cha'll think?

6
Singleplayer and Coop / Re: Single Player Bots
« on: 08-06-2021, 11:06:38 »
As far as I know, you can't play 50 vs 50 with bots. BF2' hardcoded limit of bots in game is 48 (that's how far the bot slider in game goes), all you can do is setting bot ratio to 100, this will move all 48 bots to Team 1 (always Axis). Editing the file is a workaround to add more bots above the mentioned limit, so after you move 100% of the bots to Team 1, everything above the limit will end up in the Team 2 (Allies).
Partially not true!

What should I do to play 50 v 50?
If you use the Forgotten Hope 2 launcher and check the launcher options you should be able to set the bot amount to any number you want (I sometimes play with 200+ bots alongside triple the amount of vehicles - with no respawn waiting time for lives/tickets and vehicles, it will lag like hell but it looks so freaking awesome and chaotic when it all clashes, especially on maps with good AI navigation meshing/pathfinding.. I might release the extra vehicles tweaks as a side mod for the game).

But I find that when you increase the number of bots without making the server files read-only, the game becomes a bit glitchy, and that the game tends to crash way more often.

Up to 100 bots is reasonable, if you have a decent CPU. But you might as well go with 107 bots which would mean that the fire teams are completely filled up (squads), 9 teams of 6 bots per team (which you can command each one separately via the commander radio, when you apply for the commander seat via the in-game menu and they will somehow, with variable degrees of success, try to follow those orders - it really depends on the map and the navigation meshing/pathfinding):

Do the following steps to get more bots

1. Locate the "ServerSettings.con" in:
C:\Users\YOURUSER/PCNAME\Documents\Forgottenhp 2\Profiles\0001

1b. If there is a profile named 0002, edit that file as well as the 0001 file as shown in the 2nd step:
C:\Users\YOURUSER/PCNAME\Documents\Forgottenhp 2\Profiles\0002

2. Open the file called "ServerSettings.con", and change the following values/lines to these amounts:
  GameServerSettings.setMaxPlayers 108 (to tell the game that 108 "players" are allowed)
  GameServerSettings.setSpawnTime 10 (respawn timer, 10 seconds is time enough to look around after death - this value is only for the player, could also set it to 1 second)
  GameServerSettings.setTicketRatio 1000 (it's the amount of soldiers lives/tickets per match)
  GameServerSettings.setSoldierFF 0 (the following 5 lines disable team friendly fire)
  GameServerSettings.setVehicleFF 0
  GameServerSettings.setSoldierSplashFF 0
  GameServerSettings.setVehicleSplashFF 0
  GameServerSettings.setPunishTeamKills 0
  GameServerSettings.setTeamRatio 100 (makes sure sides are equally populated)
  GameServerSettings.setCoopBotRatio 50 (makes sure sides are equally populated)
  GameServerSettings.setCoopBotCount 107 (108 "players" set to maximum above, so use only 107 bots per example if you play solo)
  GameServerSettings.setCoopBotDifficulty 80 (the difficulty of the bots, over 80 they become similar in skill akin to aim-bots)

3. Save the changes you made/close it, after you made the changes listed above, and right-click it to see a list come out and then click the "Properties" tab which is usually all the way down in that right-click menu menu - and then make the file(s) "Read-only" which will save any settings without the game overriding them, then close that file.

4. Locate the "serversettings.con":
C:\Games\Battlefield 2\mods\fh2\settings (this is my PC's specific directory, where the game/mod is located/installed)
and change the following values to these amounts:
  sv.maxPlayers 108
  sv.numPlayersNeededToStart 1
  sv.startDelay 10
  sv.endDelay 10
  sv.spawnTime 10
  sv.endOfRoundDelay 10
  sv.ticketRatio 1000
  sv.soldierFriendlyFire 0
  sv.vehicleFriendlyFire 0
  sv.soldierSplashFriendlyFire 0
  sv.vehicleSplashFriendlyFire 0
  sv.teamRatioPercent 100
  sv.coopBotRatio 50
  sv.coopBotCount 107
  sv.coopBotDifficulty 80
  sv.useGlobalRank 1
  sv.useGlobalUnlocks 1

5. Repeat step 3 for 4 (making the file Read-only, after you've made and saved the changes)

And that's it! You should now have 107 bots playing in equal teams against each other.

Contact me here or via private messaging for any further questions,
should you have any (and provided, if I am able to give the answer)

Cheers and happy shootin'!

PS: You can enable 3rd person in tanks/vehicles as well, but I won't list the fix here since I am not sure if you'd even want that ability.

7
Singleplayer and Coop / Increase amount of Fireteams?
« on: 11-05-2021, 22:05:42 »
Howdy great peeps,

Is there a way to play with more fireteams in a match?
I've got a lot of bots but there's not enough fireteams for them.

Is there way to increase the fireteam limit?

8
Howdy great peeps,

I'm wondering if the bots follow the commands/requests you can give/do?
I know that ordering fireteams to defend areas works, as they will gather there.

Just wondering if orders such as "Request Pickup" or "Request Reinforcements" works.

The AI in general seems to be well scripted/created!

9
Singleplayer and Coop / What AI skill level is 'best'?
« on: 11-05-2021, 19:05:00 »
Howdy great peeps,

I'm wondering what difficulty is best for the AI (0-100), the game defaults to 80.

The AI is pretty well done and do some actual tactics, but isn't there a certain AI skill level number to/for which the bots were created? Such as the bots being developed based around 100 orso? Or were they specifically tuned for each/certain levels? I tried playing on 100% AI difficulty, which makes them become super-snipers, and on anything below 30%-40% they become quite oblivious.

Would love to know this!

I've doubled the amount of vehicles on my favorite maps and increased the bot count to 128, it's so fun.
If you set the serversettings.con file(s) to read-only it makes crashes occur far less frequent (practically none).

I love this mod and the chaotic fights that happen, love love love it!

10
Howdy great peeps,

Many times when I am battling the AI I get shot by them quite a bit out of viewing distance by vehicles/tanks, even planes (especially on maps such as Bastogne), which has marked many battles in which I was completely confused and frustrated as to where the shots were coming from (as it happens way too often).

The weird thing is that if you look in the distance and make the camera's left or right edge point towards it, the fog somehow alleviates and makes the targets visible (which it doesn't if you look at that point where the camera is in general pointing) but it is really clunky and borderline not fun to play it that way.

Is there some way to disable the fog all together? Or whatever is preventing further distance viewing?

I can definitely see why it is applied in actual multiplayer, but I don't play it nor never intend to, plus if anyone knows a fix it should make flying a plane much more fun as you can actually then SEE targets in the distance which allows you to make an well-coordinated bomb/dive.

Have a good day!

11
There's a much easier way to add the testing plugin now. You can revert back to using the compiled gameplayplugin by deleting the uncompiled .py file.
Then do the following to enable the testing plugin:

In your fh2 folder open fh2.cfg
If it's not there already, copy fh2.cfg_template and rename it to fh2.cfg
then replace this line:
Code: [Select]
#append_plugins = []
with:
Code: [Select]
append_plugins = ['testing']
save and start fh2

That fix from 3. works great, thanks a lot!
I actually didn't expect a reply (so soon)

12
Howdy ya'll!

I found out about the game via a friend (I love it! I play with 120 bots on small maps, very chaotic).

But something is really nagging me to no end, there is no 3rd person tank view?
I've looked around on the net and messed around with the game files, to no avail.

I can see why no 3rd person would be working for multiplayer, but I solely play singleplayer.

What do I need to do to get it working? Is it a parameter or something of the sort?

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