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Suggestions / Simple changes to make the game more fun
« on: 11-10-2012, 21:10:16 »
It seems most of the suggestions in this thread are very creative, and complex. Things like adding destructible terrain, or addition armies like the Finnish. To me, there seem to be a lot of minor, easy to implement changes that would make the game a lot more playable, and fun, for a broader range of people. My main concern when making suggestions, is that it improves game-play, and therefor, increases the numbers of players.
AP mines-Starting with one of my biggest pet-peaves. I have all but given up on the scout class (the class that I play the most) because of the flawed 'mine tk-punish system'. Why the person that lays the mine gets a tk point deduction for their team-mates stupidity, clumsiness, or inattention is beyond logic. How it has stayed this way for so long is even harder to understand.
Tank sights/warfare- I really dislike the current tank sight system. I think it gives tankers far too much an advantage over infantry, and usually only encourages tankers to sit back at a safe distance and pick off enemy infantry. I think the magnifying optics are a great improvement for tank vs tank battles, but against infantry it gives tankers far too much an advantage. I think it is time to remove the 'alt fire' mg option from seat number one. If a tanker needs to use an mg, it should be seat number 2, and that should not get the optical magnification the main gun gets. Either that, or give every infantryman a scope, so they have the same visual range as tanks. They already have more firepower, protection and better speed. Why do they get sniper-like optics too? I think there needs to be far more AT pick-up kits available. I do not choose to get involved in tank battles; I enjoy the infantry side a lot more, and focus on that. But often I am sucked into tank battles due to a spawn-camping tank. It would be nice to be able to fight them, rather than just sit there and be a target for someone racking up points.
Pick up kits/Kit selection-I can't stand the current system of kit selecti9on and kit limiting. Due to my higher ping, it is very hard for me to get a kill with all but a couple rifles. I understand the need to keep everyone from using MG-42's all the time, but the current system I usually spend about 1/2 my game either waiting/looking for a kit, or getting to battle after going to main for a pick-up kit. Many times you might die 3-4 times in a row just trying to get a certain pick-up kit, before you even get up to the battle. This is especially frustrating if you are S/L and trying to provide a good forward spawn point.
Ammo boxes-not enough for one thing. It would be nice if they were marked on the minimap so I don't spend all my time looking for ammo. They also seem buggy, as you have to be almost on top of them with your d**k inserted before they will give ammo. Also, the indicator showing that you are getting ammo rarely shows up. I don't know how many times I've died, simply because I couldn't watch my back while getting ammo. I also seem to have no clue just what trucks/boxes/APC's give, or are even suppose to give ammo. There's some boxes that LOOK like ammo boxes that aren't, and there's others that DON'T look like ammo boxes that are.
My biggest complaint about FH is the amount of time I spend NOT in battle. There's so much 'down time' and not enough action. I know this is a complaint of other gamers that don't play FH for that reason. It's about the pace of the game. There are not a lot of players that are willing to spend most of their time dead, spawning, or walking around. Most of my suggestions were aimed at improving the pace of the game to make it more appealing to a broader audience, and increase the number to where they should be.
AP mines-Starting with one of my biggest pet-peaves. I have all but given up on the scout class (the class that I play the most) because of the flawed 'mine tk-punish system'. Why the person that lays the mine gets a tk point deduction for their team-mates stupidity, clumsiness, or inattention is beyond logic. How it has stayed this way for so long is even harder to understand.
Tank sights/warfare- I really dislike the current tank sight system. I think it gives tankers far too much an advantage over infantry, and usually only encourages tankers to sit back at a safe distance and pick off enemy infantry. I think the magnifying optics are a great improvement for tank vs tank battles, but against infantry it gives tankers far too much an advantage. I think it is time to remove the 'alt fire' mg option from seat number one. If a tanker needs to use an mg, it should be seat number 2, and that should not get the optical magnification the main gun gets. Either that, or give every infantryman a scope, so they have the same visual range as tanks. They already have more firepower, protection and better speed. Why do they get sniper-like optics too? I think there needs to be far more AT pick-up kits available. I do not choose to get involved in tank battles; I enjoy the infantry side a lot more, and focus on that. But often I am sucked into tank battles due to a spawn-camping tank. It would be nice to be able to fight them, rather than just sit there and be a target for someone racking up points.
Pick up kits/Kit selection-I can't stand the current system of kit selecti9on and kit limiting. Due to my higher ping, it is very hard for me to get a kill with all but a couple rifles. I understand the need to keep everyone from using MG-42's all the time, but the current system I usually spend about 1/2 my game either waiting/looking for a kit, or getting to battle after going to main for a pick-up kit. Many times you might die 3-4 times in a row just trying to get a certain pick-up kit, before you even get up to the battle. This is especially frustrating if you are S/L and trying to provide a good forward spawn point.
Ammo boxes-not enough for one thing. It would be nice if they were marked on the minimap so I don't spend all my time looking for ammo. They also seem buggy, as you have to be almost on top of them with your d**k inserted before they will give ammo. Also, the indicator showing that you are getting ammo rarely shows up. I don't know how many times I've died, simply because I couldn't watch my back while getting ammo. I also seem to have no clue just what trucks/boxes/APC's give, or are even suppose to give ammo. There's some boxes that LOOK like ammo boxes that aren't, and there's others that DON'T look like ammo boxes that are.
My biggest complaint about FH is the amount of time I spend NOT in battle. There's so much 'down time' and not enough action. I know this is a complaint of other gamers that don't play FH for that reason. It's about the pace of the game. There are not a lot of players that are willing to spend most of their time dead, spawning, or walking around. Most of my suggestions were aimed at improving the pace of the game to make it more appealing to a broader audience, and increase the number to where they should be.