Author Topic: Operation Lüttich 64  (Read 14849 times)

Offline Miklas

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Re: Operation Lüttich 64
« Reply #60 on: 27-06-2010, 15:06:48 »
Yes.  What US MG can you use?  The M1919A4 only comes on a tripod very low to the ground, and the BAR is out of the running.
Doh!
I knew it was something I've missed.  :(

Offline McCloskey

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Re: Operation Lüttich 64
« Reply #61 on: 27-06-2010, 22:06:43 »
Fixed tripods would be pretty cool though (as on tables etc)

Offline Excavus

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Re: Operation Lüttich 64
« Reply #62 on: 28-06-2010, 02:06:58 »
Couldn't we get an M1919A6? Or replace it with the Lewis?

Offline Eat Uranium

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Re: Operation Lüttich 64
« Reply #63 on: 28-06-2010, 02:06:59 »
Couldn't we get an M1919A6? Or replace it with the Lewis?
Neither were used in Normandy, though the Lewis seems to be on a couple of Normandy maps (or at least it was on the old Falaise.

Offline THeTA0123

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Re: Operation Lüttich 64
« Reply #64 on: 28-06-2010, 09:06:28 »
The M1919A6 saw large use after the normandy campaign. From september on it was seen alot in belgium, northeast france, germany, Holland and so on.

But not our current normandy campaign
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Offline General_Henry

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Re: Operation Lüttich 64
« Reply #65 on: 30-06-2010, 14:06:33 »
This map had lots of potential and beautiful scenaries, but I feel the placement of stuffs are rather wrong for the gameplay, it is one of the most "tiresome" map which you just repeatedly run around the two flags in Mortain.

In my opinion, having 4 cappable flags is too much for a map of this size. None of the flags could "screen" off the enemies so you're forced to spread out as the Americans - but that don't happen often in public server.

There is a danger of spreading out also - The Axis are very mobile, they could flank the flags which you only have 2 men defending and you can do nothing about it, it makes the Americans having very tough times exerting a ticket bleed on the Axis.

It is arguable that, the Americans are as mobile, but not very often you're gonna to bring your trucks from your main base to be parked near mortain to move around.

I think that, the main problem is that it is very frustrating for you, either as an American/German, to be running from this flag to that flag like mad for the whole round....

I can't think of any fixes to the existing layout, though...

Offline SiCaRiO

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Re: Operation Lüttich 64
« Reply #66 on: 13-07-2010, 10:07:24 »
i hate the 90 meters view distance , can it be raised to some real value?

Offline Slayer

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Re: Operation Lüttich 64
« Reply #67 on: 13-07-2010, 14:07:56 »
i hate the 90 meters view distance , can it be raised to some real value?
It is on a real level now, as you experience morning fog on Luttich.

Offline THeTA0123

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Re: Operation Lüttich 64
« Reply #68 on: 13-07-2010, 17:07:09 »
Morning fog allowed the 76mm M5 guns to remain hidden for quite a while.... When the battle broke loose, the M5's smashed the forward advance of the germans
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hankypanky

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Re: Operation Lüttich 64
« Reply #69 on: 01-08-2010, 00:08:26 »
Most overplayed  map ever.... Please HSLAN remove it out of rotation for a while. People want to see other maps more often. Today I jump into HSLAN and this damn map was playing, and then 2 maps later is shows up again.... Every time I see that map pop up I feel like puking.
My ingame name is [PUG]mr.hanky1945

Offline phillip

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Re: Operation Lüttich 64
« Reply #70 on: 29-08-2010, 04:08:27 »
I think I enjoyed this map more with the spawnable shreks as axis.  The fausts would be okay, except the kit limits seems to be low or something.  It is hard to get ahold of one of the kits on axis (havnt been put on allies yet)  and even if you do you only get one shot compared to the Bazooka.  More fun hunting tanks all over the map before, now just hide in the city from the tanks.

Offline THeTA0123

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Re: Operation Lüttich 64
« Reply #71 on: 29-08-2010, 23:08:21 »
I think I enjoyed this map more with the spawnable shreks as axis.  The fausts would be okay, except the kit limits seems to be low or something.  It is hard to get ahold of one of the kits on axis (havnt been put on allies yet)  and even if you do you only get one shot compared to the Bazooka.  More fun hunting tanks all over the map before, now just hide in the city from the tanks.
NO please no! NO more of the shreck BS

It was completly imbalanced to do that.

4 allied tanks of wich 2 had good firepower vs 5 german tanks with good firepower AND then 5 Panzershrecks?
Hell no

Remeber also the zook needs to get to the rear of the PZIV and stug and needs 2 shots on sides and rear for the panther
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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Re: Operation Lüttich 64
« Reply #72 on: 12-10-2010, 23:10:34 »
Now that we have window .30CAL, it can replace the placeholder MG42 at Abbaye church
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Alakazou

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Re: Operation Lüttich 64
« Reply #73 on: 03-11-2010, 21:11:27 »
I have play this map like 3 time in two day and I have come to the conclusion we need a pushmap here. The 4 flag dilute the action. We need a push map like that.




I don't know if it was test or suggest but I think it will improve the action.

Offline AdamPA1006

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Re: Operation Lüttich 64
« Reply #74 on: 29-12-2010, 08:12:11 »
I have play this map like 3 time in two day and I have come to the conclusion we need a pushmap here. The 4 flag dilute the action. We need a push map like that.




I don't know if it was test or suggest but I think it will improve the action.

+1 looks good, would concentrate action