Author Topic: Oh no! CTD happened  (Read 1571 times)

Offline zxx43

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Oh no! CTD happened
« on: 14-01-2011, 07:01:44 »

The 1st time it was ok.But after I had played other map then changed to it , ctd happend.
The problem is "PINone", how can I solve it?
« Last Edit: 14-01-2011, 07:01:12 by zxx43 »
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline DLFReporter

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Re: Oh no! CTD happened
« Reply #1 on: 14-01-2011, 08:01:10 »
Is this a map from a mappack?
Gravity is a habit that is hard to shake off

Offline zxx43

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Re: Oh no! CTD happened
« Reply #2 on: 14-01-2011, 09:01:41 »
Yes.
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline DLFReporter

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Re: Oh no! CTD happened
« Reply #3 on: 14-01-2011, 09:01:07 »
Ah yes, now I remember, you made this map.
Sorry didn't notice that you posted this problem in the singleplayer subforum.
Perhaps a friendly mapper will be able to help you out.
Gravity is a habit that is hard to shake off

Offline Rumia

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Re: Oh no! CTD happened
« Reply #4 on: 14-01-2011, 09:01:54 »
There are vehicles or guns in the map which does not have proper AI code. So when a bot mount that vehicle you will get this error

Solution:
Remove that bugged vehicle


More precise solution:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6136&mode=linear

Offline zxx43

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Re: Oh no! CTD happened
« Reply #5 on: 14-01-2011, 12:01:37 »
There are vehicles or guns in the map which does not have proper AI code. So when a bot mount that vehicle you will get this error

Solution:
Remove that bugged vehicle


More precise solution:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6136&mode=linear

Then the navmesh is ok,right  ::)?
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline Rumia

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Re: Oh no! CTD happened
« Reply #6 on: 14-01-2011, 12:01:31 »
There are vehicles or guns in the map which does not have proper AI code. So when a bot mount that vehicle you will get this error

Solution:
Remove that bugged vehicle


More precise solution:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6136&mode=linear
Then the navmesh is ok,right  ::)?
There're nothing to do with Navmesh

Offline Devilman

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Re: Oh no! CTD happened
« Reply #7 on: 15-01-2011, 07:01:33 »
This error happens when a throwable handweapon only has 1 fire input
it needs to have an alt fire input
as used on BF2 grenades,C4


Quote
rem ---BeginComp:ThrownFireComp ---
ObjectTemplate.createComponent ThrownFireComp
ObjectTemplate.fire.fireLaunchDelay 0.39
ObjectTemplate.fire.altFireInput PIAltFire<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0/0/0.2
ObjectTemplate.fire.fireLaunchDelaySoft 0.8
ObjectTemplate.fire.showWeaponAfterReloadDelay 0.1
ObjectTemplate.fire.pullBackTime 0.45
rem ---EndComp ---

Offline zxx43

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Re: Oh no! CTD happened
« Reply #8 on: 15-01-2011, 07:01:40 »
This error happens when a throwable handweapon only has 1 fire input
it needs to have an alt fire input
as used on BF2 grenades,C4


Quote
rem ---BeginComp:ThrownFireComp ---
ObjectTemplate.createComponent ThrownFireComp
ObjectTemplate.fire.fireLaunchDelay 0.39
ObjectTemplate.fire.altFireInput PIAltFire<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0/0/0.2
ObjectTemplate.fire.fireLaunchDelaySoft 0.8
ObjectTemplate.fire.showWeaponAfterReloadDelay 0.1
ObjectTemplate.fire.pullBackTime 0.45
rem ---EndComp ---

Is there anything wrong with the throwable handweapon in FH2.3 ?
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline cannonfodder

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Re: Oh no! CTD happened
« Reply #9 on: 15-01-2011, 12:01:30 »
Not any of the ones currently in used in SP.