There are vehicles or guns in the map which does not have proper AI code. So when a bot mount that vehicle you will get this errorSolution: Remove that bugged vehicleMore precise solution:http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6136&mode=linear
Quote from: Rumia on 14-01-2011, 09:01:54There are vehicles or guns in the map which does not have proper AI code. So when a bot mount that vehicle you will get this errorSolution: Remove that bugged vehicleMore precise solution:http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6136&mode=linearThen the navmesh is ok,right ?
rem ---BeginComp:ThrownFireComp ---ObjectTemplate.createComponent ThrownFireCompObjectTemplate.fire.fireLaunchDelay 0.39ObjectTemplate.fire.altFireInput PIAltFire<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ObjectTemplate.fire.addFireRate 0ObjectTemplate.fire.projectileStartPosition 0/0/0.2ObjectTemplate.fire.fireLaunchDelaySoft 0.8ObjectTemplate.fire.showWeaponAfterReloadDelay 0.1ObjectTemplate.fire.pullBackTime 0.45rem ---EndComp ---
This error happens when a throwable handweapon only has 1 fire inputit needs to have an alt fire inputas used on BF2 grenades,C4Quoterem ---BeginComp:ThrownFireComp ---ObjectTemplate.createComponent ThrownFireCompObjectTemplate.fire.fireLaunchDelay 0.39ObjectTemplate.fire.altFireInput PIAltFire<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<ObjectTemplate.fire.addFireRate 0ObjectTemplate.fire.projectileStartPosition 0/0/0.2ObjectTemplate.fire.fireLaunchDelaySoft 0.8ObjectTemplate.fire.showWeaponAfterReloadDelay 0.1ObjectTemplate.fire.pullBackTime 0.45rem ---EndComp ---