Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Jürgen on 24-08-2009, 23:08:09

Title: How to make a Render [3ds Max]
Post by: Jürgen on 24-08-2009, 23:08:09
I´m going to tell you how I make the renders of my models.

1: Make a ground plane.
 It shall be gray if the model is not textured.
 If the model is textured,you can use grass,ground or whatever you think that looks fine.
(http://img299.imageshack.us/img299/5323/60703999.jpg)


2: Place a Skylight.
You can place it anywhere,it doesn´t matter.
(http://img220.imageshack.us/img220/1766/12031365.jpg)

3: Adjust the settings
Activate "Cast shadows" and then at "Rays per sample" box write "3"

4: Now render the perspective window and make sure the position of the camera and everything is correct.
Also,make sure that no background is seen,just the ground plane must be seen.
Click F10 and then click render.
(http://img14.imageshack.us/img14/2837/94143372.jpg)

5: If it is correct,change "Rays per Sample" to "20"
Now you have a good render
(http://img197.imageshack.us/img197/1705/45073895.jpg)
Title: Re: How to make a Render [3ds Max]
Post by: Sir Apple on 25-08-2009, 00:08:38
Typically that setup is not going to render textures properly. Its fine for clay though :).

Textured game art stuff is meant to be shown in real time renders, as apposed to this type... but thats off topic :P (and like said this is fine for clay rendering).

I believe though for more advanced lighting/look you'd want to use 3 point lighting and such, even a plugin.

But back on topic, for clay rendering to enhance it a bit turn on "Catmull Rom" which is located in the render tab>Renderer>Antialiasing>Filter> Drop down box> Catmull Rom. Also under "Advanced Lighting" you can turn on Light Tracer, and set the samples to like 1000.

Don't mean to impose,
Apple :)
Title: Re: How to make a Render [3ds Max]
Post by: Krätzer on 25-08-2009, 01:08:32
This look better, full Tutorial:

http://www.realitymod.com/forum/f189-modding-tutorials/51139-matroxs-model-texture-rendering-hints-tips.html
Title: Re: How to make a Render [3ds Max]
Post by: azreal on 25-08-2009, 01:08:39
this one is good too...
http://www.realitymod.com/forum/f189-modding-tutorials/55803-toms-tutorial-thread.html
Title: Re: How to make a Render [3ds Max]
Post by: Sir Apple on 25-08-2009, 02:08:19
I'd be really great actually to know how to produce a nice render with textures on model, rather then clay. I use real time, which is fine, but I'd be interested to know how fh2 actually pulls it off... because often times rendering game art is a fail :).



:P
Title: Re: How to make a Render [3ds Max]
Post by: Fuchs on 31-08-2009, 21:08:53
Please tell Apple guys, his rendering skills never cease to amaze me when he manages to turn black steel into blue glowing steel.  ;D
Title: Re: How to make a Render [3ds Max]
Post by: Toddel on 31-08-2009, 21:08:26
well its simple. just use scanline with pure settings. all this toys pff. scanline will show it exactly how it is ingame. anything else is fake to make bad models look better.
Title: Re: How to make a Render [3ds Max]
Post by: Sir Apple on 31-08-2009, 22:08:39
Typically I use marmoset - which shows the texture fine minus marmoset consistently reading my specular map as a reflection map, which then reflects the sky which puts a tint of many colors onto the texture :P.

I'm not exactly sure what this scanline is? I googled it, it tells me its like a plug-in or some such?

I dunno :).

~Apple
Title: Re: How to make a Render [3ds Max]
Post by: Toddel on 31-08-2009, 23:08:43
default 3ds max renderer