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Messages - Arc9

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1
Off-Topic / Re: Supremacy 1914 mini tournament
« on: 10-03-2011, 13:03:02 »
Is the game closed?

2
That's only because of the lack of JUs.

3
I actually enjoyed FH2. First time since the first few weeks of the normandy update, I actually turned on Fh2 to play on a public server by myself without being with anyone from teamspeak. Players aren't joining squads just to have an extra spawnpoint for once, they're actually joining squads to stick together and not get murdered by the other team.
Also, supercharge was the total opposite of a borefest for once...

4
Off-Topic / Re: Supremacy 1914 mini tournament
« on: 23-02-2011, 23:02:58 »
Je suis "in". J'espère massacrer toute opposition et de construire un énorme monument de mes parties privés en or quand cela est faite.
Translate that and guess what country i am.

5
Suggestions / Re: Rifle Grenade Suggestion
« on: 01-02-2011, 11:02:20 »
Even so, i still find them to be ridiculously powerful seeing as you can kill a whole squad with a grenade, and i doubt that really happened very often.

6
Suggestions / Re: Rifle Grenade Suggestion
« on: 01-02-2011, 03:02:21 »
The blast radius of grenades and rifle grenades is badly thought out. It seems to completely ignore the fact that the users of said weapons will be on a battlefield. You know what else will be on a battlefield? Dirt. Debris. Mud. heck, even grass. All of that stuff can definitely affect the blast radius of a grenade. But as it is right now, grenades have more power than mortar rounds which, frankly, makes no god darn sense.

7
Modding / Re: No Man's Land: Field and Forest
« on: 01-01-2011, 13:01:01 »
 That little Mexican can really model!

He's from northeast Kansas, I thought.
My mother is canadian and my father is mexican and i want zero relation with the united states of america. Kansas especially.

8
Modding / Re: Top of Tank Position
« on: 31-12-2010, 22:12:03 »
to play tank commander, press and hold your ctrl key and look around.

9
Modding / Re: A Little of Everything
« on: 09-11-2010, 02:11:28 »
Quote
Very nice work!

But that's the wrong version. This is the prototype turret model, which couldn't fit the canon, but only the Hotchkiss machingun. So they made an other turret version, made to fit both canon or mg.
The tanks had at first a round cast turret  but later an octagonal turret easier to produce. Here an exemple with FT-17 male and female using different type turrets, used by the US Army in France:
http://image.absoluteastronomy.com/images/encyclopediaimages/f/ft/ft-17-argonne-1918.gif

Also, by 1931, a rounded turret of bent steel plate called Berliet turret was produced to upgrade tanks with 7.5 mm Reibel machine gun.
http://i97.servimg.com/u/f97/11/87/44/85/6927810.jpg

And at last, if I'm not mistaken, you forget the optic next to the canon.
http://i97.servimg.com/u/f97/11/87/44/85/6764610.jpg
The first one i made was the one with the optic, except i thought it was an MG and i made a seperate version without it(the one in the first post, lol.)
As for the octogonal turret, that's a WIP. I found it tougher to model than the other turrets, maybe i should get back to work as soon as i'm done with springy(guess who springy is!)

10
Bug Reporting / Re: Pools of blood?
« on: 19-09-2010, 02:09:01 »
That's where you're wrong I believe. Most servers now have at least one second incapacitation(or wounded mode) to stop bodies from flying around like godam rockets.
I'm gonna go with what slayer said.

11
Modding / Re: No Man's Land News: Succesfull smoke.
« on: 21-08-2010, 15:08:03 »
Tanks wern't to common in the first world war so not too many people would get the chance to drive them in the first place making this conversation completely void
As I said, there won't be too many tanks on a team. This promotes teamwork seeing as people will man the machine guns and such and try to protect the few tanks they have, not to mention a tank makes good cover which means some infantry will stick together even if they don't want to.
One of the biggest problems with fh2 is people are so obsessed with tank whoring that there's not enough infantry to do anything properly and all the tanks do is go on their own little adventure to kill everything they can before being blown up. There's not a lot of teamwork going on in the infantry, at most they just stay relatively close to the squad leader. Spawn waves only made everything worse. If anything, your argument is completely void.

12
Modding / Re: No Man's Land News: Succesfull smoke.
« on: 21-08-2010, 03:08:08 »
Smoke grenade kills ftw

What is that tank armed with?
How fast will it go in-game compared to the FH2 tanks?
How would a German player take down this beast? 

I'm curious how the NML team plans to incorporate tanks into their mod.
1) Four hotchkiss machineguns, one facing each direction
2) Its top speed(the speed it would achieve on a flat road and not the mud and craters of no man's land) was just past ten kmh
3) The armor was pretty crappy. A rifle can do a little bit of damage at the right spot while a machine gun will do a lot more damage to it. It only had about 10mm of armor at most. Grenades will roll off the hood but there's a high chance they'll be able to take off a chunk of health while AT rifles and AT grenades will rip it to pieces.

13
Modding / Re: No Man's Land News: Succesfull smoke.
« on: 21-08-2010, 01:08:49 »
Nothing quite like teamkilling people with the british smoke grenades in fh2.

14
Modding / Re: No Man's Land News: Succesfull smoke.
« on: 20-08-2010, 22:08:42 »
Why the germans?

15
Modding / Re: No Man's Land News: Succesfull smoke.
« on: 20-08-2010, 21:08:00 »
some smoke grenades like white phosphorus grenades and such might even be fatal.
EDIT:
WP smoke is only fatal in high concentrations but it acts like tear gas in minor concentration.

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