I'll also add that I don’t understand the appeal of capping a flag with no resistance. I want to fight over the flag and win it, not just crouch next to my teammates until a timer is up, hop in the car and peace out.
Then that's certainly either a poorly thought-out map design or you're playing on a 10vs10 server.
it also makes you think twice about attacking (if you’re smart) to wait for teammates and not just jump into a flag by yourself hoping to surprise the enemy.
I don't think that ever happens, because the pace of the game is just too quick for that to have any relevance.
It just never appealed to me to hop in a Jeep and bum rush a flag that no ones defending. I never felt satisfaction from capping it.
Most of the time there are enough squads to have each flag have one dedicated squad. If there are no defenders on a flag, then that team should be punished with an "easy" capture by a single guy with a jeep.
I've read all the explanations and replies and I still don't see how it was that desperately needed. To be honest, it doesn't have that much of an impact in the game as someone said (no one is watching the map), but it still feels like an immersion killer. More than "back-capping", "pre-capping" or however you'd call those certain emerging gameplay features (which I think are already balancing themselves out on their own).