You gave the winning team more bonus, it matters who wins or loses. Gamers want unlocks. Fun or not, that depends on every individual gamers. Every gamer seek fun in different way. But the way game designer reward certain actions really influences how games are being percieved.
There is a competitive game and collaborative game by design. FPS is more like competitive game.
We are advised by doctors to avoid competitive game while relaxing. So don't do sports activity, instead, do a crossword puzzle, sudoku, quizzes, word puzzle, drawing, playing music, building sand castle/snowman, that are not competitive but fun because it is rewarding
In a competitive game, you are, by design, encouraged to win the game. There has to be losers and winners there. You are shooting bullets, and it has to go somewhere, and it has to hit something. It kills other players, so they are the losers.
Battlefield series advances it into another level, not just a mere FPS MP game. In BF you can: compete individually (statwhoring k-d ratio, collecting kills with certain tools, spawn-raping), teamwork-based (squad/clan stats, or winning the map), even role-playing to some effect (be a good but passive/non-killing frenzy engineer/medic). But they all depend on how you design the game.
What the trolls are seeing here:
BF games now empowers individual too much with many bonus/unlocks/perks and all that enhancements derived from playing stats.
- We love it! It gives you more sense of accomplishment by playing it with your style. You'll feel like: this game is for me (knifers), I pwn thizz (snipers), I luv it (demolition men), etc... because you give rewards and achievements for every style of play.
BF games now simplifies many of the gameplay aspects such as removing commander function, leader of a squad, several call-in support, and they greatly reduce the number of available classes (even combines them, albiet uncreatively).
- We absolutely hate it! Feels like dumbed down handheld games. There are reasons why consoles only have less than 20 buttons on the gamepad and PC has 100-something keys to press.
More contents sold as separate packs. It is arguably more expensive to get full experience of the game. While the game as a whole lacks variety, but the level of detail in individual maps makes it arguably worth the extra cost. Now we see more eyecandies than before, like posters, dirts, garbages, flower pots, and all the knick knacks not seen in BF1942.
- We are mixed about it. Some love the graphic/sound/enviro enhancements, we appreciate that it takes much more effort to develop the same map style with current day standard. But some just see it as "mandatory" as PC gets bigger, and GPUs consumes more electricity than before. They think that: if we see hundreds of variety of low res textured boxy models before, we should at least get the same amount of HD textured high poly, high LOD models too now!