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Modding / Re: Yet Another D-Day
« on: 09-10-2012, 17:10:28 »There's realism.. and then there's realism. You are not gonna get "realism" in all aspects of the game, well, because it's a fricking game. But there are certain things, features, that should be kept true to life.
Map rotation is definetly not one of those =)
There actually are cardinal points on the map... well, not on the map itself, but there's a compass right under it. And if you say you're likely to turn the map in the direction you're walking, why don't you enable the dynamic minimap in the game then? Because that's a feature in the game, you know that right? If you enable that, the map turns to where you walk... so for defenders the attackers would come from "north" and for the attackers the map would show they're walking "north" as well. Win-win. With that in mind, the static minimap should be a map where the actual north is top of the map.
Dynamic minimap just creates distraction. You are not turning your map every time you turn around, you are keeping it to the direction of the target
I dont agree about north must be north on mini-map. Its secondary, most important is that the map is easly accesable for the ones that will use it. Running forward on the ground and backwards on the mini-map is just akward
I know this won't get changed on any of the existing maps, because it would require redoing the map basically from scratch. It's only an opinion of some of the people out there that can be taken into consideration by mappers in the future.
I hope not! Ofcourse it depends on the map, if the map is more "open game play" where no push is present, then it doesint really matter. Assault maps, like Omaha & Stalingrad (if its done in Omaha style like FH1 Stalingrad) should definetly keep the "normal" way of doing assault maps =)