Author Topic: Sidi Rezegh 64  (Read 41787 times)

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Sidi Rezegh 64
« Reply #90 on: 11-05-2011, 15:05:08 »
Truck mounted italian DP gun  ;D  !
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Sidi Rezegh 64
« Reply #91 on: 23-10-2011, 14:10:19 »
The new redesigned Blockhouse is a lifesaver. However i recommend to add a trench infront of the Pak 38. Infantry still are rather vurnable at blockhouse
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Sidi Rezegh 64
« Reply #92 on: 08-01-2012, 22:01:54 »
What has happend to the gGerman sniper rifle? It doenst spawn at the plase were it used to.

Has it been removed?! Or just move to an other location -> if this is the case does someone know were it is to find?

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Sidi Rezegh 64
« Reply #93 on: 09-01-2012, 07:01:20 »
we change and update all our maps for each patch we do.

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Sidi Rezegh 64
« Reply #94 on: 09-01-2012, 18:01:48 »
So it has been moved to an other location? Let me guess you wont tell me to where?

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Sidi Rezegh 64
« Reply #95 on: 03-08-2012, 00:08:11 »
I still don't understand why Matilda was removed from this map... On Ramelle Axis get TWO Tigers which are equally hard to destroy but they don't get any AT guns while Germans get a bunch of 88s on this map... Yet only ONE puny Valentine (which doesn't even have HE so it can't rape infantry like the Tiger).
This sentence is intentionally left unfinished...

Offline Berkolok

  • Jr. Member
  • **
  • Posts: 195
  • Desert maps sucks
    • View Profile
Re: Sidi Rezegh 64
« Reply #96 on: 09-01-2013, 19:01:27 »
it is? oh you must be wrong i remember i see a matilda last day maybe spawns later?

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Sidi Rezegh 64
« Reply #97 on: 09-01-2013, 19:01:40 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Offline Gunnerz

  • Jr. Member
  • **
  • Posts: 114
    • View Profile
Re: Sidi Rezegh 64
« Reply #98 on: 23-01-2013, 22:01:51 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Or remove the shield from the flak88 so ppl can snipe the crew with less efford.

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Sidi Rezegh 64
« Reply #99 on: 23-01-2013, 22:01:19 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Or remove the shield from the flak88 so ppl can snipe the crew with less efford.

Yep, that's another option. More snipers for the Brits!

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Sidi Rezegh 64
« Reply #100 on: 27-06-2013, 08:06:38 »
Random thought since ik alot of people HATE this map when it comes through the server rotation (i see alot of gripes on all chat), but today I just had the best game I've played on FH in a long time on this map. Went 21-0 with the Fiat L6/40 8) to start. Then after some awesome tanking I had an EPIC battle for the airfield destroyed building static (19. regiment flag). My sl was giving us a constant spawn point as was theirs and it made for about a 1/2 hour long battle in the bunkers and all throughout the static.

Feedback can be good as well and this map is still awesome ;D FH2 FOREVER!!!!

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Sidi Rezegh 64
« Reply #101 on: 11-04-2014, 07:04:51 »
2.46 changelog for Sidi Rezegh 64

  • The Kettenkrad was replaced with the BMW R75 bike.
  • Fixed spawntimes and "team-lockiness" of some emplacements.
  • Minor flag fixes.

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.546
  • Magnificent Mustard
    • View Profile
Re: Sidi Rezegh 64
« Reply #102 on: 11-04-2014, 12:04:13 »
2.46 changelog for Sidi Rezegh 64

  • The Kettenkrad was replaced with the BMW R75 bike.
  • Fixed spawntimes and "team-lockiness" of some emplacements.
  • Minor flag fixes.

To be clear, the Kettenkrad which used to spawn in the far main base was replaced, the one which spawns at mosque is still there.

Offline RedBullBF2

  • Newbie
  • *
  • Posts: 11
  • ~WW~Wattwürmer
    • View Profile
    • www.wattwuermer.org
Re: Sidi Rezegh 64
« Reply #103 on: 14-04-2014, 13:04:01 »
I missed the heavy Artillery on Sidi Rezegh. The British have no chance to knock out the 8.8. The motar are not good enough. The Pak on the right flank make all tanks down.

Pls check this map 4 balancing....

Offline Wyrdstone

  • Jr. Member
  • **
  • Posts: 130
    • View Profile
Re: Sidi Rezegh 64
« Reply #104 on: 18-04-2014, 15:04:42 »
Why do the British no longer have even a single 25 pounder? One mortar is fucking hopeless, it can't even hit all the flags in the main triangle.

No vehicles can survive the number of 88s and pak38s that shoot you as you drive towards the flags and the one mortar is no where near enough to deal with all the emplacements.

And the Axis have two lefh ffs! How does that make sense? I'd say the Allies need two 25 pounders for a map like this.
I play as Dansolo online. I am also a FHT player.
You will often see me typing questions/crap/exclamations/obscenities.