Omaha Beach:
Map with great potential. A few more tickets for llies and we will also get to see the later stages. As Allied you get somewhat raped of course, but this is the way it should be. I think I figured out ho to get the left and right flag rather easily already, matter of time until there is a routine and Allies will going for them a lot more effectively than currently. The whole setup of the trench system, bunkers, bushes seems to be perfect though. You can see the quality of an official map here. Very immersive and a lot of fun after all for both sides.
Gold Beach:
I loved this one. Seems like a nearly perfect map to me. Allies don't have too much of a hard time to get the first flags, but the challenge on the map is to hold these flags, they can't just rush forward, they need to defend them while others go for beachhead. After that it continues with a tricky defence at beachhead, while others need to move out for the objectives behind that concrete wall. It is interesting for Axis in the same way, as they can always keep the Allies back by capping their earlier flags, so there is always pressure kept up and no camping in the back of the map for the Axis team, as they actually have to be very active and aggressive. The Hedgerows are perfect, enough gaps to have a sneaky attack, big trees in it that provide great cover. The swamp area does not require you to swim or anything and fits perfectly in. And the obstacles and bushes on the map are very well placed in general. Typical Normandy gameplay brought to a very high level of quality in my opinion.
G41(W):
I like it. Not in the way that it is a good weapon, but the challenge for the developers was to cfreate a weapon that needed to be inferior to the already existing G43, without being useless. The high recoil, long reload time, and rather big inaccuracy represent the problems of the weapon quite well. Combatwise I would usually choose a K98 over a G41. Why? Because it's more accurate on long range. Even Koenig was stating in squadchat that he has problems to hit moving targets on longer ranges, so that should give you an idea. But it's fine to me. Probably need to get used it it a bit more. The high recoil does not let you spam accurate shots like you can with the M1 Garand or the G43 as well though. Anyway, when you control it, it is a decent weapon in close to medium ranges.
Mp 34
Did not get to play much with it. Sounds like an MP40, but it's rather accurate and a decent SMG. Nothing special I noticed so far
Other Notes
- The Springfield running animations are amazing.
- You changed something with the attack and defend markers, they seem to appear on the screen as symbols now more often, or even when you are looking to a slightly different direction
- Some said they noticed a more accurate turret movement of Sherman tanks for example. I was not too sure, but it can be that it is smoother now. Any info on that?
-Somehow some maps provided less fps problems than usual for me although the player numbers were really high up. Did you polish the maps for better fps?
- I generally feel that there are a good bunch of fixes you did not tell us about, that make the game higher quality after all.
Thank you! I think the game has become a lot better with this patch and there are more changes when yo look in the details. Also I rather have 2 quality maps like that, that are both very well done, than 5 maps of less quality. Keep going, I applaud you for this patch!