Author Topic: Pak 36 with Stielgranate 41  (Read 15930 times)

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #45 on: 04-11-2009, 11:11:41 »
why? the germans had more different types of equipment, that was also a downside of the army, to have too much different weapons systems or too much types of different tanks.

the allies have a lot of sherman types and planes. they didnt had that much variety in vehicles but just
overwhelming numbers.

besides, this piece of equipment should only be for sertain branches of the german army, like the Fallschirmjagers.
but the allies also had their little gadgets like this, and the german ones are almost always added, compared to the allied one
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Offline Ionizer

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Re: Pak 36 with Stielgranate 41
« Reply #46 on: 04-11-2009, 12:11:14 »
why? the germans had more different types of equipment, that was also a downside of the army, to have too much different weapons systems or too much types of different tanks.

the allies have a lot of sherman types and planes. they didnt had that much variety in vehicles but just
overwhelming numbers.

besides, this piece of equipment should only be for sertain branches of the german army, like the Fallschirmjagers.
but the allies also had their little gadgets like this, and the german ones are almost always added, compared to the allied one

STOP SAYING THAT!  It was funny for a little while, but it's not funny anymore and simply insulting (kinda like the the LumberJack Commandos).  I remember a suggestion about the Mills Bombs fired from the rifle-nade cup.  That made it in game and a few Devs even said they never heard of it until someone provided pictures and Field Manual excerpts.  The Allies get all kinds of nifty stuff.  It just the simple fact that the Axis had more "specialized equipment" and "hey that might work, let's build it" stuff that was actually used.  I'm sure some of the stuff made for Normandy that didn't quite get put to use in time for 2.2 (like your precious AVRE or the Stuart Recce in the game files) will be tearing stuff up in the next update.  Hell, someone made the single most useless piece of equipment ever: The Paratrooper "Cricket" Clicker.  Guess what, that's American.  The only discernible use for the Cricket that I can think of is to add even more insult to injury by clicking it while you Teabag some dude's corpse.  We already know that 2.2 was a rushed release so that they could get it out before everyone went on vacation, the little stuff should be here soon enough.  Just be patient.

Damn, that came out more hostile than I expected.  Sorry.
 

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #47 on: 04-11-2009, 12:11:31 »
You see all those special scopes for the german weapons, but do you see The more common diffrent british hand grenades?(Hawkins, Gammon)
Or the Jam tin grenade!
Or the lee-enfield with the more side mounted scope. They where also around.

Yes the germans had many rare specialised equipment, but does that mean that all of them should be added?  >:(

Take this Pak36 with Stielgranate thing. This is something that Should be added. But their are other things that shouldnt be imo
« Last Edit: 04-11-2009, 12:11:18 by THeTA0123 »
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Offline Pr0z4c

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Re: Pak 36 with Stielgranate 41
« Reply #48 on: 04-11-2009, 16:11:16 »
I agree

i practically all forgot about the allied kits en special shit
and hell yeah this would be a nice thing to have for the Axis
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Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #49 on: 04-11-2009, 20:11:32 »
well ofcourse it will be. The pak36 was an important Light AT gun. Just like the M6 37MM gun was for the americans. They couldnt fight the modern tanks yes, but so many where built, why not use them for other goals?

IRL Pak36's and M3 Anti tank guns where used for other purposes, like Concentrating on Light tanks or soft skinned vehicles. Or to be used against infantery.

Especialy Half-tracks where common targets for both AT guns.

And then give 2 or 3 Of these stielgrante things for the Pak36. And FH2 dev team could get the M3 ingame for the US.
This was the reason why both AT guns where kept in service
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline sn00x

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Re: Pak 36 with Stielgranate 41
« Reply #50 on: 04-11-2009, 21:11:28 »
Yep, that actually is realistic, you can run that fast with just 4 guys on it, and since as you say, we already represent a full team, that's how fast it should move ;)

If its going to be fast moving, the devs should have to remove the run-shot thing with at guns, and the gun barrel should be pointing to the ground when running, like in the BoB scene

Offline Captain Pyjama Shark

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Re: Pak 36 with Stielgranate 41
« Reply #51 on: 04-11-2009, 22:11:28 »
You see all those special scopes for the german weapons, but do you see The more common diffrent british hand grenades?(Hawkins, Gammon)
Or the Jam tin grenade!
Or the lee-enfield with the more side mounted scope. They where also around.

Yes the germans had many rare specialised equipment, but does that mean that all of them should be added?  >:(

Take this Pak36 with Stielgranate thing. This is something that Should be added. But their are other things that shouldnt be imo
Jam-Tin grenade?  I think your mixing up "Africa" with "Gallipoli".  We only used Jam tin bombs in the Great War, mate.  Anyway, the No. 74 was a relativly rarely used grenade, and it's one of the current Allied staples in the game!

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #52 on: 04-11-2009, 22:11:00 »
You see all those special scopes for the german weapons, but do you see The more common diffrent british hand grenades?(Hawkins, Gammon)
Or the Jam tin grenade!
Or the lee-enfield with the more side mounted scope. They where also around.

Yes the germans had many rare specialised equipment, but does that mean that all of them should be added?  >:(

Take this Pak36 with Stielgranate thing. This is something that Should be added. But their are other things that shouldnt be imo
Jam-Tin grenade?  I think your mixing up "Africa" with "Gallipoli".  We only used Jam tin bombs in the Great War, mate.  Anyway, the No. 74 was a relativly rarely used grenade, and it's one of the current Allied staples in the game!
the jam tin was actually  joke  :p


but the hawkins wassent, it was infact used by US paratroopers aswel
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline VonMudra

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Re: Pak 36 with Stielgranate 41
« Reply #53 on: 05-11-2009, 00:11:16 »
Yep, that actually is realistic, you can run that fast with just 4 guys on it, and since as you say, we already represent a full team, that's how fast it should move ;)

If its going to be fast moving, the devs should have to remove the run-shot thing with at guns, and the gun barrel should be pointing to the ground when running, like in the BoB scene

I think the fix could be making it so that it only goes that fast when you're going backwards. ;)

Offline sn00x

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Re: Pak 36 with Stielgranate 41
« Reply #54 on: 05-11-2009, 00:11:13 »
would indeed be nice, though still the problem with shooting while moving. it just dosnt make any sense

Offline VonMudra

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Re: Pak 36 with Stielgranate 41
« Reply #55 on: 05-11-2009, 01:11:48 »
Well. if you're trying to move forward quickly, you'd have to turn it around and drive backwards, using the crtl view to see where you're going.  Of course, this means you wouldn't be able to shoot at the enemy much :P

Offline Paasky

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Re: Pak 36 with Stielgranate 41
« Reply #56 on: 05-11-2009, 01:11:34 »
It is so simple people... Remember the Marder III before FH2.2? Seat #1: Driver, Seat#2: Gunner. Put a 5-10sec DelayBeforeUse and hey presto!

Well, except if it was double manned. But that doesn't happen often.

Another way would be to make the aim of the gun go haywire if you move it, and stabilize in a few seconds after stopping. Should have the crosshairs with that though.

Then ther's Camera Shake while you move. Make that large and the stabilizing time long.
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Offline General_Henry

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Re: Pak 36 with Stielgranate 41
« Reply #57 on: 05-11-2009, 01:11:23 »
why? the germans had more different types of equipment, that was also a downside of the army, to have too much different weapons systems or too much types of different tanks.

the allies have a lot of sherman types and planes. they didnt had that much variety in vehicles but just
overwhelming numbers.

besides, this piece of equipment should only be for sertain branches of the german army, like the Fallschirmjagers.
but the allies also had their little gadgets like this, and the german ones are almost always added, compared to the allied one

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Offline Yustax

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Re: Pak 36 with Stielgranate 41
« Reply #58 on: 05-11-2009, 02:11:09 »
You think that 3rd person animations would be possible? Instead of just seeing a crouched guy moving the at gun with his mind? I know it must be hardm but it will add a nice feeling to the game.

Offline sn00x

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Re: Pak 36 with Stielgranate 41
« Reply #59 on: 05-11-2009, 04:11:34 »
would be nice to have a Firing position and a pushing/dragging,  position in at guns :)