The only thing that isn't on the list is that you should see deaths from your own team - but not the killers or equipment. Say that teamate "N00bk1lla" kets killed by a panzer 2; you would see in the upper corner "N00bk1lla was killed by the enemy".
I'd consider this part of the feedback when you are killed. If you are killed and text is shown it is shown to you and simular text is shown to the team. Or I'd have to reset the poll and extend it even further making it way too messy (perhaps I should look for multiple polls in a row?).
I'd wish I could have made a few polls in a row so it is a bit more easy to understand the various combinations available.
Why did I vote the way I did? :
- Option 3 (Only show if you killed a friendly)
- Option 5 (Show the person who killed you)
- Option 10 (Don't show the weapon that killed you at all.
Because when you kill:
- I think that giving away who killed you spoils a lot of information, it removes the "Did I ot him or did I not?" factor completely. That ain't fun. It's much more fun to find out you wasted time waiting for an enemy that is long gone or long dead or that manages to kill you 'cause you thought you cleared the area...
- Not showing any kills you make is not good, people could end up making TK after TK without realizing, especially if they are new to the game.
- Thus it would be important to tell people when they make a TK but otherwise don't inform them of kills.
- Sure, people could check the scoreboard to see if they got a higher score but this would require some time, take your eye of the battlefield (good for the enemy if you did not kill him) and thus would generally reduce the times people use this "game exploit of information" to find out if they made a kill. Especially in a tense situation you don't go and check your score.
- It would be nice if your score would be update when the people you killed respawn, probably not possible though and might cause problems at the end of the round.
Because when you are killed:
- It's nice to know who killed you, just for the element of fun ("haha, damn it jumjum killed be again, bugger!").
- It makes it easier to report a name when somebody kills you in an unfair manner ("What the? That's an exploit the guy just used!! Damn you Flippy you cheat! *reports to admin*).
- Showing which exact weapon killed you gives away too much info, you will know that a sniper got you and thus look for him. But how the hell would you know a sniper got you unles you saw the guy with your own eyes?! This causes people hunting for snipers and other hidden enemies which is "unfair".
- SHowing the general type of weapon could be an option, though even this may sometimes give you too much info unless you actually saw it with your own eyes what killed you. Atleast you won't know a sniper rifle got you but just a "handweapon" which could be anything basically.
- Not showing the weapon that killed you at all prevents you knowing too much completely. Unless you saw it with your own eyes you won't know what got you. SO if you are killed from behind you won't be able to yell over team chat "Watchout, a tank just shot me from behind!" , it could have been a grenade, mortar or arty impact or even infantry... thus keeping up the element of suprise and keeping you guessing. You might think a tank got you, take "approperiate" measures on respawn only to find out you were wrong (or you will never find out at all... hah!).
Conclusion:
With this setup people know when they make a TK, are TK-ed and have to guess which weapon got them unless they saw it with there own eys. They will know who got them for fun (it's a game afterall) and fairness (reporting cheaters). An acceptable alternative would be to show the general type of weapon that killed you.