Author Topic: Auto-Firing Cannons  (Read 2525 times)

Offline Devilman

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Re: Auto-Firing Cannons
« Reply #15 on: 10-05-2011, 11:05:24 »
  • Water spray and trail activated without input - done

Sounds cool,can you post an "ingame" video of that  ;)

Offline Raziel

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Re: Auto-Firing Cannons
« Reply #16 on: 10-05-2011, 15:05:32 »
^ To my dismay if it works in the editor it doesn't necessarily mean that it works in-game...learning from mistakes  ;)

Offline Devilman

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Re: Auto-Firing Cannons
« Reply #17 on: 12-05-2011, 09:05:12 »
@ Raziel
I think your ship looks a bit small  ;)

http://youtu.be/kRscaAVBDzs

Offline Raziel

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Re: Auto-Firing Cannons
« Reply #18 on: 12-05-2011, 10:05:11 »
Haha... ;)
Had some spare time today and got the ship to work!




Offline Devilman

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Re: Auto-Firing Cannons
« Reply #19 on: 12-05-2011, 14:05:31 »
Try increasing your water effects,emit time,time to live and possibly particle max size

Offline Raziel

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Re: Auto-Firing Cannons
« Reply #20 on: 12-05-2011, 14:05:50 »
Yeah will do. This was just a test to see whether I can get the effects to work ingame....will start tweaking things as soon as I have some more spare time.

Offline Raziel

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Re: Auto-Firing Cannons
« Reply #21 on: 14-05-2011, 15:05:42 »
Some more tweaks later and .....http://www.youtube.com/watch?v=cf0vlE9cy7o

Offline Devilman

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Re: Auto-Firing Cannons
« Reply #22 on: 16-05-2011, 09:05:07 »
@Raziel
you told me that your using the jet ski water effects
FH2 does already have water effects for large ships