Speaking of operation cobra, Devilman, we really need someone to help us find a solution for bots causing double-caps i.e when too many friendlies are on one flag, it changes instantly to theirs, but still spawns enemy, and the bots wont move because they know its not capped, and it never will, unless it falls back in enemy hands.
I will open a thread in 'Singleplayer' but we really need you to fnd out why this is happening. thanks
ok, back to... *Looks at the title*... Flag - captire - pain or whatnot
*Leaves the room*