Author Topic: Flag Capture Pain  (Read 1138 times)

Offline Prokhorovka

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Flag Capture Pain
« on: 23-04-2011, 17:04:57 »
It just bothers me when I practice on SP, and I can't capture a flag without leaving my tank behind, then suddenly getting it stolen by one of my teammates!!!!!!

Is there a specific line I can alter somewhere in the levels folder to increase capture radius and be able to capture a base without leaving my treasure? Like in Cobra for instance, when you park beside the wall to cap, very practical!

Help would be outstanding!
Thanks! :)

azreal

  • Guest
Re: Flag Capture Pain
« Reply #1 on: 23-04-2011, 17:04:10 »
Some levels are set to only be takeable by infantry. If you modify this stuff, you might get kicked by Punkbuster when playing MP for modified file archives.

Offline sn00x

  • Hero Member
  • ****
  • Posts: 2.404
    • View Profile
Re: Flag Capture Pain
« Reply #2 on: 23-04-2011, 20:04:07 »
or you can just exit and re-enter the vehicle  :P (still caprturing after entering vehicle)

Offline Prokhorovka

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Re: Flag Capture Pain
« Reply #3 on: 24-04-2011, 02:04:35 »
Some levels are set to only be takeable by infantry. If you modify this stuff, you might get kicked by Punkbuster when playing MP for modified file archives.

Absolutely, that's why I keep a backup of my original files to play MP, so I have a SP set of files, and a MP set of files. Can you help me change my flag capture radius? Thanks

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Flag Capture Pain
« Reply #4 on: 24-04-2011, 03:04:11 »
You can change the radius in the gameplay objects con

Offline Devilman

  • I belong to Naughty Club
  • **
  • Posts: 274
    • View Profile
Re: Flag Capture Pain
« Reply #5 on: 24-04-2011, 03:04:31 »
try this Prokhorovka
flag capture radius's/radii ranged from 30 to 80 meters
i changed them all to 80 meters
you can alter them yourself by searching for

ObjectTemplate.radius

in the maps server/GameModes/sp3/64/GamePlayObjects.con file
I also renamed the map to Operation_Cobra_SP,so you don't have to keep changing anything to play online
Tested and working

http://www.gamefront.com/files/20258040/Operation_Cobra_SP.rar

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Flag Capture Pain
« Reply #6 on: 24-04-2011, 10:04:57 »
Speaking of operation cobra, Devilman, we really need someone to help us find a solution for bots causing double-caps i.e when too many friendlies are on one flag, it changes instantly to theirs, but still spawns enemy, and the bots wont move because they know its not capped, and it never will, unless it falls back in enemy hands.

I will open a thread in 'Singleplayer' but we really need you to fnd out why this is happening. thanks

ok, back to... *Looks at the title*... Flag - captire - pain or whatnot :) *Leaves the room*

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Flag Capture Pain
« Reply #7 on: 25-04-2011, 23:04:23 »
we already fixed these bugs Djinn  8)

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Flag Capture Pain
« Reply #8 on: 25-04-2011, 23:04:25 »
Ah, nice... One less thing then :)