Ok here we go.
Experiment:
Test if weapon animations using CameraFireInDof 0 will effect where the shot goes.
Test Weapon:
MP40
Details:
MP40 Zoom Fire animation was removed, to avoid that snap from influencing the guns position while firing. Zoom Stand animation was changed to an over exaggerated sway animation, that should have been pretty noticeable.
CameraFireinDOF was set to 0 inside Mp40.tweak
Tested in-game this is what I got:
http://www.youtube.com/watch?v=6koQE0FHZWEFrom the result I can say that FireInDof 0 does nothing on hand weapons, unless there is some other line of code that must be input to the weapon for it to work properly. The bullet was never going where I was aiming, so I'm closin the book on that one.