And BTW,I saw you made a moving carrier.(Controled?)
Will be the carriers destroyable just like the buildings?That would be simply awesome,since it can also prevent enemies from spawning for a while.
The Carrier in the videos is automated (goes by itself),and set to move along the non combat side of the existing carrier,with a new one spawning every 60 seconds
the below pics are of my controlled/drivable carriers
if the normal BF2 Carrier is destroyed,it will just mean,instead of spawning on the deck,you will spawn in the air,as the spawn points have their X,Y,Z coordinates written into the maps GPO file,and arent attached to the carrier in any way
Though a PCO Carrier which is destroyable,may loose its spawn points,with some clever coding,but may cause CTD's in SP Mode,as the "hold object code" doesnt work with bots when entering a PCO with the hold object code attatched to it (based on prior knowledge and not thorough testing)