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Messages - PapillonFH

Pages: 1 2 [3] 4 5 ... 9
31
Money was Not wisely spent all the time but afaik that particular thing did not occur.

32
Ah btw, there are actually some really old-school FHT maps from before camp 13 that could be polished up to current standards, e.g. Anzio, Corinth Canal....
I re-did Monte La Difensa, worked a lot on Anzio and also San Pietro, never played but still they are there.
So if you want to use those or continue, bump me.

33
I am all for sharing all the FH2 stuff that is there, the FH2 community is too tight-knit to haggle about maps.  Competition is good for business  :)
So buddydog, from my pov both parties are free to use all the maps and assets that were created and/or edited by the FH2 branch in the last camps 13, 14, 15, 16, 17, 18, 19.
And as we did with the WaW maps that were used at FHT or in the CMP, we will ofc credit the participating parties.
We have no plans to port further FH1 FHT maps. Actually, by porting those maps you essentially only inherit a terrain plus a draft for colormaps, nothing more. The amount of necessary work is equal to a new map, and I actually refrain from the porting of old maps, as you often inherit design flaws from a game with different gameplay and all.

34
Faxed? Signatures? Courts of Law?
There are no legal parties involved in any of this, not businesses, no contracts, no money exchanged. Just hobbies and websites.
Don't feed the troll.

35
Korsakov talking about "legal issues"...
There is a certain hilarity about that.

36
Modding / Re: Batlefield: Korea content sharing question
« on: 02-04-2017, 19:04:04 »
Hey Anthony, I am quite involved with the CMP, let's discuss :-)

37
I actually don't remember that on the fh1 version. too long ago

38
yeah it's quite reddish :-)

39
It' not "Toolaggy" anymore :-)
Give it a try.

40
We play Tulagi this Friday!
Come on in, sign up and have some organized battle fun!



The Battle of Tulagi was a land battle in the Pacific theatre of war. The battle was fought between the forces of the Imperial Japanese Navy and the United States Marine. The battle took place during the inital Allied landings in the Guadalcanal campaign. In contrast to the intense fighting on Tulagi, the landings on Guadalcanal were essentially unopossed.The Japanese forces where determined to defend Tulagi to the end. Fh2 map made by Stubbfan and Pr0z4c





Server Password: florida

What do you need
Below you can see all the software needed.
This campaign we will use our very own custom updater for easier access to everyone.
We will also provide direct download files in case the updater is not working


Community Updater
http://files.forgottenhonor.com/fh2/CommunityUpdater/FH2CommunityUpdater.exe
Install both the Forgotten Honor Tournament and the Community Mappack (if you do not already have it)

If the Updater does not work for you: Manual ZIP download. Extract to bf2/mods
Forgotten Honor Adddon: https://files.fht.ovh/fh2.zip
Community Mappack: https://files.fht.ovh/cmp.zip

Forgotten Hope 2
http://forgottenhope.warumdarum.de/fh2_downloads.php

TeamSpeak 3
https://www.teamspeak.com/downloads

Battlefield 2 - Not Official
https://battlelog.co/

If you have any problems or bugs post in the thread below

http://forgottenhonor.nl/forums/viewtopic.php?f=178&t=981

The FH2 Branch Management

Click Below To Join

41
General Discussion / Re: Would you remove any maps?
« on: 31-01-2017, 20:01:57 »
Haha I would rid myself of Alam Halfa in an instant.
My personal taste is so against that map, it's almost comical.

42
We play Tulagi this Friday!
Come on in, sign up and have some organized battle fun!



The Battle of Tulagi was a land battle in the Pacific theatre of war. The battle was fought between the forces of the Imperial Japanese Navy and the United States Marine. The battle took place during the inital Allied landings in the Guadalcanal campaign. In contrast to the intense fighting on Tulagi, the landings on Guadalcanal were essentially unopossed.The Japanese forces where determined to defend Tulagi to the end. Fh2 map made by Stubbfan and Pr0z4c





Server Password: florida

What do you need
Below you can see all the software needed.
This campaign we will use our very own custom updater for easier access to everyone.
We will also provide direct download files in case the updater is not working


Community Updater
http://files.forgottenhonor.com/fh2/CommunityUpdater/FH2CommunityUpdater.exe
Install both the Forgotten Honor Tournament and the Community Mappack (if you do not already have it)

If the Updater does not work for you: Manual ZIP download. Extract to bf2/mods
Forgotten Honor Adddon: https://files.fht.ovh/fh2.zip
Community Mappack: https://files.fht.ovh/cmp.zip

Forgotten Hope 2
http://forgottenhope.warumdarum.de/fh2_downloads.php

TeamSpeak 3
https://www.teamspeak.com/downloads

Battlefield 2 - Not Official
https://battlelog.co/

If you have any problems or bugs post in the thread below

http://forgottenhonor.nl/forums/viewtopic.php?f=178&t=981

The FH2 Branch Management

Click Below To Join

43
Yah it's nothing real.
Well the terrain is :-)

It just has all Ships and was just meant as a playground, nothing finished :-)

44
General Discussion / Re: Post your FH2 Screenshots
« on: 21-01-2017, 16:01:39 »
well some work is needed for automatism. but that should not be too much

45
General Discussion / Re: Post your FH2 Screenshots
« on: 21-01-2017, 14:01:22 »
Prolly yes. I just modified the fragalzyer plugin a little to better suit my purposes.

It logs this into a txt file:

KILL;AttackerName=15[2IG Obrstf_Kroenen;AttackerTeam=1;AttackerPos=34.611,73.682,14.819;VictimName=1|USMC Yehiel_Feiner;VictimTeam=2;VictimPos=30.127,60.139,31.470;VictimKit=UW_PickUpSniperSpringfield;VictimVehicle=up_green_pvt;AttackerKit=JP_Engineer_Turtlemine_nowrench;AttackerVehicle=jp_rilfe_khaki;AttackerWeapon=arisaka1;Time=265
SCORE ScoreDiff=1;PlayerName=1|USMC kunderico;PlayerTeam=2;PlayerKit=UP_LMG_Limited;PlayerVehicle=up_mixed;PlayerPos=32.808,69.466,17.087;Time=270;Scoretype=kills
SCORE ScoreDiff=2;PlayerName=1|USMC Johonas;PlayerTeam=2;PlayerKit=Unknown;PlayerVehicle=MultiPlayerFreeCamera;PlayerPos=35.835,72.509,12.269;Time=270;Scoretype=damageAssists
KILL;AttackerName=1|USMC kunderico;AttackerTeam=2;AttackerPos=32.808,69.466,17.087;VictimName=15[2IG Obrstf_Kroenen;VictimTeam=1;VictimPos=33.018,72.138,15.858;VictimKit=JP_Engineer_Turtlemine_nowrench;VictimVehicle=jp_rilfe_khaki;AttackerKit=UP_LMG_Limited;AttackerVehicle=up_mixed;AttackerWeapon=bar18a2_slow;Time=270

And I built a Java Parser to create proper events out of it. Log the positions to a file:

...
[
{"x":1211.0,"y":1361.0,"value":2},
{"x":651.0,"y":952.0,"value":1},
{"x":1084.0,"y":1264.0,"value":1},
{"x":1072.0,"y":1168.0,"value":1},
{"x":851.0,"y":997.0,"value":3},
...

And kummitus overlays this with heatmap.js over a minimap.

So yeah, if a server pops out such txt files, we can reuse it.
Right now ofc, it's with manual work.

If we wanna do it properly automated, ofc more work :-)


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