Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Ts4EVER on 29-12-2012, 16:12:47

Title: 2.45 Favourite map thread nr 2
Post by: Ts4EVER on 29-12-2012, 16:12:47
Since 2.45 has been released for quite a while now, it is time for another one of these. Which 5 maps do you like best? Please also include a short description why and if you got extra time please also write which map makes you leave the server when it comes up.
Title: Re: 2.45 Favourite map thread nr 2
Post by: Turkish007 on 29-12-2012, 16:12:03
Bardia: With new tweaks its awesome.

Sfakia: Ditto.

Sidi Bou Zid: I like the environment, plus its the only North Africa map with Americans, that makes it unique.

St. Lo: Nice map overall, control points are really fun to attack or defend.

Vossenack: Solid gameplay, kinda same as above.
Title: Re: 2.45 Favourite map thread nr 2
Post by: King Faust on 29-12-2012, 16:12:42
"St Vith" is a nice map.
Title: Re: 2.45 Favourite map thread nr 2
Post by: THeTA0123 on 29-12-2012, 17:12:43
-Bardia(Italians!)
-Operation Totalize(Epic canadians vs Strong defending germans in a map wich is a test of teamwork for the allied team)
-Sidi bou zid(American Pre 1943 weapons/vehicles are my favorite :>)
-Mareth line(Classic FH2 mareth line. I can never grow tired of fighting on this map. Both Allies as Axis. And now it has been extra seasoned with a CHURCHILL TANK)
-Siege of giarabub(My Italian FH2 classic aswel. i love this map)

Maps that make me leave the server=
-Ramelle neuville.   Go back to the shadow!
-Sfakia (I just dislike this map, its meh)
-Alam Halfa (Its just to big of a panzer killwhore fest)
Title: Re: 2.45 Favourite map thread nr 2
Post by: |7th|Nighthawk on 29-12-2012, 17:12:23
Operation Cobra: I like it for the planes and the 88s. The map has still potential to get better (sector push, 88 variants...) but it still is very fun to play as long as I dont take the tanks.

Eppeldorf: Well balanced map with good infantry fight in the town and on the hill.

Operation Luettich: Again, well balanced map with good vehicle/infantry ratio.

Operation Totalize: Has awesome planes and tanks. It also has those real 88s. I love to take down planes with it although I get killed very often recently because anything on the battlefield knows where they are. I would like to have mobile 88s, like I would like them on Cobra.

Porte en Bessin: This maps looks gorgeous and has the WASP, the best vehicle ingame when playing against infantry.


-Maps that make me leave instantly:

Most of the africa maps; either they are: Defenders in trenches who get pounded by arty against attackers with tanks and arty or they are massive meatgrinders like Siege of Tobruk.

Ramelle can be very ugly to play although it has its moments sometimes.

EDIT: Absolutely love to find errors after posting...

Title: Re: 2.45 Favourite map thread nr 2
Post by: KnowYourEnemy123 on 29-12-2012, 17:12:02
Purple Heart Lane : Has a nice and balanced sector push system with a good amount of flanking space too. Best infantry map in the game IMO.

Operation Cobra: My favourite Air map. Just all around a great Battlefield style map.

Vossenack: Large map with a nice variety of tanks. Capping flags is extremely fun because of the flanking opportunities this map offers.

St.lo: Capturing and defending flags on this map is so much fun. Some of the best times I've ever had in FH2 have been on Hill 108. Fun map on both sides.

Bastogne: Again a nice variety of Allied and Axis vehicles. Attacking and defending flags is fun and rewarding.



Map that makes me leave is St.vith: Very unbalanced. I've only seen germans win 3 or 4 times on this map. Very easy for americans and extremely hard for germans.

Title: Re: 2.45 Favourite map thread nr 2
Post by: Butcher on 29-12-2012, 17:12:45
Favourite maps:

Operation Lüttich: Tanks, a town and a real "bocage feeling" fighting in those hedges

Operation Totalize: Tanks, combat on far range (fix the tank system and it gets back to its former glory)

Meuse River: Tanks and a giant village/town for FH2 standards to fight in

Falaise pocket: Tanks, a real challenge both defending and attacking. It comes down to who is the better coordinated team on this map.

Operation Cobra: Tanks, combat on far range. It´s the biggest tank map outside of crappy Northa Afrika. Air-combat (although there should be less FW190s and better Flaks. Those things don´t do shit even though you hit the target with 20 shots.)


LEAVING THE SERVER IMMIDATELY: Sidi Rezegh

Leaving the server most of the time: North Afrika maps. I see a lot of people complaining about those maps and they are right. they are plain fucking boring. There are some lucky people who get tanks/ aircraft and the rest has to fight as useless infantry. There are no hedges etc. and often enough not enough Jeeps etc. and you are stuck in the desert. If you finally get a truck etc. you are propably dead when the enemy spots you on those wide ranged battlefields. There is no flow in the gameplay like on Euro-maps. Throw in the current range modifier for tank combat and even tank combat becomes a pain.

To sum it up: Good maps have tanks and are set in the European theatre of war.

Why are you so keen on tanks, Butcher? If I wanted to fight as infantry mostly, I would play Counter Strike. :P
Title: Re: 2.45 Favourite map thread nr 2
Post by: pizzzaman on 29-12-2012, 17:12:37
My top 5 maps so far:
1. Sidi Bou Zid- I love Americans in Africa scenario (Sadly servers ignore this map :()
2. Operation Totalize- Very fun and pretty map overall
3. Villers Bocage- Great tank battles here
4. Siege of Tobruk- Nice big map but difficult to attack which I like
5. Meuse River- Even with new layout, it's still pretty fun
6.(Not listed) El Alamein- A great tank battle, a classic  ;)

Maps that make me leave the server:
1. Battle of Brest- I just dislike this map,(tanks are too OP IMO)
2. Sfakia- Like Theta, it's a "meh"


That is all for now, :)
Title: Re: 2.45 Favourite map thread nr 2
Post by: »KeFeng on 29-12-2012, 17:12:55
LÜTTICH!!! PUMAAA!!!!1
Title: Re: 2.45 Favourite map thread nr 2
Post by: Turkish007 on 29-12-2012, 18:12:55
Oops, forgot Hyacinth. One of my fav North Africa maps, its a shame it isnt played on the server since the SP experience of it isnt that good.  :(
Title: Re: 2.45 Favourite map thread nr 2
Post by: Wulfburk on 29-12-2012, 19:12:54
My favorites
Operation Goodwood: It is just great to play as brits in this map, specially when you have the firefly
Giarabub: Great Infantry map, with quite even chances of victory for both sides
Sfakia: Another great infantry map, really awesome to play as both sides.
El Alamein: Great map overall in my opinion
Villers Bocage: Another great tank map

Honorable mentions to Tunis, Hyacinth, Supercharge, Fall of Tobruk, Crete, Lebisey, Brest, St. Lo, Falaise Pocket, Keren, Luttich, Vossenack, Meuse River, Port en Bessin and Purple Heart Lane!

Maps that make me leave the server:

Sidi Bou Zid: Hate this map, quite boring
Bastogne/Eppeldorf: Depending of my mood i wil play, but usually i leave, those maps are over played....
Sidi Rezegh: Not really a fun map
Ramelle: Again depending of my mood i'll play, but usually i leave.
Cobra: Too overplayed
Title: Re: 2.45 Favourite map thread nr 2
Post by: CHRISTIEFRONTDRIVE on 30-12-2012, 04:12:30
5 Favorite and 5 Worst. I'll give them ratings based on how much fun they are for technical stuff like looks, layout, experience of how they play, weapon and vehicle loadouts, etc. "Too overplayed" isn't a map complaint, it's a server complaint.

Favorites:

Bastogne

Always a good time, equally fun for tankers and crunchies.

Pros:

- Very good looking
- Reasonably balanced
- Solid amount of pick-up kits

Cons:

- I don't like maps that don't let one team's tanks/vehicles spawn until the other team is dominating
- Making Bastogne cappable as soon as Mont is taken is annoying, there's always some noob German squad just outside Bastogne fausting the American tanks that should've spawned 20 minutes ago, waiting to back cap Bastogne even if 2/3rds of the middle flags are in American hands.

What I'd Change:

Make Bastogne flags cappable when the Germans have every other flag and give the Allies the tanks at the start of the round. I understand it might be more fair for the Germans to have them wait to spawn, but it's not fair for the Americans when half the team is standing around at their main, not wanting to defend the first few flags or they get no tanks.

Goodwood

Still one of the best maps in the mod, a nice open tank map with lots to do and allows for good battles.

Pros:

- Unlike a lot of maps we could mention (Meuse and so on), the city bit of the map is an actual city, with buildings you can go into and out of. A lot of maps just have buildings with no entrance, so you don't so much feel like soldiers clearing the enemy out of town house-by-house, so much as you feel like some alley cats growling at each other. But Goodwood isn't like this, there's often a fight for the town completely independent of the larger tank battle.

Cons:

- Kinda annoying flag layout
- More variety in vehicles might be nice.

What I'd change:

I HATE HATE HATE the flag layout apart from Cagny. Grentheville is too close to the German main, it's impossible for the Brits not to spawn rape and it's impossible for the Germans not to fire from an uncap. Even more frustrating is the way the railway line divides the map: 9 out of every 10 rounds on Goodwood has 2 Panthers and the King Tiger sitting on the German side of the railway underpass, around the corner from 2 Cromwells and a Firefly, each waiting for the other to go first to get an easy 1-shot kill to the side. Fucking annoying on a map that should be fluid tank combat. I think it would be way more fun to make the map bigger, move Grentheville to the far south of the map and make it the German main, and then do away with the Out-of-Bounds lines. So you'd have the whole map as it is now, but no Grentheville bullshit, and both teams' tanks can be both sides of the railway line.

With this would come a change in vehicles. My suggestion, bearing in mind how epic this map is with 100ish people and how scarce tanks become when there's that many people:

Allies

4 x Sherman V
4 x Cromwell
2 x Firefly
2 x Churchill
1 x Cromwell VI
1 x Achilles

Axis

4 x Panther A
2 x Marder I
2 x StuG 40
2 x Panzer III L (the Lebisey one)
1 x Puma
1 x Jagdpanther
1 x King Tiger

Cobra

One of the prettiest maps in the mod now and it's gotten even better since the patch.

Pros:

- Appeals to all kinds of players, tankers and pilots and infantry and all the rest of it.
- Good vehicle loadout.

Cons:

- The map is usually a rape for the Allies. The 88s are useless because of the stupid shields on them,
and all the Flak just bounces off. Normally I think people just moan whenever their favorite weapon doesn't instantly destroy anything they aim at but the flak really is completely useless now, and on a map with 4 rocket/bomb planes it's kinda lame.

What I'd change:

I really like the addition of Sector Push on this map, but it also causes one of the biggest problems: Farmhouse is so close to the German main that any Allied tanks coming through their can barely help themselves spawn raping, since even if they should be going to the city, to do so they have to drive by a giant ravine where they know they can 1-shot all the German tanks miles below them. The German tankers, knowing this, can't help but drive up the hill and attack the uncap Farmhouse, since to be fair it really is the closest flag to their main and logically they should be attacking it.

So, I propose a change to the flags: make the southern American base a German outpost at the beginning of the round. Give it a PaK and a StuG/Marder/Hetzer or something, not a serious flag but something for the Allies to attack before Farmhouse. Make the main Allied base the only Allied base. Keep Watermill as it is, but make this new flag the pair with Watermill for Sector Push (the 2 flags that can't be recapped once lost).

Now, instead of all this bullshit at the middle/bottom of the map, it's the new flag and Watermill for the first line of defense. The Farmhouse flag becomes like the other 4, and can be capped/recapped by both teams throughout the round. Sound like fun? Another thing that shouldn't be too hard to add is trenches for the Germans, and some non-flag defenses and spawnpoints in the forest in the middle of the map, and around the lake.

Invasion of Crete

Still my favorite map in the mod, awesome awesome awesome.

Pros:

- Unique, offers a great challenge to both teams
- Awesome pick-up kits
- Looks mega after the visual updates

Cons:

- Give all the German spawn kits a chute. Most noobs don't realize only 2 spawn kits have chutes, so why bother? It doesn't make that much of a difference, just let them all have chutes so we aren't pissing anyone off.
- I would really like to see some light vehicles added to this map, I really think it would add an interesting dynamic. Other than that, no complaints!

What I'd change:

I would add some vehicles to spice things up a bit:

Allies:

2 x Vickers they have now (spawning at Hill)
1 x Vickers @ Monastery
1 x Matilda @ Suda Bay, like in FH1 (which was never a problem, and remember, no HE shells)

Axis

2 x Panzer II when they take Hill
1 x Panzer II when they take Suda Bay
1 x Sdkfz 222 when they take Suda Bay

..and a few Hanomags sprinkled in.

Falaise Pocket

Another map that got a facelift, and it plays much better now than it used to

Pros:

- Always a tough fight for both sides. Like Ramelle, for whatever reason everyone seems to try twice as hard on Falaise.

Cons:

- Sector Push negated a lot of the fun parts of this map that the changes opened up. On this map it truly is No Counterattack Mode, and that just sucks. I thought the Falaise Pocket was the encirclement of the German forces? So why is it Canada defending anyway?

What I'd change:

Turn St. Lambert into a proper town, like Cagny is on Goodwood. It should be harder to attack and harder to defend, but most of all, the battle for St. Lambert should actually last for a few minutes. Right now it's just "German squad snuck into the city and capped it", then "Oh wait no, Canadian squad snuck back in and recapped it". It's just too small and so many buildings can't be entered.

5 Worst maps for me are Siege of Tobruk, Lebisey, Ramelle, Brest, and Mareth Line. Siege of Tobruk I've already talked about in it's thread on the feedback section, so I won't rehash that. Lebisey could be fun if it wasn't so small and cramped, and the Axis armor didn't literally spawn with about 50 tickets left every time we play it. Ramelle is indeed an epic struggle, but the push system sucks and completely disallows any chance of an American counterattack, which is 90% of the fun of playing American on that map anyway. Brest is boring because there's never any variety, the city isn't big enough. "Where's the Sherman?" "Oh I see it, it's in that corner near Navy HQ where it always is, every round, all the time, forever". Mareth Line is just kinda meh.. I can't really put my finger on it but I never seem to have any fun playing that map.
Title: Re: 2.45 Favourite map thread nr 2
Post by: 69rat on 30-12-2012, 05:12:34
wow. i didn't realize there were that many maps until you see them all on a list. quite impressive.
Title: Re: 2.45 Favourite map thread nr 2
Post by: »KeFeng on 30-12-2012, 07:12:05
Andrew, you have too much Time. :D
Title: Re: 2.45 Favourite map thread nr 2
Post by: sheikyerbouti on 30-12-2012, 07:12:22
 i like every map,

but,

 i hate the constant whining which comes from a very vocal minority that prevents us from playing half of these maps in the first place. The forum participants are only a small part of the playerbase yet they seem to monopolize the map lists. (this problem is further compounded by having only one remaining server that sets its' own rules anyways)



 i also cannot stand King of the Hill maps anymore, they are poorly laid out and get boring fast... eppeldorf is a perfect example of that.

O yeah and Falaise 16 or 64 isn't even worthy of wiping my bottom, the Sector Push and the stupid new spawnpoints have resulted in a rape of such proportions that we all want to kill ourselves from the shame of getting so much butt-hurt.
Title: Re: 2.45 Favourite map thread nr 2
Post by: djinn on 30-12-2012, 11:12:43
Totally agree with Sheikyerbouti.

I think my favorite map is a map that doesn't exist, Almost like a point of intersection if you extend a line from.... say, Operation Cobra, Point du Hoc, Purple Heart lane, Fall of Tobruk & St. Vith.

I like Operation Cobra's combined arms best - Its late war, tanks are powerful, but never OP, tank destroyers can enjoy the use of the terrain, airplanes come in interceptors and ground attack and you can enjoy the game simply as a pilot,

HOWEVER, the objectives are far apart and part of the terrain, in spite of Natty's stellar work to improve this, is too damn open, specifically for infantry, but this is WAy better than it used to be.

Also, I LOVE 88 positions... can't explain it.
And late-war American weapons, especially the M1 garand beat any Lee Einfield in gameplay fun, IMO. And the asymmetry between that and the accuracy of the k98 Mauser is perfect.

I like Point du Hoc's perfect objective layout - its clear where to go and where the enemy is. Back-capping is possible, but it takes a lousy attacker to allow the enemy to slip through. The defenses are epic like the ack-ack and mg positions, nevermind the mortar, and the attack on the cliffs is challenging as it should.

I like Purple Heart lane's bocage fighting and for some reason, squad play is used to its fullest in this map, even more so than PDH, which has it too. I like those confused fighting between the bocage and the artillery raining down. I do wish it had more brush in the open areas than it does, it forces the gameplay to move along the margins.

I like Fall of Tobruk's moderately open city - Where as Mersa Matru is way too open making both tanks and infantry very vulnerable, except at the south, Brest becomes a frag-fest at times. I love both of those, but I think Fall of Tobruk is the ultimate CQB map with tank support - Fuck that, it's the ultimate CQB map, period.

I like St. Vith's tank support, mobile AT guns and the sheer number of flags - It divides the city into choke points and allows each side to hold a side, making it the ultimate battle of attrition, street map. Like how an imaginary Anheim could be. And it has the very different terrain type, although I much prefer bocage and city than snow desert and city.

Now somewhere in there, is my perfect map.

A massive 64 or 128 sized French city like Caen or something with a cathedral at the far end of the road, the final base, and a wide dual carriage road right up the middle heavily guarded by 88s or PAK guns that are speckled across making it impossible to drive straight through unless you secure the side pockets.

To its side are side roads that allow SOME tank access and a infantry CQB through houses but with so many blown out buildings that are a sniper/ lafette mg's delight - And there are mix of static mgs and deployables, and oodles of German sniper kits, passages through celllars and sewers as well as the ability to blow down certain walls and tank traps to clear a path for infantry, tank or both.

One one side, the Germans, with some tank and tank destroyers, lying in wait at various parts of the city, never united in any armored force, but positioned to ambush.
On the other side, the attackers, the US (I said, LIKE Caen; NOT Caen itself); their armor column coiled like a spring, air assets able to do some bombing in the more open areas, but limited by ack-ack and 88s to dogfighting and removing enemy static positions.

...But before they can attack the town, they MUST pass through the bocage surrounding it.

Title: Re: 2.45 Favourite map thread nr 2
Post by: Surfbird on 30-12-2012, 12:12:27
5 Best maps

Lebisey

Simply a great map. Offers nice options to flank the enemy. Beautifully designed, just one of the most awesome maps when you play in a nice squad.

Anctoville

Infantry heavy and again you can make a real difference with good squadwork here. Furthermore it differs from most other maps, the push mode works out great here and the fight for the flags is always intense.

Gazala

Does not matter as tanker, infantryman, AA gunner or pilot. This map is just highly awesome. Unfortunately many people seem to get frustrated by it, but charging the hill defensive psoition as infantryman and clearing the trenches is simply awesome and what I love about Africa maps. They are not boring, but you have to do more to make them as intense as other maps are. Furthermore the lighting on this map is beautiful.

Bastogne

Bastogne is good because of the great mix of tank and infantry warfare in a well designed scenery. The hills woods and nice villages make this map feel real and atmospheric. There are multiple ways to play succesfully and it is usually always very much fun, no matter which side you are playing on. Only downside is that the pushmode is disabled atm and I don't like that the Axis are able to cap Bastogne immediately.

Operation Goodwood

One of the keystones when it comes down to FH2 maps. It's probably one of the best maps out there, as it feels quite balanced. When you want to move up you have to risk soemthing and take paths over open fields to be succesful. The map an be difficult, but you usually get into intense fights very often. It's especially in my top 5 because it is played very often, but is still fun to me.

Maps I'd have mentioned with more than 5 options

-Port en Bessin (just not top because it can get really annoying when you are Brit and are just getting raped by Axis)
-Luettich
-Falaise pocket
-Siege of Tobruk
-Invasion of Crete
-Vossenack

Maps that make me leave the server

Well, don't get me wrong I usually don't leave the server when these maps come up, but I do when I played for a while already and tend to stop play after 1 or 2 rounds anyway.

Battle of Brest

Been hating it for quite some time now, just a friggin mess. Hate nothing more than being unable to flank the enemy and having to run down a lane with the people like cattle going for the slaughterhouse.

Germans are usually camping every corner with those Mg 42, which are by the way avaiable in way too many numbers on 128p servers in general. Fight about the flags is just Call of Duty combat mixed with getting killed by as many enemy's as well as  teammate's nades and totally not fun to me. Playin as German is boring anway, as you are just camping and doing CoD flagzone combat.

Furthermore this map seems to be always played when I am online, needs serious rework in my opinion.

That's basically the only map I just hate, Tunis is kinda similar, but somehow sometimes still a tiny bit too much fun to me in a ridicolous way, which does not make me leave the server just yet.
Title: Re: 2.45 Favourite map thread nr 2
Post by: THeTA0123 on 30-12-2012, 14:12:38
Brest needs the churchill crocodiles that were very important in this battle
Title: Re: 2.45 Favourite map thread nr 2
Post by: jan_kurator on 30-12-2012, 15:12:25
Sherman with flamethrower would do the trick for me. We will never see crocodile in game because you simply can't code towable fuel trailer behind it.
Title: Re: 2.45 Favourite map thread nr 2
Post by: BaskaBommi on 30-12-2012, 15:12:47
I voted, but I'd rather vote for maps, that I DON'T like  :P
Title: Re: 2.45 Favourite map thread nr 2
Post by: LuckyOne on 30-12-2012, 15:12:54
Sherman with flamethrower would do the trick for me. We will never see crocodile in game because you simply can't code towable fuel trailer behind it.

There's nothing to code, it's just a visual thing which could be easily made:

https://www.youtube.com/watch?v=qz44Q_sCsi4
Title: Re: 2.45 Favourite map thread nr 2
Post by: PanzerKnacker on 30-12-2012, 15:12:10
My (not really) top 5 maps (totally not in any order)

Port en Bessin

Even though the Sherman is annoying as hell on this map, the best part is defending Widerstandnest
I wouldn't mind expanding the OOB area between the allied main and the Widerstandnest, the sniper campers are überannoying.

Operation Cobra

Overplayed, no doubt about it, sometimes boring when the Germans get pushed to their main, a rapefest for the airplanes and the "no field of vision" FlaK guns.
Still, there's fun wether you play Allied or Axis, pretty balanced, except the "Trainstation" base which should be rearranged somehow not to be a big bullseye for tanks, artillery and airplanes.

Hürtgen Forest

Extremely nice job on this map, it's really beautifully done, balanced and everything. Spawnpoints are annooying a bit though, the US close in on the first flags and *poof* there goes your spawnpoint, back to Katzenhardt you poor bastard.

Eppeldorf

Overplayed lately but still really nice, love the snowy atmosphere and the fighting in the town is awesome, even though it mostly concentrates on Eppeldorf South, should probably reroute the flow to North and the Hill.

St. Vith

I like the ruined city impression, gives a lot of maneuvrable space and hide&seek games in it.
The last allied flags are a bit unprotected though, they seem like they're there for the taking once Germans capture the town.

Worth mentioning:

St. Lo Breakthrough - Very nice map, love the Hill108 fighting so much I don't even bother attacking/defending anything else.
Balanced all around, although I miss better teamwork on the allied side, even though the Hill is the key to victory on this map, they rarely do organized assaults on it, but rather a chaotic squad based attempts of ninja capping.

Purple Heart Lane - Beautiful map which needs to be played more often. Seriously.

Operation Totalize - Very nicely balanced map with useful AA guns and armor, a true test of teamwork to both sides

Maps that make me leave the server

Mt. Olympus - Sick of it as it's been played over and over again in the last few months
Op. Supercharge - Boring as hell, slow as a turtle on sedatives.
Battle of Brest - Slow paced gameplay and a stalemate most of the time. Also allied tank domination.
Siege of Tobruk - A torture for Allied players, no cover and exposed AT weapons which get blown up all the time.
Bastogne - Too big of a map for such small combat areas. A lot of nothing and then a few points of resistance.
Title: Re: 2.45 Favourite map thread nr 2
Post by: jan_kurator on 30-12-2012, 15:12:58
There's nothing to code, it's just a visual thing which could be easily made:
https://www.youtube.com/watch?v=qz44Q_sCsi4
It can be easily made but it looks like shit made this way. I know this video, saw event better attempt to make towable AT guns but as it is impossible to make trailers being really towed behind vehicles we won't see it in game.
Title: Re: 2.45 Favourite map thread nr 2
Post by: Ts4EVER on 30-12-2012, 15:12:48
Also they weren't used in Brest but to storm the forts around the city.
Title: Re: 2.45 Favourite map thread nr 2
Post by: xShadow on 04-01-2013, 01:01:55
-Hurtgen Forest
I love forest-oriented maps and just like how the map plays out - cover to cover, tree to tree, great placement of stationary MG42s. Mortar shells, grenades. DICE should've made Battlefield 1944 instead of Battlefield 3. Destruction could be placed greatly on this map.
Title: Re: 2.45 Favourite map thread nr 2
Post by: Comrade Roe on 04-01-2013, 01:01:44
Crete. It's the only paratrooper map in the game that you actually drop in, as opposed to Purple Heart Lane.

Gazala is a classic and always will be.

Operation Hycanith = objective mode, night time, and fun raids. All you can ever wish for.

Sidi Bou Zid = only American Operation Torch map, and a really fun one.

Operation Cobra is pretty fun, no matter how many Panzers destroy my Sherman. It always feels so fulfilling when I rush with a Sherman and flank. There's enough Shermans for everyone, with American air support to boot! One of the few maps I can dogfight in P-47s and P-51s on.
Title: Re: 2.45 Favourite map thread nr 2
Post by: sheikyerbouti on 04-01-2013, 07:01:53
There's nothing to code, it's just a visual thing which could be easily made:
https://www.youtube.com/watch?v=qz44Q_sCsi4
It can be easily made but it looks like shit made this way. I know this video, saw event better attempt to make towable AT guns but as it is impossible to make trailers being really towed behind vehicles we won't see it in game.

 Nothing is impossible...



 NOTHING!!!!
Title: Re: 2.45 Favourite map thread nr 2
Post by: Ronson on 05-01-2013, 15:01:05
I love maps where one side doesn't have an uncap mainbase, so there's a sense that a proper victory or defeat can be inflicted rather than just dragging on until the tickets run out.

St Vith and Bastogne are miles ahead of the pack for me, and get better the more players you have (90 or 100+ is ideal). Love everything about both of those maps (except perhaps the flag layout at Bastogne - could perhaps use more flags and sector push reworked to sort out the back-capping issue).

Giarabub and Fall of Tobruk are beautifully designed urban-style maps, I'm always finding new ambush points and flag approaches despite having played them probably hundreds of times. They're tied for me with PDH and PHL, fantastic pace and play area on both of these maps, just wide enough to flank properly, and I've always had a soft spot for Crete in both FH1 and FH2, just because it's always a laugh. I voted Giarabub and Fall of Tobruk because they don't get enough love!

The only map I voted for that doesn't have the opportunity for the attacking team to give the defenders a proper humiliating spanking is Cobra. The new version is fantastic, something for everybody on that one.