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Messages - LuckyOne

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2686
General / Re: How Did You Find Out About FH1/2?
« on: 25-02-2011, 14:02:02 »
A few years back I played BG42 for a while, then the new patch made it unplayable for me (my rig sucked then). I actually stumbled upon FH a while before that, but had always thought I wouldn't be able to run it properly... Years passed and I almost forgot about BF 1942... Then one day I reinstalled it and remembered FH, so I downloaded it and to my surprise it worked! Wasn't really nice looking, but it worked! I was stalking this forum for a while then, and always wondered how does FH2 look like? So I decided to buy a new rig, and BF2 and try it out... And I must say it's great!

2688
Singleplayer and Coop / Re: English Channel Dogfight
« on: 25-02-2011, 14:02:44 »
Awesome I loved the original Battle of Britain map! (Even though I'm not really the best pilot out there :P)

2689
General Discussion / Re: FH Game Night 13
« on: 25-02-2011, 14:02:56 »
I'll try to be there... hmm my first GN ever, any tips?

2690
Gaming / Re: Ready to return to Skyrim?
« on: 25-02-2011, 14:02:19 »
I'm really waiting for this. Only advancement I wish they would make on new game, is better fighting system. Dark Messiah made first person melee right, I wish to see something atleast distantly similar. Oblivion melee was ridiculous bashing against enemy with way too much health  ::)

^This. Although my say is that they NEED MOUNTED COMBAT.

After watching the trailer for the thousands time I've been thinking that if everything else sucks (and I'm sure it won't), I'd buy the game for just the soundtracks. But my favorite is still "Morrowind title".

Yes they need mounted combat, that always bothered me when I played Oblivion few years back (never actually finished it, I just like to get lost in the open world, and say screw the quests I'm going to steal
stuff and put it in my house... :P)

Also mounted combat is awesome, check out Mount & Blade: Warband

2691
Suggestions / Re: Deployable HQ
« on: 24-02-2011, 21:02:00 »
My issue with the deployable stuff like that, is that it's just ugly. In PR sometimes they don't line up, they go through walls and terrain, are floating and pop out of nowhere. What I think would be cool if a map were to make "command sites" and these would be placed by the mappers. Only one of X can be activated at a time, and would prevent ugly random HQ spots. How to make it so only a commander can activate it and such, I dunno.

I are the ponders.

A special "wrench" (doesn't have to look like it) to "repair" command posts and "establish" them... idk maybe someone has a better idea...

2692
Gaming / Re: Battlefield 3
« on: 23-02-2011, 17:02:34 »

Lars Gustavsson reveals the design documents from BF 1942 with many features that were cut in the final version and some extra details.

http://www.gameinformer.com/b/features/archive/2011/02/23/battlefield-origins-designing-1942.aspx

ENJOY!!!!!

Oh god, that's like someone reading from the original bible or something, for a religious Christian.
I want that printed copy! :O

I want those features in it! Factories spawning tanks, hell yeah! :P

2693
Tactics & Tutorials / Re: Cover Fire
« on: 23-02-2011, 15:02:31 »
I played a few maps of DoD:S the realism mod.  Its basically 1 life per round until everyone dies.  It gets lame with 1/2 people left any everyone else watching, but god does hearing fire near you make you keep your head down.  Gets intense.

Suppression works in real life because of the penalty (death).  I think the only way to make people hide when fired upon in a game is to increase the penalty for getting shot.  The problem is that for many players, facing the penalty does not increase the fun and they will quit.

Exactly. So we either do that or make them walk (or drive) a few kilometers to get back to the place where they died... But it has the same problem, waiting gets boring... So people quit.

2694
Suggestions / Re: Having FH2 really playing like WW2
« on: 23-02-2011, 15:02:40 »
Djinn, we have, in general, discussed these ideas (about two months ago) and, of the ones we think are good (roughly 1, 3 and 6), we will be working on. At the moment though, we only have enough coders to do one of these things (well, maybe more like half of one thing), so we are currently only working on 1.

I like what I see...

2695
Suggestions / Re: Having FH2 really playing like WW2
« on: 22-02-2011, 17:02:20 »
That's because we have 1 effective coder and he has about 100 vehicles and weapons still to export, of which he did 2 in the past month.

Oh, that's too bad. Well then let's hope the team gets bigger in the future!

I'm still new and have lots to learn (so therefore I can wait to see how the mod will shape up in the future ;)) Maybe I'll even join the team some day if I find the time - and patience to learn all the stuff needed to work on this great mod.

2696
Suggestions / Re: Having FH2 really playing like WW2
« on: 22-02-2011, 16:02:58 »
I totally agree. Where are the new feature?! Features like player-controlled artillery, limited classes, multiple weapons per class, deployable weapons, different spawn points per team, maps with weather, flamethrowers, mobile anti-tank guns, mobile player-controlled artillery, bleeding, static guns that don't respawn but which you need to repair, weapons that share ammo count!? Where are they?!

Oh and FH1 was so realistic. It had boats!

Now you're just overreacting... I didn't say there aren't any new features I just said they could be improved further and the effect of some of those features you mentioned on gameplay is minimal... Also half of those already existed in FH1 (player-controlled artillery, multiple weapons per class, deployable weapons,  different spawn points per team, maps with weather, flamethrowers, mobile anti-tank guns, mobile player-controlled artillery)...  I really think devs should consider adding some new ones, or at least considering new ones... Almost all suggestions I have read recently got a "that's a no-no" or "I don't see anything interesting in that" from the devs.

2697
Suggestions / Re: Having FH2 really playing like WW2
« on: 22-02-2011, 15:02:07 »

WW2 is not a compelling enough "theme" to install a 4gb mod for most people. It's done in too many video games and unless the game play is totally unique or it offers some deep persistance system or hardcore teamplay, people will not be able to see pass the expiring date on the actual game they launch.


Well maybe you (as the devs, I mean) should start working on those "totally unique gameplay or deep persistance system or hardcore teamplay" then... :P

I'm not saying you're doing a bad job, in fact I admire all the hard work that has been put in this mod, but it seems to me it still lacks some "new features"... Sure it has awesome graphics, excellent historic accuracy but the gameplay still plays out a little too much like BF2...(as in you spawn, run or drive around for a bit, cap some flags and eventually win by spawnkilling the enemy at their main/1st flag). It lack something new and different... Of course push mode has offered some concentrated action and ceased the back capping but I still feel it's a bit lacking.

Maybe it's not the all devs' fault, maybe it's all in the community (maybe that's why tournaments are so popular) but I find it hard to believe that devs don't have some nice ideas to "spice up" the gameplay.

And about your dying out mod theory, we got to take a look at the big picture, sure gamers are moving to newer games, but some of them also come back disappointed... Also new gamers are made every day... Hell I'm a newcomer, I bought my new rig mainly to play FH, not for some new generation games as they all started to feel exactly the same for me... Specially with the focus on the modern part of history.

2698
Suggestions / Re: Less grenades
« on: 22-02-2011, 15:02:30 »
...Not to say SL spawn is bad, but certainly is a factor in the abundance of grenades.

So you're saying that we should remove SL spawn to prevent grenade spamming? That's a... great idea actually, I never liked people randomly popping out of thin air, but that could potentially have a great effect on public play teamwork, which is already pretty rare...

2699
Suggestions / Re: Having FH2 really playing like WW2
« on: 21-02-2011, 18:02:57 »
In BiA rifles are scaled to be accurate over 10m. That is not realistic by any means.

I don't want BIA-gameplay but longer firefights

AFAIK that's only possible by applying unreal amounts of deviation or getting rid of the "1shot1kill" gameplay and bringing the game back to BF2 and BFH levels...

Another way would be making people actually fear dying... but I don't know how do we do that?

2700
Off-Topic / Re: City of Ruins
« on: 21-02-2011, 14:02:30 »
Touching... the aftermath of WWII never looked so vivid...

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