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Messages - LuckyOne

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1
Holy unexpected update Batman!  :o

Great job on the HUD, it has been long overdue to make FH2 interface on par with modern games.

Cheers to another successful year of FH2!

2
General Discussion / Re: RiP ArminAce
« on: 17-08-2021, 09:08:15 »
My condolences to his family, this is indeed very sad news and a huge loss for the Battlefield modding community.


BF1942 and FH1 was a good chunk of my younger days and even though I started playing online when the mod popularity had already faded I can still appreciate the gigantic amount of quality work that went into it, and I can see why his work served as a great inspiration for what FH2 is today.

As long as the spirit of Forgotten Hope lives, so will our memory of him.

o7

3
Announcements / Re: Fancy Dress - A Forgotten Hope 2 Update
« on: 31-10-2020, 20:10:16 »
Looks like the French maps and models are coming along nicely, I love that FH2 is going back to its roots of early war scenarios!

Kudos to the team for not giving up and leaving us dry!

Any luck finding someone to help make the French player models?

4
Rest in peace, Sir Thomas Sean Connery.

Although he is much more famous for his James Bond and father of Indiana Jones roles, me having recently rewatched A bridge too far I instantly remembered he also starred in that.



I hope, if we ever get Operation Market Garden in FH2, we will see at least a small tribute to the great man. It would only be fitting, considering FH2 is infamous for nods to famous actors who starred in classic WW2 epics, and Connery actually had quite a likeness to the Major General Roy Urquhart, whose father was also a Scotsman:



Maybe after the French are finished? :)

5
Announcements / Re: Bayard - A Forgotten Hope 2 Update
« on: 25-07-2020, 11:07:25 »
Great model Seth, can't wait to take this behemoth for a test drive!

6
Bug Reporting / Re: Error on launch of the game
« on: 25-07-2020, 11:07:41 »
Sounds like something got borked in your environment. Maybe try reinstalling / updating your version of .Net framework, not sure which version is required for the launcher though?

7
Suggestions / Re: construction of fortifications
« on: 01-04-2020, 21:04:43 »
I feel Project Reality's system would not fit the pace of FH2.

However I'd like the devs to reconsider adding the pickup kit/kits with the ability to deploy/construct few simpler structures such as:

- a strip of barbed wire (I feel this could actually be
deployed quite quickly in the field)
- a small/low cover of sandbags, basically enough to cover the player while crouched on the deployable MG.
- a hedgehog/anti tank obstacle

None of these things take a lot to deploy IRL. You could probably make/move it in a span of minutes if you have a squad of men. Basically this kit would be teamwork oriented, either supporting the HMG / mortar by placing cover on strategic lanes for the HMG to guard or teaming up with the scouts/engineers to funnel armour into mined areas.

I feel this would add a bit of "randomness" to the FH2 maps. Veteran players now all know the best spots to put mines/deploy HMGs so they either actively avoid or check them.

8
Lemme guess... FH 3 2.56 is cancelled due to coronavirus outbreak impending apocalypse.

... and we were so close!  :'(


EDIT: Ok so I was half right. So basically your plans are to remove recoil and introduce loot boxes, right? Maybe I'd rather take my chances with the apocalypse...  :P

9
Announcements / Re: OK Boomer - A Forgotten Hope 2 Update
« on: 27-01-2020, 22:01:27 »
Thanks everyone for sharing additional info, sounds quite cool. Any chance the AT rifles could get a small amount of splash damage too? After all they were often used to cause spalling/fragments to injure anyone unfortunate enough to be standing behind hard cover?

10
Announcements / Re: OK Boomer - A Forgotten Hope 2 Update
« on: 27-01-2020, 18:01:09 »
Awesome, great job Matthew! Looking forward to spamming these fancy mines all over Bardia!

How will the explosive bullets work? Just a small area damage? How limited will the ammo be?

11
General Discussion / Re: FH2 uses ENB Amazing effect!
« on: 08-12-2019, 17:12:16 »
Nice work!

I kinda like this new clean HUD made by Ekiso. It gives the game a more "modern", minimalistic look and makes it more in line with recent WW2 releases, which means FH2 might also be more easily accepted by people coming from let's say BFV,  Post Scriptum or Hell Let Lose. Although I often play without HUD in full immersive mode I feel this is a nice middle ground.

Would the devs consider a similar official HUD overhaul in the future?

I'd keep the compass though, it's still useful sometimes...

12
Suggestions / Sniper rifles bullet drop
« on: 23-10-2019, 18:10:54 »
So I bumped into this video:

https://youtu.be/KflNTtiDR5o

I think the guy has a point, although FH2 uses scaled down combat ranges maybe the drop is a bit ridiculous. I'm not a big user of snipers but the few times I pick one up I do seem to have major problems hitting things at a distance...

Would the devs consider changing this?

13
Gaming / Re: Battlefield V
« on: 23-10-2019, 18:10:46 »
So the Pacific trailer just dropped:

https://youtu.be/LCZLabOywYU

Now I'm actually considering getting this. It fills the gap that was left by the never released on PC BF1943.

...Not to mention the uniforms finally look less offensive.

14
General Discussion / Re: FH Game Night 25
« on: 20-10-2019, 19:10:55 »
Great to see this still being a thing, but are the numbers that low that we have to play size 32?

Not really Flippy just wants to see some variety from the usual evenings.

Although I agree we should pick 32p versions that are on the bigger side. Or have something special such as "one life" event?

15
Suggestions / Re: Shooting with equipped bayonet
« on: 12-10-2019, 07:10:47 »
Sadly, it's not possible to achieve in BF2 engine.
It's one of the few things BF1942 actually does better (along with moveable ships, tank engine disabling and ammo resupply system - and some more obscure things that are possible to achieve such as 3rd person vehicle entering animations).

There is however a way for the devs to skip attaching bayonet animation - simply make some kits have them permanently attached! I suggested it multiple times for maps that feature "duplicate" kits (a version with and without grenades) such as Tunis and Ramelle. But my suggestion unfortunately didn't impress any dev enough to bother implementing it.  :(

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