Thanks for the well-grounded answer.
I guess the program you've made a screenshots from is bf2editor - I do not have it yet, so I'm going to install it now.
As for the artillery explosionDamage - I had to decrease it down to value of 10
Even the value of 20 leads to the destruction of almost all types of armored vehicles that are closer than 10 metres to the explosion. Maybe there are some other modifiers or something like this that increases the explosion damage?
P.S. Sorry for the digress from the main subject - I see that you have skills in FH modding, so maybe you could help me with the following
.
I think that the ingame penetration values are a bit incorrect. For example, german PzB39 AT rifle penetrates 30mm armour plate at 100 metres range. Vickers Mk. VI B Light Tank has a maximum frontal\side\rear armoring of 14 mm - piece of a cake for the PzB39. At the present moment the player has to hit Vickers three times to destroy it - bit isn't it easier just to make Vickers armor permeable for the PzB39 shells? If so, the shell will penetrate the armor, inflict some damage to the tank and kill the driver - that would be much more realistic than the present situation. BTW the same scheme could be applied to the AT gun's shells - instead of hitting the tank several times just to destroy it the one can aim at the weak spots and destroy the crew with only one shot. Are there in-game parameters that regulate this?