Author Topic: Pointe du Hoc 64  (Read 21219 times)

Offline AfterDune

  • Jr. Member
  • **
  • Posts: 296
  • PR Developer
    • View Profile
Re: Pointe du Hoc 64
« Reply #150 on: 02-05-2011, 15:05:29 »
Not sure if this is the right thread, but didn't want to create a new one just for this. I went to Normandy last week, visited Pointe du Hoc as well. My, have you done an amazing job on the FH2 map :). So funny when I walked in the main bunker, it's exactly like the real thing, knew every corner, door, etc :p.

Great job, thanks!

Offline IrishReloaded

  • Leader of Irishforce
  • Full Member
  • ***
  • Posts: 1.561
    • View Profile
Re: Pointe du Hoc 64
« Reply #151 on: 19-05-2011, 13:05:59 »
I think this is a gameplay bug.
After US capped the last flag and destroyed all 4 canons the map is not ending.
Germans cant spawm anymore on the 3 south spawpoints, but still can spawm on the squadleaders.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Pointe du Hoc 64
« Reply #152 on: 04-08-2011, 15:08:54 »
The change in kits has clearly reduced riflenadespam (and made ascending the cliffs easier) but the ticket ratio needs a little adjustment now. I have seen now several rounds where the US side bleeds for the entire round - sometimes even failing to cap both bunkers - and still wins with 50 to 100 tickets to spare. Matter of fact, I have yet to see a German win on this map in 2.4.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Pointe du Hoc 64
« Reply #153 on: 04-08-2011, 15:08:25 »
Yeah I think there has been a cockup with the new bleed code. Probably a mathematical error fo some sort.

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Pointe du Hoc 64
« Reply #154 on: 10-11-2012, 18:11:50 »


British flag on American map.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Pointe du Hoc 64
« Reply #155 on: 10-11-2012, 19:11:09 »
Which is correct in this case, as the US Rangers were ferried to PdH by the British fleet.

Also: it helps when you upload the jpg file instead of the png. It will reduce loading times dramatically for everyone outside Sweden.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Pointe du Hoc 64
« Reply #156 on: 09-04-2014, 12:04:27 »
2.46 changelog for Pointe du Hoc 64 (American bias!)

  • Objectives are totally and utterly fixed on all maps!
  • The guns now spawn when Farm is in the Allied hands. To win (that is, for the Germans to start bleeding fast), the Allies need to destroy the guns and hold Farm.
  • Increased the tickets numbers for both teams to 1200.
  • Flak Emplacement is not re-capturable by the Germans if they don't own Destroyed Bunker.
  • The MP40 in the German assault SMG kit was replaced with the MP34.
  • Cosmetic (visual) fixes.

Minimap for reference:
« Last Edit: 11-04-2014, 06:04:36 by gavrant »

Offline Wulfburk

  • Jr. Member
  • **
  • Posts: 350
  • We are no longer the Sons of Horus!
    • View Profile
Re: Pointe du Hoc 64
« Reply #157 on: 11-04-2014, 00:04:00 »
Quote
Cosmetic (visual) fixes.

May i ask did you guys optimize some maps? (asking generally and not only about PdH)

Some maps do make me have a fps drop, like keren, remelle, cobra, and etc. But i remember that Vossenack also had a low fps but since the last update it runs better than most! I dont know what you guys did there, but if you could also spread it to a couple of other more resource taking maps would be great!

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Pointe du Hoc 64
« Reply #158 on: 11-05-2020, 17:05:22 »
2.56 changelog for Pointe du Hoc 64

-added 2nd Ranger helmet markings for US Rangers