Author Topic: [Files] Forgotten Hope 2 Mapping Files  (Read 62033 times)

Offline PapillonFH

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Re: [Files] 2.45 Mapping Files
« Reply #90 on: 12-04-2014, 16:04:32 »
hm, do I need new packing scripts? When I pack a custom map, I get this error at 62%:
Texture not found: menu/hud/texture/ingame/communication/fh2rose/commbutton.

Offline PapillonFH

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Re: [Files] 2.45 Mapping Files
« Reply #91 on: 12-04-2014, 16:04:34 »
hm ok, it's gone now. must be related to the fht rally points we have (which I had not yet in the fh2 folder but magically when i removed the calls from tmp.con, the error disappeared).
Strange..

Offline Mudzin

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Re: [Files] 2.45 Mapping Files
« Reply #92 on: 12-04-2014, 23:04:24 »
Do we need new packing scripts?

Offline Stubbfan

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Re: [Files] 2.45 Mapping Files
« Reply #93 on: 13-04-2014, 13:04:02 »
hm ok, it's gone now. must be related to the fht rally points we have (which I had not yet in the fh2 folder but magically when i removed the calls from tmp.con, the error disappeared).
Strange..

Not sure this is strange. You tried to call stuff that wasn't there from the tmp.con. And therefore you got the error :)

Offline PapillonFH

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Re: [Files] 2.45 Mapping Files
« Reply #94 on: 15-04-2014, 21:04:00 »
yeah, the original modder placed a button both in a con file as well as in the py file or our rally point stuff. I removed the 1st but missed the latter :-)
Now it's fine.
BTW, are the any new lightmap samples? Think some of the bunkers are new, right?

Offline Stubbfan

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Re: [Files] 2.45 Mapping Files
« Reply #95 on: 16-04-2014, 17:04:14 »
Could look into it. If you lack them though, they can easily be recreated using bfmeshview.

Offline Nissi

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Re: [Files] 2.45 Mapping Files
« Reply #96 on: 16-04-2014, 23:04:48 »
All new lightmap samples are not in the public build.

Offline elander

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Re: [Files] 2.45 Mapping Files
« Reply #97 on: 13-05-2014, 19:05:39 »
First post needs to be updated.

The links dosnt work ://

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Offline Mayhemic.MAD

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Re: [Files] 2.45 Mapping Files
« Reply #98 on: 13-05-2014, 19:05:24 »
all links should be fixed now
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Offline sn00x

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #99 on: 15-09-2014, 22:09:48 »
Any objectspawner links that are not broken? I would so like to place some kits :)

Offline Ts4EVER

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #100 on: 15-09-2014, 22:09:00 »
I usually just place empty ones and set them in the gpo.con per hand. Gives you more freedom.

Offline hitm4k3r

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #101 on: 15-09-2014, 23:09:09 »
You can also make your own predefined object spawners. Go into your editor folder then mods/FH2/Leveleditor and open the ObjectSpawnerDef file. There you can add any kit combination in the limits of the mod.

Pretty useful aswell. You see, different people, different workflows. See what fits you best.  ;)

Offline sn00x

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #102 on: 16-09-2014, 01:09:58 »
You can also make your own predefined object spawners. Go into your editor folder then mods/FH2/Leveleditor and open the ObjectSpawnerDef file. There you can add any kit combination in the limits of the mod.

Pretty useful aswell. You see, different people, different workflows. See what fits you best.  ;)

Found an old ObjectSpawnerDef from 2.2 i belive on one of my hdd, now i know this worked before as it was when i made eppeldorf among other maps, though now the editor does not seem to load in any kits, i get them in the list and everything seems fine, but no models show up, it is more like the editor does not load the model files. Anyway, all folders are correctly unzipped and havnt had this issue before.
« Last Edit: 16-09-2014, 02:09:47 by sn00x »

Offline hitm4k3r

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #103 on: 16-09-2014, 14:09:44 »
Pickup kits/the kitmshes for them don't show up for me in the editor aswell. I always take a closer look in the object editor how the kit looks like and then I just place them. It is annoying, but at the end it works good enough.

Offline gavrant

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Re: [Files] Forgotten Hope 2 Mapping Files
« Reply #104 on: 16-09-2014, 15:09:32 »
sn00x, hitm4k3r, go to mods/fh2/Objects/Kits and rename every .inc file you'll find there, to .con. That will make the kits visible in the editor.
« Last Edit: 16-09-2014, 16:09:11 by gavrant »