Author Topic: [Files] Forgotten Hope 2 Mapping Files  (Read 62033 times)

Offline Fenring

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[Files] Forgotten Hope 2 Mapping Files
« on: 05-09-2009, 10:09:20 »
Map packing scripts:
http://fhbeta.warumdarum.de/~spitfire/fh2pub/2.45/map-pack-2.45.zip
Starting with 2.46, the map packing script is a part of releases. See mods\fh2\pack-map.py

Requires Python 2.5, 2.6 or 2.7 - http://python.org/download/


Lightmap samples
http://fhbeta.warumdarum.de/~spitfire/fh2pub/fh2-samples-3.4.311.zip
For generating lightmaps (lighting) of static objects on levels in the editor.
Extract to \Battlefield 2\mods\fh2\


Undergrowth files
http://fhbeta.warumdarum.de/~spitfire/fh2pub/2.4undergrowth.rar
Extract to \Battlefield 2\bf2editor\Content\Terrain\Undergrowth\


BF2 editor memory fix
This modified BF2editor.exe makes it crash 10x less. {Dead link!}

Alternate link:
BF2Editor_updated


Forgotten Hope 2 debugger
Modified BF2 debugger. Based on BF2 1.3.
- Large address aware
- Uses settings storage in /My Documents/forgottenhp  2/
Place in \Battlefield 2\ folder. Run in windows XP compatibility mode if using Vista or 7.
Useful for modifying content ingame, testing functionalities of many things, and locating errors through logs.


Fenring's Tutorials
Note some stuff here is outdated. Download the files that are listed in this thread.


FH2 Modified Editor Shaders
Also we have new editor shaders so that you can view the camonets and tank tracks properly when editing maps or even working in the object editor. These must be placed in /Battlefield 2/bf2editor/Shaders/. You may need to delete your editors shader cache first (My Documents/Battlefield 2/cache/).


FH2 Object Spawners
Dead link, anyone use these? They are unneeded afaik, tutorial below explains how to add objects without the object spawner files.
OLD description:
Last but not least we have the new object spawners, these contain only kits since the number of vehicles in 2.2 is simply to great. Also kits only work as object spawners. These must be placed in /Battlefield 2/bf2editor/mods/fh2/.

Do like this to spawn a tank,plane, gun or whatever:
Create a new object spawner:


Now press cancel and name a new spawner:





Now select the vehicle you want from the drop down menu:



Done!
« Last Edit: 22-05-2018, 11:05:03 by Mayhemic.MAD »

Offline Torenico

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #1 on: 05-09-2009, 10:09:11 »
Thanks Alot Fenring!


Offline roekeloos[NL]

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #2 on: 05-09-2009, 16:09:02 »
Super cant wait to make some maps in normandy style

Offline fh_spitfire

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #3 on: 05-09-2009, 17:09:04 »
Stick it!

Offline kettcar

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #4 on: 09-09-2009, 23:09:51 »
thx great

Offline thomaslinxin

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #5 on: 10-09-2009, 19:09:48 »
oh,my!
thx
I'm later for it.....

Offline Ts4EVER

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #6 on: 11-09-2009, 16:09:13 »
I think I will continue mapping, thought I will make backups after every step now.

Offline pheeph

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #7 on: 19-09-2009, 08:09:52 »
so... for pickup kits as object spawners, does it only use kits that say "pickup" on them in the editor list, or can it also use kits that don't say "pickup" on them?

Offline fh_spitfire

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #8 on: 22-09-2009, 13:09:24 »
so... for pickup kits as object spawners, does it only use kits that say "pickup" on them in the editor list, or can it also use kits that don't say "pickup" on them?
Use only kits with "pickup" prefix! Other kits will crash the server!

Offline HaWk

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #9 on: 23-09-2009, 22:09:14 »
Can i use IT for SP??

Offline sniper77shot

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #10 on: 09-12-2009, 18:12:22 »
Now to get my editor set up.

Offline :| Hi

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #11 on: 19-12-2009, 00:12:29 »
the download link seems to be broken

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Josh094

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #12 on: 22-12-2009, 16:12:38 »
2.2 file link is broken :(


Offline Desertfox

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #13 on: 22-12-2009, 16:12:10 »
When fixed, I may make a map....

Offline Torenico

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Re: [Files / Tutorial] 2.2 Mapping Files
« Reply #14 on: 22-12-2009, 17:12:45 »
I have uploaded the FH2 2.2 Files, Object Spawner, Shaders and Undergrowth.

You know where to place them so im leaving you alone :)

http://rapidshare.com/files/324444587/files.zip.html

I know, the download will last only 10 Downloads so if you wanna map, download asap.