Regarding heightmaps.. Is the greyscale percentile based? Or can it be more detailed with using the full 255 value scale? Based on IRL heightmap, the place I'm gonna map has its highest point at 243 meters. The map will also contain sea. If I set terrainheight to 255 and have the highest peak at 100% white, I can set the waterlevel at 12 meters and have realistic height right? Will it still only care about the percent value so I will get 2.55 meter jumps from each change in terrain?
If it's not becoming smooth with 1 meter=1 pixel value change, then am I at least thinking correct in terms of getting the height realistic?
Will 243 m=100% white, editor terrainheight 255, editor waterlevel 12 end up correct?