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Singleplayer and Coop / Re: FH 2.3 SP known errors & bot erronous behavior
« on: 03-10-2010, 19:10:57 »
I tried Villers last night and noted the same problems you’re all reporting. It seems a bunch of new Hedgerows were added to the map that weren't there when I navmeshed it, so bots are getting stuck on them. I’m debating whether I want to re-navmesh it or try and edit the mesh I have now. Not sure which would take less time.
I've seen bots using the Waspe on Totalize even firing the flame thrower when assaulting a position. But it is rare, it's not one of their favorite vehicles.
I know the Terrain on Ramelle isn't exactly bot friendly... made worse by the fact that there were changes made to the terrain after I had navmeshed it. I did my best to correct and fix things, but its hard working on adding bot support to a map that is still under development because changes are still being made. And ultimately I'd rather have the vehicles in there even if bots aren't great with them, then have an infantry only map. I'm working on fixing the fly over problem, I may have a fix for you guys to help me test.
Keep the feedback coming, I'll do what I can to address as much of it as I can. Hopefully Drawde can clean some of the AI stuff up for me, and I'll focus on fixing map specific issues.
I've seen bots using the Waspe on Totalize even firing the flame thrower when assaulting a position. But it is rare, it's not one of their favorite vehicles.
I know the Terrain on Ramelle isn't exactly bot friendly... made worse by the fact that there were changes made to the terrain after I had navmeshed it. I did my best to correct and fix things, but its hard working on adding bot support to a map that is still under development because changes are still being made. And ultimately I'd rather have the vehicles in there even if bots aren't great with them, then have an infantry only map. I'm working on fixing the fly over problem, I may have a fix for you guys to help me test.
Keep the feedback coming, I'll do what I can to address as much of it as I can. Hopefully Drawde can clean some of the AI stuff up for me, and I'll focus on fixing map specific issues.