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Suggestions / Re: 15 ideas for improving FX2 after patch 2.64
« on: 26-01-2024, 18:01:21 »
The developers told me that it is very difficult to change the game mode with bots because everything is coded there. At the same time, I often see that FH2 servers are empty.
If the bots were to fix a few of their biggest shortcomings, then when there is a shortage of live players, it would be possible to replace the missing players with bots. In this case, it would be possible to play FH2 every day, and not only when there are enough live players. This in itself would increase the influx of new players, because many newcomers are probably scared off by often empty servers.
In addition, many beginners are probably often scared off by the high level of realism and high skill requirements in the game, otherwise other live players who play with them complain about them. This problem could be solved if the disadvantages of playing with bots were removed. Then newcomers would be advised to play with bots first, and then go play with live players. This principle is used, for example, in DOTA 2. There, newcomers who have just arrived are advised to first play with bots, and then go play with live players, where the requirements for the “threshold of entry” into the game are much higher.
If you improve the quality of the game with bots, then the number of players playing FX2 will itself increase. And after playing with bots, at a certain moment they begin to want to start playing with live players, as I wanted at a certain moment. In this sense, in order to increase the number of players playing with live players, you must first increase the number of players playing with bots.
If the developers ever decide to change something in the game with bots, then just in case I will write a few of the biggest disadvantages when playing with bots:
a) They see and shoot through bushes and tree foliage. Because of this, it is impossible to play with them on maps with a lot of vegetation. I heard that "Battlefields 2: Project Reality" somehow made it so that bots cannot see through the smoke of smoke grenades.
b) They often get stuck in certain places on the map and do not go into battle. For example, on the map "Arad 16" part of the Soviet infantry is always stuck at the main Soviet base and does not go into battle. Even if you kill them all, some will still appear in the same places on the base and they will not go into battle. On the map "Kuril Islands" the Soviet infantry does not go to attack the last Japanese flag, even if I myself become the commander and give such an order to the entire Soviet infantry on the radio. This happens not only with infantry, but also with armored vehicles. Bots with armored vehicles get stuck on bridges on the map "Studenka 32", British tankers get stuck near the corners of houses on the map "Operation Aberdeen" on the main British base.
c) When there are 4-5 meters left to the bots, even if they still have cartridges in their weapons, for some reason they put away their weapons and take out a knife. If you lie down on the ground and take out a knife, then the bots very inaccurately hit with knives and bayonets at the enemy lying on the ground, and in this case a living player who often moves while lying on the ground can himself kill with a knife/bayonet a lot of bots who, for example, ran towards him to the Bunker or to the house he was defending. I killed several dozen bots this way. It is necessary that they do not take out the knife until they run out of cartridges in their weapons.
d) The big disadvantage when playing with bots is that you can only give them commands through the walkie-talkie. This deprives the player of the opportunity to take part in the battle himself. It is necessary that when playing with bots it would be possible to give orders to bots without a walkie-talkie.
e) After the bots throw an anti-tank explosive package at the tank, they begin to run away from it at maximum speed (sprint). But they run up to the tank as usual (without sprinting). It is necessary that when running up to the tank they run towards it at maximum speed (sprint), this will increase the danger of infantry against armored vehicles. I also noticed that lightly armored vehicles such as armored personnel carriers and light tanks receive little damage from anti-personnel grenades, but bots do not use them against lightly armored vehicles. It would be correct for the bots to use anti-personnel grenades against lightly armored vehicles.
f) It would be correct if, when receiving a radio command to “defend this position,” all the bots that gave this command occupied all the stationary guns and machine guns in this position. And if they were all occupied, then the rest went into the pillboxes, trenches, or approached the windows of the houses on it, with the exception of the machine gunners and soldiers with anti-tank rifles. Machine gunners with light machine guns and anti-tank rifles should not enter the trenches, because otherwise they will not be able to shoot from them while lying in the trench. Armored vehicles in defense should turn their foreheads in the direction from which the enemy might attack.
When given the command “attack this position,” the bots would gather in the largest possible group not far from the attacked position, wait for those lagging behind to gain the maximum number of group members, and when they gathered, they would attack this position at the same time so as not to be stretched across the terrain, and maintain maximum concentration at the moment of attack.
g) For some reason, bots using airplanes do not shoot at enemy airplanes with heavy machine guns. For example, in a beatfighter they don’t fire heavy machine guns at enemy planes, although they could shoot them down faster that way.
h) When defending 5 flags (bases) standing in a corridor order one after another, bots often appear not on the flag that is closest to the enemy, but on the flags behind. Because of this, the advanced flag has few defenders and is quickly captured. In defense, it is necessary that bots always appear on the flags closest to the enemy, with the exception of the number that is needed to occupy all the equipment.
i) It would be possible to add a script for shooting at an airplane for bots with light machine guns
If the bots were to fix a few of their biggest shortcomings, then when there is a shortage of live players, it would be possible to replace the missing players with bots. In this case, it would be possible to play FH2 every day, and not only when there are enough live players. This in itself would increase the influx of new players, because many newcomers are probably scared off by often empty servers.
In addition, many beginners are probably often scared off by the high level of realism and high skill requirements in the game, otherwise other live players who play with them complain about them. This problem could be solved if the disadvantages of playing with bots were removed. Then newcomers would be advised to play with bots first, and then go play with live players. This principle is used, for example, in DOTA 2. There, newcomers who have just arrived are advised to first play with bots, and then go play with live players, where the requirements for the “threshold of entry” into the game are much higher.
If you improve the quality of the game with bots, then the number of players playing FX2 will itself increase. And after playing with bots, at a certain moment they begin to want to start playing with live players, as I wanted at a certain moment. In this sense, in order to increase the number of players playing with live players, you must first increase the number of players playing with bots.
If the developers ever decide to change something in the game with bots, then just in case I will write a few of the biggest disadvantages when playing with bots:
a) They see and shoot through bushes and tree foliage. Because of this, it is impossible to play with them on maps with a lot of vegetation. I heard that "Battlefields 2: Project Reality" somehow made it so that bots cannot see through the smoke of smoke grenades.
b) They often get stuck in certain places on the map and do not go into battle. For example, on the map "Arad 16" part of the Soviet infantry is always stuck at the main Soviet base and does not go into battle. Even if you kill them all, some will still appear in the same places on the base and they will not go into battle. On the map "Kuril Islands" the Soviet infantry does not go to attack the last Japanese flag, even if I myself become the commander and give such an order to the entire Soviet infantry on the radio. This happens not only with infantry, but also with armored vehicles. Bots with armored vehicles get stuck on bridges on the map "Studenka 32", British tankers get stuck near the corners of houses on the map "Operation Aberdeen" on the main British base.
c) When there are 4-5 meters left to the bots, even if they still have cartridges in their weapons, for some reason they put away their weapons and take out a knife. If you lie down on the ground and take out a knife, then the bots very inaccurately hit with knives and bayonets at the enemy lying on the ground, and in this case a living player who often moves while lying on the ground can himself kill with a knife/bayonet a lot of bots who, for example, ran towards him to the Bunker or to the house he was defending. I killed several dozen bots this way. It is necessary that they do not take out the knife until they run out of cartridges in their weapons.
d) The big disadvantage when playing with bots is that you can only give them commands through the walkie-talkie. This deprives the player of the opportunity to take part in the battle himself. It is necessary that when playing with bots it would be possible to give orders to bots without a walkie-talkie.
e) After the bots throw an anti-tank explosive package at the tank, they begin to run away from it at maximum speed (sprint). But they run up to the tank as usual (without sprinting). It is necessary that when running up to the tank they run towards it at maximum speed (sprint), this will increase the danger of infantry against armored vehicles. I also noticed that lightly armored vehicles such as armored personnel carriers and light tanks receive little damage from anti-personnel grenades, but bots do not use them against lightly armored vehicles. It would be correct for the bots to use anti-personnel grenades against lightly armored vehicles.
f) It would be correct if, when receiving a radio command to “defend this position,” all the bots that gave this command occupied all the stationary guns and machine guns in this position. And if they were all occupied, then the rest went into the pillboxes, trenches, or approached the windows of the houses on it, with the exception of the machine gunners and soldiers with anti-tank rifles. Machine gunners with light machine guns and anti-tank rifles should not enter the trenches, because otherwise they will not be able to shoot from them while lying in the trench. Armored vehicles in defense should turn their foreheads in the direction from which the enemy might attack.
When given the command “attack this position,” the bots would gather in the largest possible group not far from the attacked position, wait for those lagging behind to gain the maximum number of group members, and when they gathered, they would attack this position at the same time so as not to be stretched across the terrain, and maintain maximum concentration at the moment of attack.
g) For some reason, bots using airplanes do not shoot at enemy airplanes with heavy machine guns. For example, in a beatfighter they don’t fire heavy machine guns at enemy planes, although they could shoot them down faster that way.
h) When defending 5 flags (bases) standing in a corridor order one after another, bots often appear not on the flag that is closest to the enemy, but on the flags behind. Because of this, the advanced flag has few defenders and is quickly captured. In defense, it is necessary that bots always appear on the flags closest to the enemy, with the exception of the number that is needed to occupy all the equipment.
i) It would be possible to add a script for shooting at an airplane for bots with light machine guns