Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Fenring on 05-09-2009, 10:09:20

Title: [Files] Forgotten Hope 2 Mapping Files
Post by: Fenring on 05-09-2009, 10:09:20
Map packing scripts:
http://fhbeta.warumdarum.de/~spitfire/fh2pub/2.45/map-pack-2.45.zip
Starting with 2.46, the map packing script is a part of releases. See mods\fh2\pack-map.py

Requires Python 2.5, 2.6 or 2.7 - http://python.org/download/


Lightmap samples
http://fhbeta.warumdarum.de/~spitfire/fh2pub/fh2-samples-3.4.311.zip
For generating lightmaps (lighting) of static objects on levels in the editor.
Extract to \Battlefield 2\mods\fh2\


Undergrowth files
http://fhbeta.warumdarum.de/~spitfire/fh2pub/2.4undergrowth.rar (http://fhbeta.warumdarum.de/~spitfire/fh2pub/2.4undergrowth.rar)
Extract to \Battlefield 2\bf2editor\Content\Terrain\Undergrowth\


BF2 editor memory fix (http://www.bfeditor.org/forums/index.php?showtopic=15351)
This modified BF2editor.exe makes it crash 10x less. {Dead link!}

Alternate link:
BF2Editor_updated (http://realitymodfiles.com/rhino/editor/BF2Editor_updated.rar)


Forgotten Hope 2 debugger (http://fhbeta.warumdarum.de/~spitfire/fh2pub/FH2Debugger.rar)
Modified BF2 debugger. Based on BF2 1.3.
- Large address aware
- Uses settings storage in /My Documents/forgottenhp  2/
Place in \Battlefield 2\ folder. Run in windows XP compatibility mode if using Vista or 7.
Useful for modifying content ingame, testing functionalities of many things, and locating errors through logs.


Fenring's Tutorials (http://forgottenhope.warumdarum.de/tutorials/)
Note some stuff here is outdated. Download the files that are listed in this thread.


FH2 Modified Editor Shaders (http://fhbeta.warumdarum.de/~spitfire/fh2pub/BF2EditorShaders.rar)
Also we have new editor shaders so that you can view the camonets and tank tracks properly when editing maps or even working in the object editor. These must be placed in /Battlefield 2/bf2editor/Shaders/. You may need to delete your editors shader cache first (My Documents/Battlefield 2/cache/).


FH2 Object Spawners (http://azreal64.com/fh2/fh2_editor.rar)
Dead link, anyone use these? They are unneeded afaik, tutorial below explains how to add objects without the object spawner files.
OLD description:
Last but not least we have the new object spawners, these contain only kits since the number of vehicles in 2.2 is simply to great. Also kits only work as object spawners. These must be placed in /Battlefield 2/bf2editor/mods/fh2/.

Do like this to spawn a tank,plane, gun or whatever:
Create a new object spawner:
(http://i291.photobucket.com/albums/ll294/DarkFenring/createspawner.jpg)

Now press cancel and name a new spawner:



(http://i291.photobucket.com/albums/ll294/DarkFenring/typespawner.jpg)

Now select the vehicle you want from the drop down menu:

(http://i291.photobucket.com/albums/ll294/DarkFenring/selectvehicle.jpg)

Done!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 05-09-2009, 10:09:11
Thanks Alot Fenring!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: roekeloos[NL] on 05-09-2009, 16:09:02
Super cant wait to make some maps in normandy style
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: fh_spitfire on 05-09-2009, 17:09:04
Stick it!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: kettcar on 09-09-2009, 23:09:51
thx great
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: thomaslinxin on 10-09-2009, 19:09:48
oh,my!
thx
I'm later for it.....
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Ts4EVER on 11-09-2009, 16:09:13
I think I will continue mapping, thought I will make backups after every step now.
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: pheeph on 19-09-2009, 08:09:52
so... for pickup kits as object spawners, does it only use kits that say "pickup" on them in the editor list, or can it also use kits that don't say "pickup" on them?
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: fh_spitfire on 22-09-2009, 13:09:24
so... for pickup kits as object spawners, does it only use kits that say "pickup" on them in the editor list, or can it also use kits that don't say "pickup" on them?
Use only kits with "pickup" prefix! Other kits will crash the server!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: HaWk on 23-09-2009, 22:09:14
Can i use IT for SP??
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: sniper77shot on 09-12-2009, 18:12:22
Now to get my editor set up.
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: :| Hi on 19-12-2009, 00:12:29
the download link seems to be broken
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Josh094 on 22-12-2009, 16:12:38
2.2 file link is broken :(
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Desertfox on 22-12-2009, 16:12:10
When fixed, I may make a map....
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 22-12-2009, 17:12:45
I have uploaded the FH2 2.2 Files, Object Spawner, Shaders and Undergrowth.

You know where to place them so im leaving you alone :)

http://rapidshare.com/files/324444587/files.zip.html

I know, the download will last only 10 Downloads so if you wanna map, download asap.
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Gl@mRock on 22-12-2009, 18:12:46
Thx! for the new link. (http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_34.gif)
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: cramble on 26-12-2009, 00:12:02
Can somebody plz put a new download link on this topic i cant dawnload it anymore.
Cause the links are dead.

greets cramble
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 26-12-2009, 09:12:51
Can somebody plz put a new download link on this topic i cant dawnload it anymore.
Cause the links are dead.

greets cramble

Do you need the Lightmaps or Object Spawner?

The one that doesnt works in the Object Spawner Link, but if you want that, DL it from this Rapidshare Link.


http://rapidshare.com/files/324444587/files.zip.html
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: cramble on 26-12-2009, 13:12:41
Ty for the download link.

greets cramble
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 29-12-2009, 05:12:04
Np ^

Anyways, i would like to ask the Devs if with the next version, Fh2 2.25, are you guys going to to release a new Lightmap File?


i need my 2.2 Lightmap file out of my PC Asap, i only have 3 Free GB for some reason, that and more shit goes to the recycle bin!

Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Desertfox on 29-12-2009, 07:12:58
Np ^

Anyways, i would like to ask the Devs if with the next version, Fh2 2.25, are you guys going to to release a new Lightmap File?


i need my 2.2 Lightmap file out of my PC Asap, i only have 3 Free GB for some reason, that and more shit goes to the recycle bin!


done a disk cleanup lately?
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Ionizer on 29-12-2009, 18:12:40
Np ^

Anyways, i would like to ask the Devs if with the next version, Fh2 2.25, are you guys going to to release a new Lightmap File?


i need my 2.2 Lightmap file out of my PC Asap, i only have 3 Free GB for some reason, that and more shit goes to the recycle bin!


done a disk cleanup lately?

Aren't you supposed to always keep 15% of your Hard Drive free for everything to work correctly?
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Desertfox on 29-12-2009, 18:12:47
Np ^

Anyways, i would like to ask the Devs if with the next version, Fh2 2.25, are you guys going to to release a new Lightmap File?


i need my 2.2 Lightmap file out of my PC Asap, i only have 3 Free GB for some reason, that and more shit goes to the recycle bin!


done a disk cleanup lately?

Aren't you supposed to always keep 15% of your Hard Drive free for everything to work correctly?
To be completely in the clear, about 20%, but 15% should suffice
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 29-12-2009, 20:12:50
Yeah but for some reason, the PC works fine, but hell, i dont know where this GBs comes from!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Desertfox on 09-01-2010, 21:01:31
I need the FH2 mapping files
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 09-01-2010, 21:01:28
I asked that yesterday on the IRC and toddel told me yes, but if i were you i would wait, the Lightmap Samples are 1GB~ and well, thats alot.
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Zeno on 15-01-2010, 22:01:20
can somebody upload the objectspawners to 4shared or filefront or similar=????

damn i hate rapidshare!
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Switz on 20-01-2010, 21:01:04
I have uploaded the FH2 2.2 Files, Object Spawner, Shaders and Undergrowth.

You know where to place them so im leaving you alone :)

http://rapidshare.com/files/324444587/files.zip.html

I know, the download will last only 10 Downloads so if you wanna map, download asap.
-->
Quote
This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.
This limit is reached.

To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information.


Can someone upload them on a different site? Also will there be 2.25 files?
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 29-01-2010, 07:01:03
Okay sorry for the big Delay but i uploded the 2.2 Files again :)

http://rapidshare.com/files/342745294/files.zip.html
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: 508th PIR Hawkeye on 29-01-2010, 21:01:02
Quote
Unfortunately right now our servers are overloaded and we have no more download slots left for non-members. Of course you can also try again later.

Any change one of the FH devs can put the files on his own personnal site or the FH website? Those pricks at RapidShare won't let me download it over the last days I've attempted to do so (from both download links), but they just won't let me...
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Torenico on 30-01-2010, 22:01:56
Aight i uploaded these files to Megaupload.


http://www.megaupload.com/?d=5SZK7OW3
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: 508th PIR Hawkeye on 31-01-2010, 11:01:02
Aight i uploaded these files to Megaupload.


http://www.megaupload.com/?d=5SZK7OW3

Thanks a lot, much appreciated  ;)
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Toddel on 05-03-2010, 21:03:07
added 2.25 Samples
Title: Re: [Files / Tutorial] 2.2 Mapping Files
Post by: Natty on 19-04-2010, 08:04:55
rename to 2.25 mapping files
Title: Re: [Files / Tutorial] 2.25 Mapping Files
Post by: azreal on 19-04-2010, 12:04:17
done.
Title: Re: [Files / Tutorial] 2.25 Mapping Files
Post by: Grober on 18-05-2010, 02:05:33
could some upload new files?
Title: Re: [Files / Tutorial] Mapping Files
Post by: McCloskey on 20-05-2010, 18:05:13
You mean 2.26 samples? http://ifihada.com/~jbp/fh2pub/release-2.26/fh2-samples-1.7.723.zip
Title: Re: [Files / Tutorial] Mapping Files
Post by: Beaufort on 21-05-2010, 17:05:35
Could we please have a new link for the undergrowth, the shaders and the object spawners ?
Title: Re: [Files / Tutorial] Mapping Files
Post by: Toddel on 21-05-2010, 18:05:00
why? i dont think they changed
Title: Re: [Files / Tutorial] Mapping Files
Post by: Beaufort on 21-05-2010, 19:05:33
Oops, I thought the link above was for samples as well. I'm sorry.
Title: Re: [Files / Tutorial] Mapping Files
Post by: Grober on 30-05-2010, 14:05:43
objects spawners dont change ?
Title: Re: [Files / Tutorial] Mapping Files
Post by: mopskind on 01-06-2010, 17:06:53
Hi,

are the new object spawners available yet? wanna screw a bit with hellcat ;)
Title: Re: [Files] 2.3 Mapping Files
Post by: azreal on 18-10-2010, 21:10:07
Ok, I've updated all the links, including a link to the off-line files for Fenring's old tutorial site. I don't have the undergrowth files yet. I'll try and get those this week.
Title: Re: [Files] 2.3 Mapping Files
Post by: :| Hi on 19-10-2010, 04:10:10
Is Fenring still a dev?
Title: Re: [Files] 2.3 Mapping Files
Post by: azreal on 19-10-2010, 05:10:23
Yes, he just, for whatever reason, can't host his site anymore. So just follow the instructions in the readme file, and everything will work the same.
Title: Re: [Files] 2.3 Mapping Files
Post by: :| Hi on 19-10-2010, 05:10:39
Alright, thanks. Was just wondering, since you edited the post and I don't think I've ever seen a post by him
Title: Re: [Files] 2.3 Mapping Files
Post by: azreal on 19-10-2010, 06:10:27
Then you're not looking hard enough ;)
Title: Re: [Files] 2.3 Mapping Files
Post by: Nissi on 19-10-2010, 21:10:18
One question about fenrings tutorial. I "dezipped" the full content into one folder as it is written in the text file. Nevertheless I can only open the files in a useful manner with a work-around. What programm do you need to show it as it was on the homepage?

Thank you,
Nissi
Title: Re: [Files] 2.3 Mapping Files
Post by: azreal on 19-10-2010, 22:10:13
Firefox. They are HTML files.
Title: Re: [Files] 2.3 Mapping Files
Post by: Nissi on 22-10-2010, 18:10:16
Thank you it is working. Now I have a lot to read.  8)
Title: Re: [Files] 2.3 Mapping Files
Post by: Ron230 on 25-02-2011, 15:02:18
Can anyone write the setup of bf 2 editor step by step? I have do it, as i found at FHWiki, but it doesnt work.
Title: Re: [Files] 2.3 Mapping Files
Post by: Raziel on 02-03-2011, 08:03:48
Download Fenrings' tutorials [post 1 of this topic] or click http://azreal64.com/fh2/fenring_tutorials.rar (http://azreal64.com/fh2/fenring_tutorials.rar)

I would suggest that you print out the file named index.php and tick every step after completion. If you skip 1 simple instruction the editor will crash

ALSO: Make sure that when extracting the zip files to a new folder, you extract BOTH the client.zip and server.zip file. Do this for each folder. Hope you'll succeed in installing the editor!  :)

Image from tutorial files


(http://i905.photobucket.com/albums/ac251/raziel1082/FH2/ectraction-scheme.jpg)
Title: Re: [Files] 2.3 Mapping Files
Post by: Ron230 on 02-03-2011, 19:03:55
Download Fenrings' tutorials [post 1 of this topic] or click http://azreal64.com/fh2/fenring_tutorials.rar (http://azreal64.com/fh2/fenring_tutorials.rar)

I would suggest that you print out the file named index.php and tick every step after completion. If you skip 1 simple instruction the editor will crash

ALSO: Make sure that when extracting the zip files to a new folder, you extract BOTH the client.zip and server.zip file. Do this for each folder. Hope you'll succeed in installing the editor!  :)

Image from tutorial files


(http://i905.photobucket.com/albums/ac251/raziel1082/FH2/ectraction-scheme.jpg)
Thanks a lot, it works!!! First i've forgot to unzip the files in a folder.
Title: Re: [Files] 2.3 Mapping Files
Post by: McCloskey on 08-05-2011, 20:05:34
Guys, where can I get the 2.3 undergrowth meshes?

pretty please :P
Title: Re: [Files] 2.3 Mapping Files
Post by: McCloskey on 11-05-2011, 07:05:46
no one? :(
Title: Re: [Files] 2.3 Mapping Files
Post by: hitm4k3r on 11-05-2011, 11:05:18
I looked it up and they seem to be in the "Modified Editor Shaders"-File  ;)
Title: Re: [Files] 2.3 Mapping Files
Post by: McCloskey on 11-05-2011, 19:05:22
if you mean Undergrowth.fx then that's not what I mean. What I mean are those meshes like "fh_random.obj" "fh_bricks_gray.obj" etc. supposed to be in the ...\bf2editor\Content\Terrain\Undergrowth folder. Like for example in Saint-Lô's Undergrowth.cfg file is this:


ViewDistance 100
ViewDistanceFadeScale 0.5
ViewDistanceHeightScale 0.4
ViewDistanceHeight2Scale 0.4
ViewDistanceStreamingScale 1
PatchSubdivide 15
SwayScale 0.15
LightingScale 1.4
AlphaRef 0.15

Material grass 1
{
   GeneralHeight 0

   Type hedgerow_grass
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 1.25 1.25
      Density 0.25
      Variation 0.45
      TerrainColorScale 1
      TypeSwayScale 0.125
      Skew 0
   }
   Type weeds
   {
      Mesh fh_weedbig
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.025
      Variation 0.75
      TerrainColorScale 0.8
      TypeSwayScale 0.1
      Skew 0
   }
   Type tall
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 0.9 1
      Density 0.2
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type weeds2
   {
      Mesh thistle
      Texture thistle
      RandomSizeScale 1.3 1.3
      Density 0.01
      Variation 0.5
      TerrainColorScale 0.9
      TypeSwayScale 0.1
      Skew 0
   }
   Type tall_weeds
   {
      Mesh fh_weedtall
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.02
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.1
      Skew 0
   }
}

Material debris 2
{
   GeneralHeight 0

   Type rubble
   {
      Mesh fh_bricks_gray
      Texture fh_bricks2
      RandomSizeScale 1.35 1.35
      Density 0.25
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}

Material field_grass 3
{
   GeneralHeight 0

   Type open_pasture
   {
      Mesh fh_random_tall
      Texture fh_wildgrass3
      RandomSizeScale 1 1
      Density 0.3
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type plants2
   {
      Mesh fh_random
      Texture grass_mix2
      RandomSizeScale 1 1
      Density 0.2
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type whiteweeds
   {
      Mesh fh_weedyellow
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.025
      Variation 0.2
      TerrainColorScale 0.75
      TypeSwayScale 0.02
      Skew 0
   }
}

Material grass_low 4
{
   GeneralHeight 0

   Type short
   {
      Mesh fh_random
      Texture grass_mix2
      RandomSizeScale 0.8 0.8
      Density 0.6
      Variation 0.25
      TerrainColorScale 1
      TypeSwayScale 0.05
      Skew 0
   }
}

Material high_grass 5
{
   GeneralHeight 0

   Type wildgrass
   {
      Mesh fh_random
      Texture fieldgrasslighter
      RandomSizeScale 1.5 1.8
      Density 0.08
      Variation 0.2
      TerrainColorScale 0.95
      TypeSwayScale 0.1
      Skew 0
   }
   Type weedbig
   {
      Mesh fh_weedbig
      Texture fh_weeds1
      RandomSizeScale 1 1
      Density 0.6
      Variation 0.5
      TerrainColorScale 1
      TypeSwayScale 0.2
      Skew 0
   }
   Type weed_tall
   {
      Mesh fh_weedtall
      Texture fh_weeds1
      RandomSizeScale 1.15 1
      Density 0.5
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.15
      Skew 0
   }
   Type wildgrass2
   {
      Mesh fh_random_tall
      Texture fh_wildgrass3
      RandomSizeScale 1.5 1.5
      Density 0.2
      Variation 0.2
      TerrainColorScale 1
      TypeSwayScale 0.1
      Skew 0
   }
   Type weed_yellow
   {
      Mesh fh_weedyellow
      Texture fh_weeds1
      RandomSizeScale 1.25 1.35
      Density 0.5
      Variation 0.35
      TerrainColorScale 0.65
      TypeSwayScale 0.1
      Skew 0
   }
}

Material debris2 6
{
   GeneralHeight 0

   Type red_grey_bricks
   {
      Mesh fh_bricks_gray
      Texture fh_bricks2
      RandomSizeScale 1 1
      Density 0.175
      Variation 0.195
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}

Material rock 7
{
   GeneralHeight 0

   Type large
   {
      Mesh ME_genrock02
      Texture ME_genrock01
      RandomSizeScale 0.4 0.25
      Density 0.03
      Variation 0.66
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
   Type small
   {
      Mesh smallrocks01
      Texture ME_genrock01
      RandomSizeScale 0.75 0.5
      Density 0.03
      Variation 0.22
      TerrainColorScale 1
      TypeSwayScale 0
      Skew 0
   }
}


Stuff in bold is what I'm looking for.
Title: Re: [Files] 2.3 Mapping Files
Post by: Wilhelm on 11-05-2011, 21:05:53
if you mean Undergrowth.fx then that's not what I mean. What I mean are those meshes like "fh_random.obj" "fh_bricks_gray.obj" etc. supposed to be in the ...\bf2editor\Content\Terrain\Undergrowth folder. Like for example in Saint-Lô's Undergrowth.cfg file is this:

I didn't have those meshes showing up before either, but then I looked in that folder and found a .zip file that I had to extract which contained all of them.  

I don't know if that is how the files are in the mod or if I downloaded that .zip from these forums or something and just extracted it improperly.  In any case, it wouldn't hurt to look and see if you have a .zip in there.
Title: Re: [Files] 2.3 Mapping Files
Post by: [130.Pz]S.Lainer on 11-05-2011, 21:05:35
  I don't think those files are that big (if I understand correctly what it is you are looking for)....Hop on TS and I will upload them for yeah in channel.
Title: Re: [Files] 2.3 Mapping Files
Post by: McCloskey on 11-05-2011, 21:05:57
maybe if you could just send it to me via PM (the link for it that is).. I have to dl a TS update and this thing is being super slow... anyway thanks for all the help!
Title: Re: [Files] 2.3 Mapping Files
Post by: [130.Pz]S.Lainer on 11-05-2011, 22:05:34
It is 18MB.  I don't think I can do it via PM.  Like I said get your TS straight and I will put it in channel.
Title: Re: [Files] 2.3 Mapping Files
Post by: McCloskey on 11-05-2011, 22:05:31
Now, what TS are we exactly talking about? :D
Title: Re: [Files] 2.3 Mapping Files
Post by: [130.Pz]S.Lainer on 11-05-2011, 23:05:27
Sorry...WaW's.....

64.34.212.191:9991
Title: Re: [Files] 2.3 Mapping Files
Post by: Wilhelm on 12-05-2011, 00:05:12
Sorry...WaW's.....

64.34.212.191:9991

and TS3
Title: Re: [Files] 2.3 Mapping Files
Post by: fh_spitfire on 14-07-2011, 22:07:50
2.4 samples: http://ifihada.com/~jbp/fh2pub/release-2.4/fh2-samples-2.1.474.zip
Title: Re: [Files] 2.3 Mapping Files
Post by: [130.Pz]S.Lainer on 14-07-2011, 22:07:51
  How about throwing up those groovy new undergrowth files as well....

And thanks.
Title: Re: [Files] 2.4 Mapping Files
Post by: Kev4000 on 18-07-2011, 20:07:37
Modified original post!

Updated are 2.4 undergrowth files, lightmap samples, and more!!1
Title: Re: [Files] 2.4 Mapping Files
Post by: Raziel on 19-07-2011, 12:07:42
Thanks Kev
Title: Re: [Files] 2.4 Mapping Files
Post by: [130.Pz]S.Lainer on 19-07-2011, 17:07:16
and more!!1

Ohh you dirty tease!
Title: Re: [Files] 2.4 Mapping Files
Post by: Kwiot on 08-10-2011, 14:10:40
What should I download after 2.4 apart samples and undergrowth files?
Title: Re: [Files] 2.4 Mapping Files
Post by: Nissi on 09-10-2011, 17:10:27
http://forgottenhope.warumdarum.de/tutorials/index.php

Have fun  :)
Title: Re: [Files] 2.4 Mapping Files
Post by: Kwiot on 10-10-2011, 09:10:15
Thx for the link!  :)
Title: Re: [Files] 2.4 Mapping Files
Post by: Nissi on 11-10-2011, 06:10:20
If you face questions you can not overcome with forum or tutorial research --> never mind joining IRC. There are often even mappers there... maybe you won't get a very fast reply but surely one.  :)
Title: Re: [Files] 2.4 Mapping Files
Post by: aserafimov on 14-10-2011, 07:10:09
it will be good if someone upload updated to 2.4 fh2 object spawners..
thank you in advance!
Title: Re: [Files] 2.4 Mapping Files
Post by: Sir_Pee_Alot on 04-07-2012, 19:07:56
i like to start mapping when 2.45 is released but it take,s so long that i like to start now with 2.4 but the links are broken can someone help me?

Title: Re: [Files] 2.4 Mapping Files
Post by: Sir_Pee_Alot on 05-07-2012, 17:07:15
can someone upload the file,s please
Title: Re: [Files] 2.4 Mapping Files
Post by: fh_spitfire on 13-07-2012, 12:07:33
2.45 samples: http://fhdev.dyndns.org/~spitfire/fh2pub/2.45/fh2-samples-2.5.776.zip

Somebody update the 1st post plz.
Title: Re: [Files] 2.4 Mapping Files
Post by: Sir_Pee_Alot on 14-07-2012, 15:07:46
can you guys update the 2.45 files please
Title: Re: [Files] 2.4 Mapping Files
Post by: Stubbfan on 14-07-2012, 15:07:27
As soon as we take a break in playing:)
Title: Re: [Files] 2.4 Mapping Files
Post by: Kev4000 on 15-07-2012, 13:07:14
There's new map packing scripts required for FH2.45. These are introduced to reduce memory load greatly on FH2 maps by manually specifying which kits and weapons to load, instead of loading all.
You may notice kits are gone in spawn menu if loading the map regularly.
Will provide scripts and how-to soon.

* edit: updated most links in main post, packing scripts need some work will be shortly.
Title: Re: [Files] 2.4 Mapping Files
Post by: fh_spitfire on 18-07-2012, 19:07:00
2.45 map packing scripts:

http://fhdev.dyndns.org/~spitfire/fh2pub/2.45/map-pack-2.45.zip

Instructions:
- extract all the .py files into mod directory (for example "mods/fh2")
- run pack-map.py (or pack-map.py [mapname])

Requires Python 2.5 2.6 or 2.7 - http://python.org/download/

@moderator: add this to first post please.
Title: Re: [Files] 2.4 Mapping Files
Post by: psykfallet on 09-08-2012, 22:08:21
now all that's missing is renaming the thread to 2.45 mapping files  ;)
Title: Re: [Files] 2.4 Mapping Files
Post by: Wasntmenl on 23-08-2012, 17:08:18
The link to the undergrowth files isnt working. Are there new undergrowth files comming or are they the same as with 2.4?
Title: Re: [Files] 2.4 Mapping Files
Post by: Watchtower1001 on 26-08-2012, 06:08:27
Undergrowth files are still AFK on first post. 

Title: Re: [Files] 2.4 Mapping Files
Post by: [WaW]TC|Avrojet on 19-09-2012, 23:09:00
Might want to rename the thread to 2.45
Title: Re: [Files] 2.4 Mapping Files
Post by: 0utlaw on 13-11-2012, 06:11:02
the undergrowth link is dead. can someone please upload these files again? thanks
Title: Re: [Files] 2.4 Mapping Files
Post by: Rabbit032 on 13-11-2012, 07:11:43
I also think the lightmaps are not up to date, Battle of the bulge objects wont lightmap.
Title: Re: [Files] 2.4 Mapping Files
Post by: radiosmersh on 13-11-2012, 13:11:35
Undergrowth: http://bfewaw.com/maps/tools/2.4Undergrowth.rar
Title: Re: [Files] 2.45 Mapping Files
Post by: Darman on 08-12-2012, 11:12:26
Hey, brief question,

is there a tutorial/ the needed files for fh2.45 SP mapping included in this thread?
Because Ive got a bunch of old custom maps and all of them wont work with 2.45 as there are no calsses to choose shown on Level start and when I click join the game crashes to desktop.

Id like to convert those maps to 2.45 compatible but cant find out how. I tried repacking with python as described here but it had no effect.
Title: Re: [Files] 2.45 Mapping Files
Post by: Pejsaty on 10-03-2013, 21:03:50
Can you include with the next release in the mapping files Axis artillery guns (both Italian and German) - LeFH and Cannone with the same range as 25 pounder? Because now we have to give Axis Vritish artillery in order to balance things...
Title: Re: [Files] 2.45 Mapping Files
Post by: PapillonFH on 12-04-2014, 16:04:32
hm, do I need new packing scripts? When I pack a custom map, I get this error at 62%:
Texture not found: menu/hud/texture/ingame/communication/fh2rose/commbutton.
Title: Re: [Files] 2.45 Mapping Files
Post by: PapillonFH on 12-04-2014, 16:04:34
hm ok, it's gone now. must be related to the fht rally points we have (which I had not yet in the fh2 folder but magically when i removed the calls from tmp.con, the error disappeared).
Strange..
Title: Re: [Files] 2.45 Mapping Files
Post by: Mudzin on 12-04-2014, 23:04:24
Do we need new packing scripts?
Title: Re: [Files] 2.45 Mapping Files
Post by: Stubbfan on 13-04-2014, 13:04:02
hm ok, it's gone now. must be related to the fht rally points we have (which I had not yet in the fh2 folder but magically when i removed the calls from tmp.con, the error disappeared).
Strange..

Not sure this is strange. You tried to call stuff that wasn't there from the tmp.con. And therefore you got the error :)
Title: Re: [Files] 2.45 Mapping Files
Post by: PapillonFH on 15-04-2014, 21:04:00
yeah, the original modder placed a button both in a con file as well as in the py file or our rally point stuff. I removed the 1st but missed the latter :-)
Now it's fine.
BTW, are the any new lightmap samples? Think some of the bunkers are new, right?
Title: Re: [Files] 2.45 Mapping Files
Post by: Stubbfan on 16-04-2014, 17:04:14
Could look into it. If you lack them though, they can easily be recreated using bfmeshview.
Title: Re: [Files] 2.45 Mapping Files
Post by: Nissi on 16-04-2014, 23:04:48
All new lightmap samples are not in the public build.
Title: Re: [Files] 2.45 Mapping Files
Post by: elander on 13-05-2014, 19:05:39
First post needs to be updated.

The links dosnt work ://
Title: Re: [Files] 2.45 Mapping Files
Post by: Mayhemic.MAD on 13-05-2014, 19:05:24
all links should be fixed now
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: sn00x on 15-09-2014, 22:09:48
Any objectspawner links that are not broken? I would so like to place some kits :)
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ts4EVER on 15-09-2014, 22:09:00
I usually just place empty ones and set them in the gpo.con per hand. Gives you more freedom.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: hitm4k3r on 15-09-2014, 23:09:09
You can also make your own predefined object spawners. Go into your editor folder then mods/FH2/Leveleditor and open the ObjectSpawnerDef file. There you can add any kit combination in the limits of the mod.

Pretty useful aswell. You see, different people, different workflows. See what fits you best.  ;)
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: sn00x on 16-09-2014, 01:09:58
You can also make your own predefined object spawners. Go into your editor folder then mods/FH2/Leveleditor and open the ObjectSpawnerDef file. There you can add any kit combination in the limits of the mod.

Pretty useful aswell. You see, different people, different workflows. See what fits you best.  ;)

Found an old ObjectSpawnerDef from 2.2 i belive on one of my hdd, now i know this worked before as it was when i made eppeldorf among other maps, though now the editor does not seem to load in any kits, i get them in the list and everything seems fine, but no models show up, it is more like the editor does not load the model files. Anyway, all folders are correctly unzipped and havnt had this issue before.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: hitm4k3r on 16-09-2014, 14:09:44
Pickup kits/the kitmshes for them don't show up for me in the editor aswell. I always take a closer look in the object editor how the kit looks like and then I just place them. It is annoying, but at the end it works good enough.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: gavrant on 16-09-2014, 15:09:32
sn00x, hitm4k3r, go to mods/fh2/Objects/Kits and rename every .inc file you'll find there, to .con. That will make the kits visible in the editor.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: hitm4k3r on 16-09-2014, 16:09:14
Oh, thanks for the hint. Was allways a pain  ;D
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Stubbfan on 16-09-2014, 16:09:01
Will it? I thought kits wasn't loaded as a object spawner.

Anyways. hitm4k3r should already be on SVN where kits are named .con
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: hitm4k3r on 16-09-2014, 16:09:33
Yeah, but I haven't used the svn build for mapping yet. Anyway, I will give it a go as it makes placing pickupkits a lot easier than launching the map five times to check the kits.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Mudzin on 01-10-2014, 18:10:07
After last update have you updated, apart lightmap samples, undergrowth files too? Because link is broken, but it's written that it's 2.4 ver. undergrowth files, so seems not, am I right?
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 16-04-2015, 20:04:45
BF2 Editor memory fix doesnt work
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 16-04-2015, 20:04:16
Also can give best phyton download link( also which)?
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Mudzin on 16-04-2015, 23:04:58
2.7.9 ver should be fine...
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 17-04-2015, 19:04:34
2.7.9 ver should be fine...
Thanks!
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 31-05-2015, 14:05:23
Do I need bf2 lightmap samples?(fenrings tutorial)
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Roughbeak on 31-05-2015, 15:05:33
You should, yes.

The term "samples" really mean just lightmap files for your object. Without these, you will be unable to generate them (for each static mesh) in BF2Editor.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 31-05-2015, 19:05:56
But they are outdated on Fenrings
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: gavrant on 31-05-2015, 20:05:45
Ivancic, please read the first post in this very thread, it contains answers to many of your recent questions, including the way to get the latest lightmapping samples.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Mayhemic.MAD on 09-02-2016, 14:02:43
The Lightmap samples link has been updated for 2.50. Check the first post in this thread or click here (http://fhpubforum.warumdarum.de/index.php?topic=1804.msg36036#msg36036).
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Ivancic1941 on 09-02-2016, 19:02:56
hey do I need to extract all statics and new vehs now with new version?
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Roughbeak on 09-02-2016, 20:02:46
Same way as before, really. Use Winrar or something similar to extract the .zip files into Objects, Shaders, menu etc..
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: SgtAlex on 30-03-2018, 03:03:41
Hi there, I have a brief question about the Editor setup, here it's said to place fh2 lightmaps samples like this:


Lightmap samples
http://fhbeta.warumdarum.de/~spitfire/fh2pub/fh2-samples-3.2.202.zip
For generating lightmaps (lighting) of static objects on levels in the editor.
Extract to \Battlefield 2\mods\fh2\


however, on the tutorials, fh2 lightmap samples are indicated to be placed on bf2editor/ directory, look: http://forgottenhope.warumdarum.de/tutorials/ (http://forgottenhope.warumdarum.de/tutorials/)

Where are they meant to be placed exactly?

I have all necessary files and tutorials uploaded on Mega, if you need them let me know
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: blander on 30-03-2018, 04:03:58
Lightmapsamples:
Battlefield 2: http://files.filefront.com/Battlefield+2+Light+Map+Samples/;3994655;/fileinfo.html
Copy the files LightmapSamples01.zip,LightmapSamples02.zip and LightmapSamples03.zip to your battlefield 2/bf2editor directory (DO NOT unzip them)

Forgotten Hope 2: http://xfh2.ifihada.com/betatester-samples/fh2-samples-1.0.046.zip Extract and copy the "objects" folder to your battlefield 2/bf2editor/ directory.

This worked for me.
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: FiveStars on 26-10-2018, 10:10:36
links are broken there
Title: Re: [Files] Forgotten Hope 2 Mapping Files
Post by: Michael Z Freeman on 26-06-2019, 18:06:03
Hi. Is there an updated debugger version of ForgottenHope2_r.exe and its associated files ? Or is that not even necessary or not even possible ?