Author Topic: SMGs are really weak  (Read 13775 times)

Offline RAnDOOm

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Re: SMGs are really weak
« Reply #30 on: 20-12-2012, 14:12:32 »
It is just a matter of luck whether your shot gets registered or not. And it doesn't matter whether you shot on a moving target or someone who is just camping in a corner.

Exaggerating a bit arent you ?

Point towards the torso/head and you get a kill. Its that simple.

I havent had any problem with the smg's.

Offline TASSER

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Re: SMGs are really weak
« Reply #31 on: 22-12-2012, 13:12:49 »
Yeah I've never had a problem with hitboxes, well ever really.

Maybe it's a ping thing?
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Offline Ts4EVER

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Re: SMGs are really weak
« Reply #32 on: 22-12-2012, 13:12:47 »
It's the same as in BF2, only in BF2 the weapons do not as much damage so people don't notice it as much.

Offline Surfbird

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Re: SMGs are really weak
« Reply #33 on: 22-12-2012, 14:12:52 »
Sometimes you can be a bit unfortunate and hit somewhere where the hits don't get registered correctly. I feel it's usually the upper arm and shoulder area as well as the very top of the head especially. But I think we all exerience lying in a crater while a tanks mg is firing on your head and makes you see the blood come out of it while you take no damage.

However, using SMG's you usually have to be kinda unlucky when it really makes problems. It happens quite frequently, but only matters in a very few cases as other hits are lethal and it is and always was part of BF2 and its mods. Everyone is lucky and unlucky with this here and there, so I really don't mind too much and just consider those as nonlethal hits.

I'd just like the head to be bugfree though, as I expereince hitbox problems there quite often and it feels wrong. But as it can't be really fixed, let's deal with it, it's nothing more than a little annoying for a few seconds per session and therfore not a big deal to me.
« Last Edit: 22-12-2012, 14:12:30 by Surfbird »

Offline CHRISTIEFRONTDRIVE

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Re: SMGs are really weak
« Reply #34 on: 22-12-2012, 16:12:28 »
Most frustrating hitbox issue to me when a player is lying prone and facing you, and you fire and hit him, but don't kill him. If you get hit indicators, it's a 90% chance you hit the head, and 5% for each shoulder, and yet 9 times out of 10 the player is only wounded.
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Offline Ts4EVER

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Re: SMGs are really weak
« Reply #35 on: 22-12-2012, 16:12:22 »
Note that when players are lying town their arms are often obstructing part of their body, depending on the angle.

Offline Surfbird

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Re: SMGs are really weak
« Reply #36 on: 22-12-2012, 18:12:06 »
I'm not sure, but I think you are invulnerable to bullets the moment you are lying down. That's why I wait a tiny moment when I see an enemy lying down before shooting me, and take the shot as soon as the animation has finished and he is in the prone position. So the animation or the general process of lying down is the problem there I think.

Offline Erwin

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Re: SMGs are really weak
« Reply #37 on: 24-12-2012, 14:12:17 »
If I can spray 6 men using 1 Thompson clip, no, they're not.
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Offline THeTA0123

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Re: SMGs are really weak
« Reply #38 on: 24-12-2012, 15:12:30 »
And we still dont have the 2 best SMG's of WW2.

The PPSH
and the Suomi KP/31
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Offline Ts4EVER

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Re: SMGs are really weak
« Reply #39 on: 24-12-2012, 15:12:47 »
And we still dont have the 2 best SMG's of WW2.

The PPSH
and the Suomi KP/31

Having used both of them in internal testing I can confirm that they rock.

Offline Turkish007

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Re: SMGs are really weak
« Reply #40 on: 24-12-2012, 15:12:00 »
And we still dont have the 2 best SMG's of WW2.

The PPSH
and the Suomi KP/31

Having used both of them in internal testing I can confirm that they rock.

Some more material for the Conspiracy thread!

Offline THeTA0123

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Re: SMGs are really weak
« Reply #41 on: 24-12-2012, 16:12:00 »
Before the discussion picks up again, yes the KP/31,PPSH and berreta M38 were the best SMG's in WW2. No its not the MP40/Sten.

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Offline CHRISTIEFRONTDRIVE

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Re: SMGs are really weak
« Reply #42 on: 24-12-2012, 16:12:35 »
The best gun is whatever is best for you. I can shoot the earings off a drunk girl from 500 feet with the Sten but I couldn't shoot the broad side of a barn with the Beretta.
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Offline Kuupperi

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Re: SMGs are really weak
« Reply #43 on: 24-12-2012, 17:12:26 »
Sure any weapon is deadly in the right hands. However people might consider KP and PPSH more deadly because of their rate of fire and high ammunition capacity in the mag (+70). KP was quite old weapon before the world war started and at that time no doubt it might have been probably the best. Anyhow I have never fired any of these guns so I can't know how they work really while firing them.

I think the KP and PPSH will be my favorite submachine guns in the mod and I can't name any other SMG that would replace them for me.

Offline THeTA0123

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Re: SMGs are really weak
« Reply #44 on: 26-12-2012, 13:12:53 »
PPSH and KP31 were simply superior to the MP40 and Sten.

-better ROF
-larger magazine capacity
-twice the effective range
-Single shot capability
-better controlability

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