All right, fellow SP-fans, I think that I might have found a first step in keeping the bots from riding tanks as if they were DUI
. If you will open the file aipathfinding.ai you will find quite some parameters that look promising. Have a look a that:
rem ----- Host
rem ----------------------------------------------------------------------------
rem radius 45, centre -636/92/-31
aiPathfinding.createMap Infantry
aiPathfinding.map.maxSlope 30
aiPathfinding.map.headClearance 1.9
aiPathfinding.map.radius 0.15
aiPathfinding.map.allowedHeightDiff 5
aiPathfinding.createMap Vehicle
aiPathfinding.map.maxSlope 20
aiPathfinding.map.headClearance 3.5
aiPathfinding.map.radius 1.8
aiPathfinding.map.allowedHeightDiff 5.0
aiPathfinding.maxWaterDepth 0.7
aiPathfinding.traceMap Infantry
rem ----------------------------------------------------------------------------
That seems to have to do with the way the AI acts when driving a vehicle, doesn't it? Please note that I'm quite coding noob, can somebody clarify if this is correct?
If so, goodbye
Good Failwood!