IIRC, it would work the same way as in BF2, you'd have to get them repaired.
You're right that sounds better... but how do we repair Naval guns support? I suppose it could be disabled on those maps...
Ah well off to the devs to decide if they need this...
In another thread the devs discussed placing commander artillery guns on the map where they could be destroyed and repaired:
We've thought about this internally. The problem is...it encourages ppl to drive a tank into the enemy's main base and attempt to blow up the guns, and thus takes away from the main part of the battle.
So I don't think we are going to see commander artillery guns actually appearing on the map, which is fine. Although these suggestion have got me thinking. I think I will expand on my original suggestion with something much broader, (and probably even less possible with the BF2 engine.)
A commander accumulates, over time, resource points. These points would appear on a counter on the commander screen and would steadily increase over time. You can spend them several ways:
- Bombard the map with artillery. Possibly you could have different intensity settings that cost varying amounts of points.
- Bombard the enemy commander's artillery. (This would probably cost more points as you have to detect it first.)
- Reposition commanders artillery. This would massively increase the enemy commanders cost to bombard you, however this bonus would be diminished every time you use artillery.
- Repair your artillery, if it is bombarded. You would probably get an automatic reposition with this otherwise you would just get repeatedly pummeled.
- Drop resupply. This would be cheap.
Possibly points accumulate faster, the more flags your team has. Although maybe that would create too much imbalance and create a tipping effect where a winning team overwhelms the other. Maybe you get more points if you team is
losing, so you can better help your struggling team. Or maybe flags just don't affect the point counter at all.
I think this would go a long way to achieving the goal of making the commander's game more fun and playable. If by some miracle this is possible with the game engine, it would also probably be highly adaptable, that is, there is room to add more cools stuff for the commander to spend points on.