Author Topic: FH 128 hosting  (Read 55613 times)

Offline RAnDOOm

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Re: FH 128 hosting
« Reply #225 on: 12-03-2011, 19:03:43 »
Joining up again.

Offline Jimi Hendrix

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Re: FH 128 hosting
« Reply #226 on: 12-03-2011, 19:03:57 »
 So it seems you were just misunderstood Soppa.

 I made a hasty judgement on you and for that i apologize.


 However, a server in Finland will make it very difficult to achieve 128 players.

 Im in USA and ping is way too high for me...guess i'll have to wait for a closer server.


Good Luck....
 8)



Offline Thorondor123

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Re: FH 128 hosting
« Reply #227 on: 12-03-2011, 19:03:18 »

 However, a server in Finland will make it very difficult to achieve 128 players.

Had no problems to fill it when Soppa's personal server was running 128p. :P
Let mortal heroes sing your fame

Offline Vicious

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Re: FH 128 hosting
« Reply #228 on: 12-03-2011, 19:03:18 »
well it was the first day anything like that happened, just to experience it at 20fps was a blessing, but now i'm trying to get back in a tank and get some kills, i don't want a 200ms lag.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Soppa

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Re: FH 128 hosting
« Reply #229 on: 12-03-2011, 19:03:28 »
PunkBuster Server: Kick Command Issued (MD5Tool Mismatch: RendDX9_r.dll (len=2048))

who get kicked by this reason, just move file RendDX9_r.dll away from bf2 directory.
move it to desktop or somewhere, you can put it back when you need it again.
its used for debugging bf2 and you dont need it.
« Last Edit: 12-03-2011, 19:03:06 by Soppa »

Offline Soppa

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Re: FH 128 hosting
« Reply #230 on: 12-03-2011, 20:03:06 »
Server will be back online in 15min

Offline Beatrix[NL]

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Re: FH 128 hosting
« Reply #231 on: 12-03-2011, 20:03:27 »
Soppa, thanks for the great games so far.

Could you next time please announce the server going down in game? That way people come back faster.
Just give a quick heads up before the map is over:

"Server will be back in 15 minutes, please join again!"

Offline Natty

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Re: FH 128 hosting
« Reply #232 on: 12-03-2011, 20:03:03 »
Soppa... I think it is time to discuss how we can server side mod your server so it fits 128players better.
I talk to you on IRC about this... the 64modes only work for a handful of maps.

Nice you putting the server back up btw, cheers  8)

Offline Soppa

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Re: FH 128 hosting
« Reply #233 on: 12-03-2011, 20:03:01 »
Nice you putting the server back up btw, cheers  8)

Thank all donaters instead :)

Offline Vicious

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Re: FH 128 hosting
« Reply #234 on: 12-03-2011, 20:03:20 »
anywhere we should report crashes? I was using the arty view and CTD.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Dnarag1M

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Re: FH 128 hosting
« Reply #235 on: 12-03-2011, 20:03:18 »
Good to see this worked out to most people's satisifaction!

Soppa : I never accused you of scamming (Which means, getting the money and not giving anything back). I accused you of complete lack of transparency, vague reasoning and the apparent will to control a single 128 player server for monetary return, of which an unknown % is pure profit for you.

Now, please understand that what I say below is _my_ personal opinion, and it might (And probably does not) reflect the opinions of the FH2 community.

It seems people are fine with it, I still don't like all the vague bla-bla talk about why the code cannot be shared, why it should be exclusive to you and this and that. It is a commercial scheme, that is all it is and will be.

Nothing wrong with that, but just admit it then ?

Right now people are buying themselves in for some short term pleasure, but only long-term commitment to you and your private money-making-server.

I would rather make a donation to a new goal : A prize for whoever manages to get 128 players working, and willing to share the code with FH2 devs.

A long-term investment, free of all the potential headaches this lock-in scheme I see here will become. Still a very salty taste in my mouth and my spidy senses tingly, but I seem to be the only one.

« Last Edit: 12-03-2011, 21:03:18 by Dnarag1M »

Offline TheRevoluzer

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Re: FH 128 hosting
« Reply #236 on: 12-03-2011, 21:03:53 »
but I seem to be the only one.

No you aren't, but as it is fine I won't rise a revolution here.

Offline Soppa

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Re: FH 128 hosting
« Reply #237 on: 12-03-2011, 21:03:06 »
If punkbuster kicks you because vtuneapi.dll

http://realitymodfiles.com/ancient/vtuneapi_1-5.zip

download that and put it to same place where original is.


Offline Natty

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Re: FH 128 hosting
« Reply #238 on: 12-03-2011, 21:03:19 »
The server is up!

Offline RAnDOOm

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Re: FH 128 hosting
« Reply #239 on: 12-03-2011, 22:03:45 »
First time i play 128, and i must say that it felt very very good.

Ill try to be more detailed in my analyses next time, but the phrase "the more the merrier" seems to apply here.

Great feeling playing FH2 with so many players at the same time.

Thanks Soppa for this. I hope you can improve it and later on release it to FH2 community.

Im already imaging playing with 128 people at Forgotten Honor Tournament with 100% teamplay on brand new custom maps.

It will be out of this world!