Author Topic: What makes a bot tick - vehicle targets  (Read 325 times)

Offline mft004

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
What makes a bot tick - vehicle targets
« on: 16-01-2022, 20:01:23 »
Hi again,
sorry, I seek more wizard input though I think this is the last question I have : )
What setting needs to be changed to make the ai bomb a ground target rather than strafe it? I've been having fun with the Ferdinand and Memoriam's glorious Jagdtiger, but it feels a bit silly when enemy planes choose to strafe it instead of bomb it.
Kind regards,
Mark
« Last Edit: 10-02-2022, 11:02:02 by mft004 »

Offline mft004

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Re: What makes a bot tick - vehicle targets
« Reply #1 on: 01-09-2022, 23:09:53 »
Just for the sake of anyone following in my footsteps, I have the answer for this question, from the legendary plane man Clivewil. You need to look for the ground vehicle's ai template within objects.ai of the vehicles server zip, then look for the line 'setStrType'. If the value is set to LightArmour then the plane will prefer to strafe, but if set to HeavyArmour the plane will use bombs. So just a case of altering that value and now Jagdtiger is back on bomber's menu : )