Author Topic: Brest 64  (Read 14277 times)

Offline Ivancic1941

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Re: Brest 64
« Reply #90 on: 22-06-2015, 19:06:15 »
Maybe put Sherman spawn all time. Now it spawns until sector A is secured.
Floppy Wardisc or Floppy Wierdbear

Offline Slayer

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Re: Brest 64
« Reply #91 on: 22-06-2015, 21:06:50 »
Mortar plus this?
Maybe put Sherman spawn all time. Now it spawns until sector A is secured.

Offline gavrant

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Re: Brest 64
« Reply #92 on: 22-06-2015, 21:06:21 »
The Sherman does spawn all the time. Are you confusing the Sherman with the Stuart?

Offline Ts4EVER

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Re: Brest 64
« Reply #93 on: 22-06-2015, 22:06:35 »
OK I readded the mortar and made the G43 unlimited but moved it into the scout kit. I will not do any modifications to the map itself since that would be too much effort and would require remaking the singleplayer mode, which we can't do atm.

Offline Ivancic1941

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Re: Brest 64
« Reply #94 on: 04-08-2015, 08:08:50 »
2.46 changelog for Battle of Brest 64

  • All Allied vehicles except for the Sherman spawn in the Allied main all the time (including the Stuart tank). The Sherman stops spawning when the Allies secure sector A (the first 3 flags).

The Sherman does spawn all the time. Are you confusing the Sherman with the Stuart?


I stoped by here because Brest is realy hard to play.I saw TS made changes that will turn this and push Americans but gavrant made me confused. Sherman doesnt spawn all the time and will that stay like this or change?
Floppy Wardisc or Floppy Wierdbear

Offline jan_kurator

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Re: Brest 64
« Reply #95 on: 04-08-2015, 17:08:03 »
Sherman (medium tank) DOES spawn all the time, Stuart (light tank) does not.

Offline gavrant

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Re: Brest 64
« Reply #96 on: 08-02-2016, 14:02:27 »
2.5 changelog for Brest 64

  • New "Adaptive" push mode. How this works: both teams can attack any flag in direct vicinity of a flag owned by them. For example, if the Americans capture NavyHQ, this will open Flakposition for their attack. If then they take Flakposition, this will open Ruins and Boulangerie, and so forth. The same goes for the German team too. Another small feature: if an Allied flag becomes surrounded by enemy flags, the "cut off from supply" mode will be turned on for this flag, with no soldier spawning available on the flag (this works only for the attacking US team on this map).
  • The Panzer IV now starts spawning slightly earlier - when NavyHQ OR Plaza is controlled by the Allies, but still with a 240 sec delay.
  • The Panzer IV now stops spawning when the Allies capture Ruins.
  • The German limited assault G43 kit was replaced with an unlimited K98 one. The G43 was moved to the scout kit instead.
  • Added a mortar pickup kit for the Americans at their base.
  • "Atmospheric candy": added a CBS news broadcast at the Allied main.
  • Replaced all static Bedfords with GMCs (modelled by Roughbeak), including the wrecked one.
  • Minor cosmetic fixes here and there.

Guys, consider Brest as an open beta test for the new Adaptive push. If it succeeds here, we will spread it to some other maps.

Minimap for reference:
« Last Edit: 08-02-2016, 16:02:56 by gavrant »

Offline Berkolok

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Re: Brest 64
« Reply #97 on: 18-02-2016, 16:02:54 »

 if an Allied flag becomes surrounded by enemy flags, the "cut off from supply" mode will be turned on for this flag, with no soldier spawning available on the flag (this works only for the attacking US team on this map).

sounds great nice work

Offline Matthew_Baker

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Re: Brest 64
« Reply #98 on: 11-05-2020, 18:05:05 »
2.56 Changelog for Brest 64

- bicycle removed
- flamethrower replaced with M1917A1 tripod
- 2 forward spawning 30cals replaced with M1917A1 tripod
- sniper rifle now spawns in the US main (swapped with the Grease Gun kit in the warehouse) to prevent sneaky Germans from nicking it from the church tower