Author Topic: Kits Geometries  (Read 762 times)

Offline Sgt.Collins

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Kits Geometries
« on: 19-06-2014, 21:06:35 »
Hi everyone!

I think it ay be interesting to updates US and Wermarht kits geometries.

German ones are fine on winter maps, but US soldiers didn't wear very hot clothes but a minimum. I think Darkest Hour ones are accurate and may be taken as examples.
http://steamcommunity.com/sharedfiles/filedetails/?id=183917945

Also, I think new US Airborne uniform would be enjoyable. With new helmets (fishnets and card signs depending on the unit which fought on the map) and new "gear" like shovels and gas masks on the leg.



It would be A W E S O M E!!

British, Aussies and Canadians ones are good, they look good especially the rifleman one.

But the majority of the time, soldiers in FH2 look skinny or at least not wearing anything on them except their trousers and jackets... Actually, when you look at the models, they're detailed but when you are far from it it's like the coat (for US soldiers for example) is too small and fit too perfectly on the soldier. If you understand what I mean.

Anyway, FH2 is the greatest mod ever done on this planet! A billion hours spent on modding and coding and so on... It's wonderful and is a relief for those like me that love realistic shooters and  - big plus - taking place on every campaign of WW2! Never done before!

Thank you so much DEVs! I want to marry you all and have little modders with you!!!

 ;)

Offline Flippy Warbear

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Re: Kits Geometries
« Reply #1 on: 19-06-2014, 22:06:13 »
US soldiers didn't wear very hot clothes but a minimum.

 I think Darkest Hour ones are accurate and may be taken as examples.
http://steamcommunity.com/sharedfiles/filedetails/?id=183917945



IMHO it looks like our yank wears less warm clothes than the DH one does.

Offline LuckyOne

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Re: Kits Geometries
« Reply #2 on: 19-06-2014, 22:06:53 »
I must say that knife scabbard on the leg would be cool to have in-game!

The kit geometries were overhauled a few years ago IIRC, but of course there's always room for improvement. (Sort of like what PR did with theirs, just without the duplicate equipment, because I think that's just retarded - having a shotgun on the back and pulling out another shotgun? I guess it could work with grenades but that's just too much  :P)

It's just that the devs probably have more important things to work on...  :-\
This sentence is intentionally left unfinished...

Offline FORGOTTENKEVINOHOPE

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Re: Kits Geometries
« Reply #3 on: 20-06-2014, 08:06:32 »
US soldiers didn't wear very hot clothes but a minimum.

 I think Darkest Hour ones are accurate and may be taken as examples.
http://steamcommunity.com/sharedfiles/filedetails/?id=183917945



IMHO it looks like our yank wears less warm clothes than the DH one does.

does this guy have 2 left feet?

Offline jan_kurator

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Re: Kits Geometries
« Reply #4 on: 20-06-2014, 11:06:42 »

Offline TASSER

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Re: Kits Geometries
« Reply #5 on: 25-06-2014, 23:06:08 »
Awesome FH2 101st Airborne player models:

BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline Kubador

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Re: Kits Geometries
« Reply #6 on: 26-06-2014, 12:06:24 »
Polygons, older engine, a lot of statics on maps and of course commitment on detailing from 3d modeler and skinner - this are the factors that say: not very likely to your suggestion.