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Messages - ww2fighter20

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1
Suggestions / Re: The thing with the Northafrican maps...
« on: 03-02-2016, 21:02:10 »
According to this thread: http://fhpubforum.warumdarum.de/index.php?topic=20328.0
Gazala and El Alamein should recieve the Semovente 75/18 in an next update.

2
Looks great but an question, is it possible we could see hungarian weapons/vehicles on this map? (if they are created in future)

3
Wow very well done, I wonder if we will still see an yak fighter or even an lend lease p39 in future of fh2

I don't think the German one will be used. I think Krätzer mostly made that for fun.

Will we still be able to use the german one for adding yourself to singleplayer maps or won't that one be availible in the gamefiles?

4
Gaming / Re: War Thunder
« on: 21-05-2014, 22:05:57 »
I don't know they changed a few things I noted during closed beta the german tanks where much better to an degree you rather didnt want to play as russia anymore from tier 2 till 4.

Damage model seems bugged for most tanks from both nations sometimes I take 20 hits from f34 gun in pziiil from short range and sometimes I get one shotted by it from long range, sometimes I one shot t34 sometimes they eat up 10 shells same with kv1.
 
I aim for the crew positions mostly, hull damage doesnt seem to excist and the rest can be repaired except for ammorack which kills you in one hit and fire on engine when out of fire extinguisher.

Also remember all tanks get their rare good penetration shells and can fully load the tank with them and most of the maps are close range most of the times.

5
Gaming / Re: War Thunder
« on: 19-05-2014, 00:05:45 »
Had also some strange battles where like I survived several hits from zis 2 in pzivc and still could drive/fire and turn the turret or 3 hits on pziic with t34 still firing back but the worse was in closed beta 3 weeks ago 3 direct hits on enemy pziiil in su152, first did damage only a bit second killed his turret and for thirth when I tried ap did killed most crew but he killed me directly afterwards.

6
General Discussion / Re: Conspiracies Thread Mk II
« on: 14-04-2014, 23:04:42 »
I agree, great job on that model! Is is just me or the tracks look a bit low poly?

Its a problem on my side, all tanks have tracks like that for me in the editor, not an large problem trough since I don't have it ingame.

7
General Discussion / Re: Conspiracies Thread Mk II
« on: 14-04-2014, 20:04:18 »
 ;)


nice skin by the way.

8
Gaming / Re: War Thunder
« on: 08-08-2013, 13:08:39 »
One of my crews has 90 repair skill, I don't know the effect in the hanger but when i land a heavily damaged aircraft in HB i am taking off again about 6 seconds after landing. Same with the reloading. That was before the patch.
Yeah, that´s the repairskill, it´s quite useful. But what is the repairRANK for? It tells me I´m getting free repairs if it´s on the level of the aircraft-tier. How often do I get free repairs then?

Repairrank is for the tier for the aircraft, if you set off autorepair, you get an timer where stands an time which when expended your aircraft is repaired for free, for lower tiers this is something for an few hours, and higher tiers can be up to a few days, If you increase repairspeed the timer will be lowered, but if the repairrank is not on the same rank as the aircraft is tiered then the repairspeed will have no effect in hangar (not sure if this also counts for ingame repair at airfield)

Have not reached the max of repairspeed yet but for lower tiers, full repair for free can be only 30 min instead of 3 hours, higher tiers like 12 can be lower less then 24 hours instead of 3 days.
But it seems they lowered max repaircosts and increased repairtime for free, so it is not so important anymore for saving money.

9
Gaming / Re: War Thunder
« on: 02-08-2013, 01:08:19 »
I read on the forums on warthunder the devs wanted the Russian tree to be the closest to the release tree first and that they wanted to add some more american planes before release of 1.33, sadly nothing for Japan and British except an tier 19 jet  :(.

The modifications seem interesting for arcade but I fear HB mode becomes even more unhistorical this way (fw109a5 with 6x20mm  :o) and I don't really see any improvement for the bombers like higher start allitude and trained gunners, also the economy seems to get better.

10
Gaming / Re: War Thunder
« on: 27-07-2013, 14:07:02 »
They have the coolest level 13 bomber
it looks nice but it is pretty bad, bad climbrate, slow, large target, it can make horizontal good turns but getting the plane flying straight again takes some time, large possibility you have to fight against jets and just like all bombers right now the gunners are bad, on the bright side it is hard to shoot down and can kill the airbase in 4 runs if you unlocked the 4x1000kg loadout.

Japan is good in turnfighting but has light armor and you should go into headon attacks, the medium bombers are pretty good, both ki49 and g4m has good climbrate and can load up to one 1000kg bomb, they are also good at turning even better then the beaufighter and ki45 (also in HB mode)? But I think that will change in future since I don't believe it got it's correct flightmodel.

11
Gaming / Re: War Thunder
« on: 18-07-2013, 22:07:15 »
For Fw190, same as McCloskey said and try to stay at higher allitude and for when there is a fighter at your tail use the roll rate and try to get more speed or even climb if you know for sure the other fighter is worse at climbing.

Got the Hs129 (tier 13) some days ago and it is pretty good for an attacker it turns well enough and kills very quick with it's burstmass, the bad things I noticed are low speed and not so good at high allitude, got today my first 2 jetkills with it in one round ;).

Also I noticed in Dymanic Campaign that the ai bomber gunners are more accurate than in multiplayer.  ???.

12
Gaming / Re: War Thunder
« on: 06-04-2013, 19:04:35 »
I don't really understand the real problem with economy here, I only see an problem when buying something new, the repair prices have improved alot which makes it not hard to pay for them.
Also they have improved the economy lately with giving more credits for killing both air targets as ground targets, and right now planes are discounted.
Give it some time and remember it is beta.

13
Gaming / Re: War Thunder
« on: 24-02-2013, 12:02:53 »
Tank trees got leaked. Looks realy promising and interesting:

http://simhq.com/forum/ubbthreads.php/topics/3719084/War_Thunder_Tanks

That's fake because most pictures are taken from Blitzkrieg game (1 or 2), also I have read somewhere on the mainpage that tanks for players are not going to be ingame untill after the first release. :(

14
Gaming / Re: War Thunder
« on: 19-02-2013, 01:02:24 »

The Messerschitts... Not much to say. Wonderful machines, but I feel they are a tad too frail. But what are their main strength?  Does it outturn or get outturned? Should I speed straight forward if I get someone on my tail?

They are good at vertical maneuvering/climbing and it is best to be always higher and/or faster than the opponent and an good dive can kill an opponent in one run with the 20mm guns and is very good against bombers, also when facing planes that are also good or better at vertical maneuvering try to be as fast as possible because most planes can't keep up with the Bf109

With using these tactics I already achieved this some days ago ;).


Also Bf109G2 is not better that F4 except that it is cheaper when lost.

15
Gaming / Re: War Thunder
« on: 29-01-2013, 22:01:51 »
I have been playing this game from around start of this month and I like it especially historical mode even when matchmaker doesn't work very well yet (encountering jets around level 5 already in arcade and historical at startlevel  :o, don't known about realistic mode since I only played it once but I guess it is the same.)


In future ground and naval combat will be included as well. Also, the fyling is currently not only based on dogfights fighter vs fighter, you can also control torpedo bombers, dive bombers and regular bombers. You have tanks, AA, airfields, landing boats on the ground you can bomb and on some maps even carriers and warships to fight I think (didn't see it yet, but I think it's in historical mode and I jsut played arcade for learning purposes).


There are carriers and battleships in some maps that show up enough in arcade but I think you only encounter the maps for it at higher level (level 4 or 5 for one country but I am not sure).

damage model especially sucks (everything explodes, burns etc. regardless of what you are shooting with)


I got alot of kills where the enemy lost it's wing without any fire but yes the damage could be better but this may improve in future patches like shown in this video of 1.27 where you can controll heavily damaged plane and crash land http://www.youtube.com/watch?feature=player_embedded&v=3g4oT_j1kBA

Looking forward to how navy and tank combat plays in the future and how they want to make combined modes from what I have read (ground/navy/air in one battle) since it is very easy to kill ground targets now.

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