I am not telling you to shut up or anything. It is just your attitude towards people who play that game for a far longer time than you that is pretty annoying and even arrogant. We have people here who play the game for allmost over a decade now with thousends of hours. I am more or less a "newcomer" aswell as I started playing the game in 2009/2010. The difference between you and most other new players is that they are a bit more down-to-earth and don't tell the "older" players how to enjoy their game. They ask questions so that they can improve themself or how they can have a more enjoyable time. Listening to you it sounds as if you have mastered the game to it's fullest potential in every aspect, what you clearly haven't. Don't tell me, that I can't have teamplay in my game. It is really annoying.
I never called you a "noob" or anything, what doesn't make any sense in this game anyway. You never stop learning in FH2 and I hope that you will undertstand that at one point of our "conversation". Because atm it feels like talking with a wall. It is the same as if I would start to tell my grandfather who is 50 years older how he should have lived his live. There are things that you can't replace - experience being one of them. But you on the other hand call me delusional and leave it as it is. What am I supposed to do with such an arrogant statement?
Ok. I have two days free, lets make the most of it.
Sorry for calling you delusional and leaving that statement as it was. The fact to the matter was that I had little spare time and had a ten-year old touchscreen phone.
Firstly, I am not telling people how to enjoy a game. I am merely telling the community of FH public forums that there are problems that needs to be taken care of and there are other options other than pretending everything works great and FH2 is the best mod ever with the best gameplay ever. (as in teamplay, map activity, gunplay, the things the newbs have to deal with(in many cases they prefer not to), PR, commander, and the view towards vBF2 community)
Seondly, calling me arrogant is a bad idea, because it is hard as heck to tell regulars of here about my unothodox views. It's not easy reading people who think the complete opposite, and posts that sometimes make fun of the mistakes of my train of thought. I am not talking as the last few years were in vain, but I am only telling there is still a future and time to take action.
Honestly, I may not be the best in this game. But that doesn't mean that I've learnt nothing in the last 10 or so years. About both gaming and Battlefield. It is easier for me to see why DICE designed the genre and how they made it evolve in the following years with additions until after 2142 compared to many others. I think mainly around those, Battlefields from 1942 to 3, Project Reality, Forgotten Hope 2, and being the ordinary gamer I am. I have my experiences and these are conclusions I put up according to them. This is nothing compared to philisophy.
My views, teamplay is weak, and so is gunplay. I know the anonymous athmosphere of BF2 and suitableness of 2142 for commander action and what it was and how it was able to do with cooperating squads. This mod is made on the Refractor 2 engine. I believe acting in spite of its limitations is a mistake, and trying some aspects of the working formulas will not do any harm, if you don't count extra knowledge.
Similar paragraphs, one month.
Your squad is good, when it looks for a weakspot in the defence, thus opposition comes down to a minimum. If you don't do this, then your squad just sucks from a strategy POV and any teamplay mechanics won't help you when you fail right at the start.
Well, you describe the best way to win in FH2, sneak until you get into a virtual zone that defines who owns the area, and flashcap. But, from the FPS standpoint, it has little value in terms of gameplay. In terms of communication and interaction for an FPS title. There are only two other scenarios, one where whole teams fight for a 200 meter stretch, or the low-player-density 1v1 gamblefest which I described in the fragility thread.
This gets me back to the idea behind
battlefield(with 1hk). Squad battles are crippled, and there is no battle in this gamblefest. The case is way clearer to see in the campaign rounds. The way to play you describe, was the most common way to do it unless the defended flag was one of the last three remaining.
I know what you mean by strategy, and I think it is delusional to expect it to happen with every rounds in every single day. Communication will be more utilised once it pays off. And not talking about the revive mechanic.
@Gotkai Your views are no better than mine, just the opposite. But I remember you hated assisting people.