Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - F.E.Glöckner

Pages: 1 [2]
16
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 25-07-2012, 12:07:22 »
"Which is quite hard to believe as I've not encountered that kind of situation and the screenshots you provide as "proofs" just show you don't really assess properly what happens. For example Gotkai's screenshot shows an angle between 80 and 70° to the hellcat's side, not 90° as he says, and nothing tells us he didn't actually hit the turret with a misplaced and very bad angle hit."

Seriusly, the Hellcat IRL had a max. Armour of f*cking 25,4mm at the Turretfront and 12,7mm
everywhere else. The 75mm/L48 should have killed it on any distance, any angle and no matter where it have hit!

17
Fall of Tobruk / Re: Fall of Tobruk 64
« on: 07-07-2012, 13:07:09 »
Really nice Map, but it has some not nice corners. IMO it’s too hard for the Germans to take one of the first flags. Ive seen this much too many times, that you simply get mortared away and even when you made it alive into cover, a random brit spawns right behind you and kills you. This problem is caused by: Nearly no cover from mortar and rifle fire and the wrong placed spawn points (all around the flag). At the other flags this works fine, cause the mortars the only can concentrate at one flag and not at three, and you got enough cover from rifles. Same works with the brits at the Church. When the mortar already is hitting your base and you have to cap the Church flag (with this capzone without any cover and the spawns placed all around it), its way to hard.
So my suggestion is:
1.Place the spawns for british team at Outskirts and Officers Building flags north of them
2.Place the Spawns for german team at Church flag west of it. (ive made a little minimap with my incredible paint skillz)
http://imageshack.us/photo/my-images/831/fotspawns.png/

3. optional: Take away of one mortar per team (the germans has then 2 mortars and the brits 1)

Ps. Add an ammo box by the german mortars

Any Opinions?

18
Developer Blogs / Re: Schadenfreude is the best Freude
« on: 28-06-2012, 18:06:03 »
Can the Germans use the Panther on new anctonville?

19
General Discussion / Re: Fun Maps Vs Boring Maps
« on: 23-05-2012, 17:05:14 »
They are no boring maps, IMO. But on some maps things needs to be rebalanced.

Fun maps (no matter if the teams are balanced):

-Mount Olympus* (P14>Tanks)
-Purple Heart Lane
-Anctonville
-Ramelle* (Garand>Laming around in the Tiger)
-Lüttich
-Totalize
-Vossenack
-Eppeldorf
-Bastogne
-Meuse River
-Giurabub
-Sfakia
-Gazala
-Alam Halfa
-Tunis

Fun Maps (when teams are balanced):
-Brest
-Pointe du Hoc
-St. Lo
-Goodwood
-Lebisey
-Cobra
-Brest
-Falaise Pocket
-Mareth Line
-Mersa Matruh
-Fall of Tobruk

Maps that are only fun when your team is better than the other:
-Port en Bessin
-Villers
-Falaise Pocket
-Supercharge
-Siege of Tobruk
-Crete
-Sidi Rezegh

Fun map when the own team read the goddam mapdescription:
-Hurtgen Forest (defend the flags, dont camp around in uncap flags and dont try to recap a flag! Only defend the goddam flags, fall back to Katzenhardt when its capable and let the bloody yankees bleed to death! Thank you!)

El Alamein, Hyacitnh, Aberdeen, Siege of Tobruk, Bardia i havent played much since the new patch, so dont know how they are playing now.

Most of my playtime is with german army, so this statement is in axis view.
The two maps where i always play allied are marked (*).

I dont care if my team wins the round. I try to give my team a playable round with the possibility to have fun. These means they are not getting spawnraped by shermans all the time, and a spawn near where the action is going on. When these two conditions are given i start to whore my hardware and have my fun.

20
Suggestions / Re: Tank Commander View
« on: 24-04-2012, 21:04:25 »
IMO it would be nice to limit the amount of HE Grenades in Tanks. Only enough to defend theirselfes and killing AT guns and clearing good defended houses/bunkers. And not enough to shelling spawnpoints, shooting one behind every corner and every random thing that made the mistake walking into their sights.

21
Port en Bessin / Re: Port en Bessin 64
« on: 24-04-2012, 19:04:32 »
When the Brits capped outskirts, they can cap the Harbour and the right Wiederstandsnest flag.
IMO this is quity unfair. because the Sherman can simply drive there and Kills the Stug ( the only chance for the gerries to turn around the round) pretty easy. Please fix this for the next Patch.

And maybe add one Panzerschreck pick up kit at the harbour. Sometimes its qutie impossible to kill the Shermans with Fausts and Geballtes, cause he never stops.

Thanks

22
Faust 100 > Faust 60 > Shrek > Geballte > Faust 30

With a bit training with the Faust 100 you can hit moving targets 100 Meters away.
And Geballtes are more usefull than these shitty Faust 30 :D


23
Suggestions / Re: M2 Browning
« on: 19-03-2012, 16:03:40 »
On Ramelle you can do quite well with the mounted Browning in the house that looks exactly like in the movie. Only way i get killed there is by Tigers and Guys coming up the stairs. I dont remember getting killed there from the front.

24
Announcements / Re: St. Vith: Forgotten Hope 2 Update
« on: 13-03-2012, 18:03:18 »
When i look at the Minimap and the Vehiclelayout, i think it will play similiar to Fot or Ramelle(with enough room to flank).

25
General Discussion / Re: A question regarding 2.45
« on: 13-03-2012, 16:03:26 »
I played Lüttich 112 times and my Team won it 84 times. And i play most of the time german.

26
Meuse River / Re: Meuse River 64
« on: 12-03-2012, 20:03:51 »
What? Less Shermans to kill?  :'( :'( :'(

27
General Discussion / Re: Post your FH2 Screenshots
« on: 02-03-2012, 19:03:00 »


Run, run, run, run, run, stop running, pull trigger, jump, relax and take a screen. Damn i love Geballte <3

Pages: 1 [2]