Author Topic: FH 2.3 SP known errors & bot erronous behavior  (Read 14016 times)

Offline Zoologic

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #45 on: 08-10-2010, 19:10:57 »
Updated:

Finally i crashed in Ramelle-Neuville when using Parker's MG.

They sometimes fire just fine, but it definitely crashes when we do something with it.

Offline Ghost

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #46 on: 08-10-2010, 23:10:53 »
St. Lo crashed. I played the map a few times without any problems, and now i got the first crash on it. 

Offline Zoologic

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #47 on: 09-10-2010, 15:10:17 »
Update:

I think i found the Totalize bug that cause CTD. It confirmed Remick04's suspicion, it is indeed AIPathFinding issue as shown by the screenshot i posted.

See first post.

Offline zxx43

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #48 on: 09-10-2010, 15:10:20 »
Yeah,the St. Lo has some problem.It crashed when I played it for the first time.
Hallo,Mein name ist zxx43.
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Offline Zoologic

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #49 on: 09-10-2010, 15:10:27 »
Did you guys played St. Lo in SP or Coop mode? The 64 or 32 size map?

Cause i haven't experience any crash yet with St. Lo.

Offline zxx43

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #50 on: 09-10-2010, 15:10:37 »
SP,32 size.
Hallo,Mein name ist zxx43.
Ich kommst aus Südchina.
Ich bin 21 jahre alt.
Ich liebe gelesen buch und spielen fussball.
Mein Deutsch ist gut nicht.

Offline Ghost

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #51 on: 09-10-2010, 16:10:58 »
Did you guys played St. Lo in SP or Coop mode? The 64 or 32 size map?

Cause i haven't experience any crash yet with St. Lo.

SP,64 size.

Offline djinn

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #52 on: 10-10-2010, 08:10:12 »
I think i get why vehicles in goodwood cant cross the rail @ either under or overpass

It has more to with ai than navmesh, although that plays a factor.

Bots used to only reverse slightly to try a path again, now they reverse all the way, making whatever initial attempt completely nullified, so unless they make the pass in 1 take, they will try n try again forever.

That said, didnt goodwood have multiple paths across the rail itself? I recall winterhilf adding those along with removing the barnhouse spawn.

Also, i recall drawde making vehicles push against dodgy paths rather than reverse. dont know if @ some point they gave up and tried again, but i recall that system worked wonders in goodwood especially - could we try that and see? Drawde, Remick?

Offline Zoologic

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #53 on: 10-10-2010, 09:10:13 »
I tried to force the bots to went through the obstacles by waypointing them.

Somehow, they managed to cross them, although it wasn't a smooth one, but at least they went through it. Try this in Bardia (to ford the river) and Goodwood (the railway crossings and underpass). I used to saw the Tiger II attacking the British frontline before getting knocked out by the Firefly.

Offline Remick04

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #54 on: 10-10-2010, 22:10:32 »
2.3 isn't using the most up to date navmesh by Winterhilf. I didn't realize this until it was too late to make the change. I have tomarrow off from work so I'll try and compile some of the fixes I've made to a few of the problems in this thread and post it for you guys. I'll include Winterhilfs updated navmesh for Goodwood.

Offline djinn

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #55 on: 10-10-2010, 22:10:04 »
Dont forget devilmans discovery of the lafette ctd in phl and the german spawn order for that map also.

Germans leaving the first 3 flags for yanks and no flag at the nebelwerfer is 2.2, not 2.25.

Offline Remick04

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #56 on: 10-10-2010, 23:10:14 »
I'm probably not going to include Devilman's PHL GPO file in my small fixes, for a couple reasons. For one, it’s Devilman's fix, so I'm not going to unintentionally take credit for it by including it among mine. And two, because I'm hoping it's a temporary fix until we can find out what’s wrong with the lafette. They are too important to the defensive positions of the map to remove entirely, and I don't want to have to release more files adding them back in once a fix is found.

Offline djinn

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #57 on: 11-10-2010, 10:10:20 »
Anyone else note the nebelwerfer firing short?

I know it did in Drawde's 1.0 then a fix was found at the same time by winterhilf and Drawde.

If its the same thing, then the fix should be out there. Till then, the nebelwerfer will be nothing but effects, no risk

Offline Zoologic

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #58 on: 11-10-2010, 15:10:34 »
Nebelwerfer did shot furiously, i got knocked out numerous time when trying to kill it up close.

Offline Remick04

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Re: FH 2.3 SP known errors & bot erronous behavior
« Reply #59 on: 11-10-2010, 22:10:23 »
Ok, here are a couple of fixups to a few of the problems reported in this thread

http://www.filefront.com/17377677/FH2.3_SPfixups_01.rar/

Fixes included
-Proper AI files for Lebisey
-Fixed navmesh for Villers Bocage
-Updated Gameplayobjects for Villers, Olympus, and Port en Bessin
-Fixed StategicAreas file for Port en bessin
-Winterhilfs fixed Goodwood navmesh and updated GPO files

I didn't have time to write up an elaborate installation instruction. But I'm hoping you guys know enough about what you're doing. Just be sure to place the files for each map into that maps server.zip, and keep backups of the original server.zips incase something goes wrong.

Keep posting any future issues, I probably won't be able to post any future updated files but I will keep working on any reported issues. Just these particular fixes are files you should have.