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« on: 22-09-2009, 23:09:15 »
Before I express my opinions about the current state of the SL spawn system, just know that I desperately want to see FH2 reap the deserved rewards of the teams tremendous efforts with it's Normandy release. I want see dozens of full servers that exceed the teamwork and gameplay enjoyed by the PR community.
@ Slayer
The "average" casual pub player's comments or criticisms about FH2 is a moot point. They don't determine the direction or goals of the mod. However, the people that should have the most influence are the loyal fan base that consists mostly of the two communities (WaW & F|H), beta testers, a half dozen clans and a few dedicated pub players. These are the people that have been playing/pubbing the mod from the beginning and whose opinions matter the most in changing the SL spawn system.
For example, the PR team knows it's community real well and they have coded/altered gameplay to fit/accommodate the needs and wants of its core players. The FH2 team on the other hand remains divided as to what gameplay should resemble. But in the two communities, mappers (WaW & F|H) have already implemented changes to encourage more tactical attacking and defending rather than the typical cheap "spawn bombing" tactics. Some maps have even removed the SL spawn completely! These changes in large part keep our community happy and keep them coming back every Saturday.
As a mapper I can find a ways to work around the FUBAR SL spawn system. I can increase flag zone radius's, "time to grey", "time to capture", kit limitations etc..., but the SL system is one universal issue, imo, that needs to change.
Again, the rally point system is the best alternative because it allows the SL to get involved in the fight, keep his squad together, as well as, lead his team. The rally point also places a greater value and responsibility for all sniper/recon soldiers.